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Idle & Incremental reviews

955 Idle & Incremental games reviewed and scored, best first.

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955 reviews

Max Manos

A satisfying, tightly made active-incremental about a giant hand smashing geometric shapes, whose most inventive idea — changing the game's mechanics with every prestige — is also its most divisive, with a real share of players describing later prestiges as actively worse than what came before rather than a genre-typical power climb.

6 / 10

Reviewed

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Miseria

A dark fantasy idle incremental about a party of damned souls descending a bottomless pit, five days old and already sitting at Mixed — not because it's broken, but because more than half its most-helpful negative reviews say the same thing in different words: a well-presented, competently built game that most buyers can fully complete in an afternoon.

6 / 10

Reviewed

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MMO98 Review: A Great Aesthetic Running Out of Content Fast

MMO98 is a $6.99 incremental game about running a retro MMO development studio from a nostalgic Windows 98-style desktop, and while its aesthetic and premise have won real fans, an overwhelming share of reviewers, across nearly every language on Steam, say the game runs out of meaningful content within a few hours.

6 / 10

Reviewed

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Monster Hunting: Incremental Grind Forever

A genuinely deep idle RPG that hooks its most dedicated fans for hundreds of hours on a thoughtful 72-hour offline time bank, undercut by an overwhelming pile of half-explained systems and a corroborated, apparently still-unpatched bug that stops the final boss cold.

6 / 10

Reviewed

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Moose Miners

A charming automation game about a mining operation staffed entirely by moose — genuinely addictive for its first several hours and backed by one of the most sustained, hands-on support records covered in this lane, but missing the prestige loop and offline progression that experienced idle-genre fans say the whole category depends on.

6 / 10

Reviewed

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Mushi

An idle/incremental fantasy RPG from the makers of Tower Walker, Mostly Positive across 86 reviews for a satisfying crafting loop and gorgeous art — undercut by an extremely consistent complaint that it plays as a near-reskin of its predecessor with too little genuine innovation, compounded by a well-corroborated retroactive power-nerf incident, though this review found real, verifiable evidence of an extraordinarily active post-launch update cadence that has since added genuine new endgame content.

6 / 10

Reviewed

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My Party Is Grinding

SUPERLINK's free idle RPG lives in a tiny transparent window pinned to a corner of your desktop, where five heroes fight through 200 stages while you work. The premise is genuinely clever and the crafting systems run deep, but the game is barely a month old, its written review count is still too small to read as a verdict, and its own achievement data hints at a difficulty wall most players never get past.

6 / 10

Reviewed

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Neuro Clicker

Neuro Clicker is a $2.99 idle clicker built around a single evolving neuron and a wry, paperclip-narrated sci-fi framing, and while its tiny 3-review sample offers little critical depth, the developer's own rapid post-launch patch history and unusually strong accessibility support fill in a picture of a small, actively tended project rather than an abandoned shovelware clicker.

6 / 10

Reviewed

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NGU Industries

The factory-building sequel to NGU Idle swaps rebirth layering for conveyor belts and work orders, builds a genuinely interesting system out of it in its first six weeks, and then stops. It has been Early Access, unfinished, since April 2021.

6 / 10

Reviewed

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Node Math Review

ByerN's abstract number-chain puzzler strips idle-automation design down to pure arithmetic, and its Mostly Positive review sample largely agrees the core hook is genuinely clever, but a wide and specific set of complaints about a confusing UI, a hard space constraint, and late-game repetition keeps the score short of Very Positive.

6 / 10

Reviewed

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Nomad Idle

An idle horde-survival RPG with a genuinely distinctive structure — a defined ending rather than an endless grind — undercut for a meaningful share of players by scripted, low-choice progression, a "no offline progress" design that sits oddly for an idle game, and a pattern of developer replies to negative reviews that multiple players independently describe as combative.

6 / 10

Reviewed

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Petal by Petal

Petal by Petal is a relaxing incremental gardening game from Orquin Games where hovering your cursor over seeds grows a screen-filling garden of color, and this review's sample finds an appealing, well-presented idle experience undercut by a short runtime and a strategic shallowness several incremental-genre veterans found disappointing next to the game's own pre-release demo.

6 / 10

Reviewed

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Profit Sea Incremental

A cheap, pleasant, two-to-four-hour fishing incremental from Monkey Cube that plenty of players finish in one sitting and enjoy — right up until they notice the upgrade tree never actually asks them to choose anything, and that the endgame achievements want them to play the whole thing over again.

6 / 10

Reviewed

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Reborn: An Idle Roguelike RPG

A free, solo-developed idle roguelike that spent a full year in Early Access before its 9 May 2025 1.0 exit — Mixed at 64% lifetime across a small but genuinely long-playing corpus, whose own most-invested critics (one at over 4,700 hours) describe a game whose systems, especially crafting, arrive far too slowly for how much waiting it asks of you.

6 / 10

Reviewed

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Samawa Idle

A NZ$7.39 idle tower-roguelite whose developer sold a $1.99 DLC for basic stat tracking, apologised and moved the information into the base game the same day the backlash hit — but whose most detailed, veteran-idle-genre critics argue the 2024 expansion buried the genre's core promise under RNG-gated progression and a zone-pushing "noob trap."

6 / 10

Reviewed

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Shop Titans

Kabam's shopkeeper RPG has genuinely well-tuned crafting and dungeon-crew loops buried under a subscription, hero paywalls and loot boxes that its own most dedicated players spend as much time warning readers about as recommending the game itself.

6 / 10

Reviewed

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Slice the Crops!

A short, satisfying incremental slicer that nails its core loop of chopping mutant fruit and spending a deep talent tree, undercut by late-game performance crashes and a punishing final stretch of grind that several reviewers say breaks the fun right before the credits.

6 / 10

Reviewed

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