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MMO reviews

116 MMO games reviewed and scored, best first.

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116 reviews

Throne and Liberty

NC's weapon-swap MMORPG delivers the best guild siege in the genre right now and asks a real question about what its Auction House and $50 Character Boost actually buy. Reviewed with The Frozen Divide: Nix (level cap 60) live and Update 4.3.0's Battlegrounds season running.

6.5 / 10

Reviewed

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WARDOGS

A 100-player tactical Early Access FPS from BULKHEAD, published by Team17, pitched as a cash-driven, Battlefield-meets-Arma sandbox shooter, entering a Mostly Positive reception despite a genuinely chaotic launch day of server queues, a DDoS attack, and a last-minute anti-cheat swap that broke Linux and Proton support the developers had previously promised.

6.5 / 10

Reviewed

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Wizard101

Eighteen years old, still getting raids in 2026, and still the clearest example in the genre of a genuinely good game strapped to a business model its own players have been publicly begging it to change since before some of them could drive.

6.5 / 10

Reviewed

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33 Immortals

A striking, Hades-flavored 33-player co-op action-roguelike from Thunder Lotus that lands its ambitious central hook, cutting strangers together through hell in real time, but suffers from a repetitive core loop, grindy meta-progression, and a shrinking player base only months after launch.

6 / 10

Reviewed

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Brighter Shores

Andrew Gower's post-RuneScape MMO is a genuinely inventive skilling game trapped inside a world that emptied out within weeks of launch, and twenty months of steady patches still haven't fixed either problem.

6 / 10

Reviewed

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Glenwich Idle MMO

A free browser idle-skilling MMO that openly plays the RuneScape/Melvor Idle songbook with a shared world bolted on -- competent, fair to free players, and over a year into development by the time its Steam Early Access page makes it look brand new.

6 / 10

Reviewed

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Grimveil Review

A Solo Developer's Love Letter To Old-School MMORPGs Grimveil launched into free-to-play Early Access on Steam on August 27, 2026, built, according to its own store page, entir

6 / 10

Reviewed

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hackmud

A genuinely unique text-based cyberpunk hacking sandbox that teaches real JavaScript through actual play and hosts a deep, emergent player economy — undercut by two specific, detailed accounts of the developer wiping progress and banning creative play in ways reviewers say contradict the game's own hacking-sandbox premise.

6 / 10

Reviewed

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Neverwinter

A free-to-play Dungeons & Dragons action MMORPG that has survived thirteen years, two publisher rebrands and a 2025 management buyout on the strength of genuinely fun combat — and is now fighting its own cash shop for the loyalty of the veterans keeping it alive.

6 / 10

Reviewed

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New World: Aeternum

Amazon's classless action MMORPG still has the best weapon-swap combat and the most convincing large-scale siege war it has ever shipped. None of that is why this review exists — New World: Aeternum was delisted from every storefront on 15 January 2026 and the servers go dark for good on 31 January 2027. Reviewed with the extended Nighthaven season live.

6 / 10

Reviewed

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Nexus Legacy

A free, persistent sci-fi 4X space MMO that blends Ogame-style empire management with real-time fleet combat and an unusually responsive solo developer, undermined by a battle system reviewers describe as brutally attacker-favoured and an alliance meta that leaves solo players exposed.

6 / 10

Reviewed

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Pax Dei

A social sandbox MMO with no vendors, no quest-givers and no safety net — genuinely distinctive when it comes to player-built villages and a player-run economy, but its land ownership system asks for real, recurring money in a way a lot of its own players resent.

6 / 10

Reviewed

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SCUM

SCUM drops prisoners onto a vast island and asks them to survive its unusually detailed body-simulation and metabolism systems against other players, wildlife, and the island itself. Seven years after its true Early Access debut, its most experienced players — some with well over a thousand hours logged — are the ones making the most serious, specific complaints about where the game has ended up.

6 / 10

Reviewed

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SpiritVale

An unabashed Ragnarok Online homage with seven classes, thirty maps and a community that loves it. Its Early Access launch also spent a fortnight with the servers falling over and player trading switched off entirely after dupers took the marketplace.

6 / 10

Reviewed

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Star Trek Online

A sixteen-year-old free-to-play space MMO whose combat has genuinely few peers, and whose own negative Steam reviews come overwhelmingly from thousand-hour veterans turning against its lockbox monetisation rather than from players bouncing off it early.

6 / 10

Reviewed

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Trove

A voxel-building MMO welded to an ARPG loot treadmill, still running eleven years after Trion Worlds made it and three community letters a month after gamigo took over. The question in 2026 isn't whether Trove survives — it clearly does — it's how much of it is still a game and how much is a storefront.

6 / 10

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Vindictus

Sixteen years on, Vindictus still has the best melee combat any free-to-play MMO has ever shipped — and a progression system that now fast-forwards you past almost every reason to use it. Nexon is still updating it monthly in 2026, which makes the state of the middle game harder to explain, not easier.

6 / 10

Reviewed

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