Key art for Peace Dice

Game review

Peace Dice

6.5 / 10

Developer
Red Face Games
Publisher
Red Face Games
Released
21 August 2026
Platforms
Windows
Genre
Action / Adventure / Indie / Massively Multiplayer / RPG
Monetisation
Paid, one-time purchase. NZ$10.49; no in-app purchases.
Players
Online co-op.

The short version

Peace Dice drops you into a post-apocalyptic world with a distinctly post-Soviet flavour, joining a detective agency of the same name that raids the wasteland for evidence of dangerous mutants. Entering Early Access 21 August 2026 from Red Face Games at NZ$10.49, its review base is extremely small, with only two usable, substantive accounts at time of writing, both positive and both in Russian. What's there is specific and consistent: reviewers describe a simple but genuinely gripping raid-and-return loop, strong co-op chemistry with friends, and a setting that reviewers say actively contributes to the game's mood rather than serving as generic post-apocalyptic wallpaper, tempered by an open acknowledgement that the amount of available content doesn't yet match the strength of that early hook.

Biggest strengths

  • Reviewers specifically praise the post-Soviet post-apocalyptic setting for actively shaping the game's mood and atmosphere rather than functioning as generic scenery, with one reviewer highlighting the setting as a specific personal highlight.
  • Multiple reviewers describe a genuinely addictive raid-and-return loop, with one comparing the experience of a two-hour co-op session to feeling like it lasted five minutes.
  • Co-op play is highlighted as a specific strength, with reviewers describing sessions with friends as alternately hilarious and genuinely tense depending on how a raid unfolds.

Biggest weaknesses

  • The review base is extremely small, just two usable, substantive reviews at time of writing, both positive and both from the same language community, meaning any read on overall reception is necessarily provisional.
  • Both detailed reviewers explicitly flag the current build as feeling like early Early Access, with one specifically asking for more content to be added and both describing the available raid content as something that will be exhausted quickly by an engaged co-op group.
  • With only a single tracked achievement live at time of writing, there's very little external, player-behaviour data available to corroborate or expand on the small review sample.

Who it's for: Co-op survival and looter fans drawn specifically to a post-Soviet post-apocalyptic setting who are comfortable buying into a very early, content-light Early Access build on the strength of a promising core loop rather than a large amount of finished content.

Our recommendation: A small but promising Early Access co-op raiding game with real atmosphere and a genuinely addictive "one more raid" hook, best suited right now to co-op groups willing to treat it as an early bet on a distinctive setting rather than a content-complete purchase.

6.5 / 10

Join the agency, raid the wasteland

Peace Dice's premise puts you to work for the detective agency the game takes its name from, formed in the aftermath of an unspecified apocalypse to hunt down evidence of mutants roaming a world otherwise trying just to survive. That's a familiar enough post-apocalyptic hook on paper, but the specific flavour Peace Dice brings to it, a distinctly post-Soviet aesthetic and mood, is the first thing its earliest reviewers reach for when describing what makes the game feel distinctive rather than generic.

A setting reviewers say genuinely does the work

The fullest review in the sample, written in Russian, is direct about this: it calls the game "a very cozy thing," praising "a simple but gripping idea, pleasant co-op, and an excellently sustained post-Soviet atmosphere," and specifically highlighting that "the setting here really works on the mood, rather than just serving as a backdrop." That's a meaningful distinction for a genre where a post-apocalyptic setting can easily become interchangeable wallpaper behind whatever mechanical loop a game is actually built around, and it's the clearest point of praise both available detailed reviews converge on.

The loop that makes an hour disappear

Both substantive reviews independently describe the same core appeal: a short session that doesn't feel short while you're playing it. The same detailed reviewer describes "that exact 'just one more raid, and that's it' effect, and then suddenly another hour has passed," while a second, shorter review puts it more bluntly: "we got stuck in with friends for a couple of hours, but it felt like we'd only been in for five minutes." Co-op specifically is called out as a highlight in both accounts, with the second reviewer describing sessions as "genuinely a blast, sometimes hilarious, sometimes actually stressful," depending on how a given raid goes. That reviewer logged under an hour of playtime at the time of writing, which makes the strength of the impression notable in itself: this is a case of a co-op group getting hooked within a single short session rather than needing extended play to warm to the loop, exactly the kind of immediate, word-of-mouth-friendly hook a small Early Access release benefits most from having.

An early build, and reviewers say so themselves

To their credit, both detailed reviewers are upfront that the game is still visibly early in its Early Access life. The first writes that "early access is felt in places, and you want more content, but the foundation is already very solid," framing the current state as a promising base rather than a finished product. The second reviewer echoes the same sentiment more tersely, closing with "we're waiting for more content, but as it stands — it's good stuff," a pattern of genuine enthusiasm paired with a clear-eyed acknowledgement that the amount of available content is currently the game's limiting factor rather than its core design.

A worthwhile caveat: not every review is a review

It's worth flagging plainly that the third submitted review in this game's sample is not actually about the game at all — it's a fully unrelated recipe for a classic Russian apple charlotte cake, listing exact quantities of eggs, sugar, flour and apples, evidently posted as a joke in the review section rather than genuine feedback about Peace Dice itself. That leaves the game's real review base at just two substantive accounts rather than three, both positive, both from Russian-speaking players, and both describing broadly the same experience, which should be weighed accordingly against how settled this reception should be considered. It's a useful reminder, for a game this early in its life, that even a review count that looks merely small on paper can be smaller still once individual entries are actually read rather than simply tallied.

A real pre-launch testing history, if a thin post-launch data trail

The store's public history shows an extended playtest and demo period stretching back to a "first open playtest" announcement in December 2025 and a further demo update in June 2026, suggesting the Early Access build has had real external testing behind it before its 21 August launch, even though the game's own tracked achievement list currently has just a single entry, sitting at 76.6% completion for finishing a first raid, offering very little further data to corroborate the review base against. That eight-month gap between the first public playtest and the Early Access launch itself is a reasonable amount of runway for a small team to iterate on core feel before asking players to pay for the result, and it lines up with both detailed reviewers' sense of a foundation that already feels solid even while content remains thin.

Final verdict

Peace Dice is a genuine long shot to evaluate this early: a two-review sample is barely enough to establish a trend, let alone a settled verdict, but what's there is consistent, specific, and enthusiastic about exactly the kind of thing that's hard to fake, a setting that actively shapes mood and a raid loop reviewers describe as quietly addictive in co-op. It's the kind of small, promising signal that's easy to overlook entirely in a review section otherwise occupied by an unrelated cake recipe, but worth taking seriously on its own specific merits regardless of how thin the surrounding data currently is. At NZ$10.49, this is a reasonable, low-cost bet for co-op groups specifically drawn to its post-Soviet post-apocalyptic flavour, with the clear understanding from its own earliest players that the current build is still short on content relative to how good its foundation already feels.

Pros and cons

Pros

  • Reviewers specifically praise the post-Soviet post-apocalyptic setting for actively shaping the game's mood and atmosphere rather than functioning as generic scenery, with one reviewer highlighting the setting as a specific personal highlight.
  • Multiple reviewers describe a genuinely addictive raid-and-return loop, with one comparing the experience of a two-hour co-op session to feeling like it lasted five minutes.
  • Co-op play is highlighted as a specific strength, with reviewers describing sessions with friends as alternately hilarious and genuinely tense depending on how a raid unfolds.
  • The developer ran an extended public playtest and demo period before Early Access launch, suggesting the current build has had real external testing behind it rather than launching untested.

Cons

  • The review base is extremely small, just two usable, substantive reviews at time of writing, both positive and both from the same language community, meaning any read on overall reception is necessarily provisional.
  • Both detailed reviewers explicitly flag the current build as feeling like early Early Access, with one specifically asking for more content to be added and both describing the available raid content as something that will be exhausted quickly by an engaged co-op group.
  • With only a single tracked achievement live at time of writing, there's very little external, player-behaviour data available to corroborate or expand on the small review sample.
  • As with any very early Early Access raiding game, the loop's long-term staying power beyond an initial handful of sessions remains genuinely untested by the available evidence.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Progression 5 / 10
  • Value 6 / 10
  • Originality 7 / 10
  • Multiplayer 7 / 10