Browse by genre

Idle & Incremental reviews

955 Idle & Incremental games reviewed and scored, best first.

Browse the reviews

955 reviews

Idle Research

A free chemistry-themed incremental from a solo mobile developer, with real scale on Android and iOS and a stalled, near-invisible Steam release that has sat in Early Access for four years while its developer's attention has moved to an unannounced sequel.

6 / 10

Reviewed

Read review of Idle Research

Idle RPG

A turn-based idle grinder built around hiring the monsters you've just killed, with a genuinely clever risk-versus-reward twist buried under a spreadsheet-dense interface and a release so quiet that Steam has barely registered it exists.

6 / 10

Reviewed

Read review of Idle RPG

Idle Startup

A free-to-play incremental about growing a one-person garage venture into a tech empire, with a genuinely honest monetisation model let down by a midgame economy that stops making sense and a content well that runs dry fast.

6 / 10

Reviewed

Read review of Idle Startup

Idle Stellar

A five-dollar space idler about mining, salvaging and shooting your way across eight planets — polished, fair-priced and almost entirely spent by the time the credits should be rolling.

6 / 10

Reviewed

Read review of Idle Stellar

IdleTale

A one-person incremental RPG with genuinely deep systems — talents, ascension, raids, an enemy Codex that levels up the things you farm — that launched with real momentum and then went quiet for over a year without a single Steam review to its name.

6 / 10

Reviewed

Read review of IdleTale

Idle Xanxia

An Early Access cultivation-themed idle RPG that has built a genuinely dedicated niche following — some players logging thousands of hours — around its Dao and Aspect build systems, held back by extremely slow pacing multiple long-term players confirm barely changes after 100+ hours, a rebirth mechanic one detailed review calls fundamentally broken by design, and real technical issues including a reported save-data-loss risk.

6 / 10

Reviewed

Read review of Idle Xanxia

Incremedieval Review

Five Colonists, One Sword, A Whole Lot Of Number-Go-Up Incremedieval, released September 3, 2026 from solo-flavored developer and publisher Jestercraft, opens with a premise that&#

6 / 10

Reviewed

Read review of Incremedieval Review

Incremental Factory

A solo-developed, node-based automation game that scratches the Factorio itch without Factorio's build-everything-yourself demands, still in Early Access two and a half years in and still being actively rebalanced — most recently to remove the exact progression walls its players have been complaining about since launch.

6 / 10

Reviewed

Read review of Incremental Factory

Incremental Frog

A three-day-old solo-style release that grafts a genuine tech-tree-and-prestige incremental onto a real-time bug-catching shooter — aim a frog's tongue with the mouse, clear timed waves of insects, then spend the gold on a large branching upgrade grid — for NZ$6.29 with exactly one Steam review on record.

6 / 10

Reviewed

Read review of Incremental Frog

Infinite Dungeon: Idle Adventure

A cheap idle dungeon-crawler with a genuinely fast-moving development cycle — five patches in its first eight days — whose Mixed rating comes less from the core loop than from a CPU-hungry launch build and a balance-nerf backlash that arrived just as its most-invested players were settling in.

6 / 10

Reviewed

Read review of Infinite Dungeon: Idle Adventure

Isekai Mage Girl Gacha Pull Simulator: Elemental Card Collection

Isekai Mage Girl Gacha Pull Simulator bolts a genuinely well-received stock-chart-style card-trading system onto a repetitive click-the-gacha-button loop, and this review's heavily Japanese-language sample splits sharply between players who find the trading layer a real breakthrough and players who find the whole thing an AI-art-illustrated, hand-cramping void.

6 / 10

Reviewed

Read review of Isekai Mage Girl Gacha Pull Simulator: Elemental Card Collection

Just Keep Fishing

A short, charming incremental fishing game with a genuinely responsive developer and a satisfying core loop, undercut by real bugs, a disputed drone-upgrade balance, and a completion time — roughly 2.9 hours by one detailed calculation — that one reviewer specifically flags as suspiciously close to Steam's two-hour refund window.

6 / 10

Reviewed

Read review of Just Keep Fishing

Legends of Wasteland

A cheap, genuinely ambitious idle RPG that grafts a Path of Exile-style sprawling skill tree onto auto-battling incremental progression — undercut by translation quality bad enough that even native Chinese-speaking players describe needing to "translate Chinese into Chinese," erratic balance, and a build-nerfing pattern that frustrates players in a game with no PvP to justify it.

6 / 10

Reviewed

Read review of Legends of Wasteland

Lets Get Loot!

A NZ$7.39 solo-built idle hack-and-slash whose loot ladder hollows out around the mythical and divine tiers — verified by the developer's own promotional screenshot of a veteran save file — and whose lead developer announced in January 2026 that the game will never be updated again.

6 / 10

Reviewed

Read review of Lets Get Loot!

Loot Box Quest

Loot Box Quest is a solo developer's one-week clicker experiment built entirely around a joke — what if a loot-box-fueled idle game had a story about the person playing it slowly becoming the industry he claims to hate? It's a clever premise for a review's first ten minutes and a much more divisive one by the time the single, unrepeatable playthrough ends.

6 / 10

Reviewed

Read review of Loot Box Quest

Lord Clicker

A cheap, genuinely distinctive mashup of clicking-for-gold and tower defense, reviewed here from every single review it has ever received across every language — a real but tiny audience likes it, and its sharpest critic makes a fair point about how demanding the clicking itself gets.

6 / 10

Reviewed

Read review of Lord Clicker

Market Chain 98

A retro-desktop incremental where you grow a Brooklyn bodega into a global chain through loans, tax bills and an IPO prestige loop. The 90s operating-system framing is doing more work than the economy underneath it, and five days of Steam achievement data already shows where players stop.

6 / 10

Reviewed

Read review of Market Chain 98

More genres

Full A–Z index →