Key art for Mushi

Game review

Mushi

6 / 10

Developer
Raptor Claw Games
Publisher
Millendream
Released
28 May 2026
Platforms
Windows
Genre
Idle/Incremental Fantasy RPG
Monetisation
Paid, one-time purchase, no in-game purchases identified.
Players
Single-player only.

The short version

Mushi is an idle/incremental fantasy RPG from the developers of Tower Walker, and its Mostly Positive rating across 86 reviews reflects genuine appreciation for a satisfying crafting loop and striking art direction, set against an extremely consistent complaint that it plays as a near-reskin of its predecessor rather than a genuine evolution, compounded by a well-corroborated retroactive power-nerf incident. This review found real, verifiable evidence of an unusually active post-launch update cadence, including a genuine new endgame content zone shipped in September, that meaningfully counters the game's rockier launch-window complaints.

Biggest strengths

  • A genuinely satisfying crafting loop that reviewers consistently single out as a real strength, built around exploring dungeons for materials to forge specific gear upgrades.
  • Striking, gorgeous art direction and character design that reviewers credit consistently and independently of their overall verdict.
  • An extraordinarily active post-launch update cadence confirmed directly against the developer's own patch history, with new patches shipping multiple times a week since launch.

Biggest weaknesses

  • An extremely consistent complaint describes the game as feeling like a near-reskin of the developer's earlier game Tower Walker, with reviewers citing familiar UI, systems, and progression structure without enough meaningful innovation to justify a full-priced sequel.
  • A well-corroborated complaint reports a retroactive balance patch that reviewers describe as cutting player power dramatically, with several framing it as a "rug pull" that invalidated substantial prior progress.
  • A consistent complaint at launch described a lack of clear class descriptions and missing systems (such as buying items from vendors) that existed in the predecessor, alongside reports of bugs including glitched quests and items failing to drop properly.

Who it's for: Fans of Tower Walker who want more of the same with modest refinements, and idle-RPG fans patient enough to ride out early-launch balance turbulence; players hoping for a substantially reinvented sequel should temper expectations.

Our recommendation: A competent idle RPG held back at launch by feeling too similar to its predecessor and a rocky rebalancing incident, but backed by a developer shipping real, substantive content updates; worth checking in on now rather than at launch.

6 / 10

A genuinely satisfying crafting loop

Mushi earns consistent, specific praise across this review base for its crafting systems. "The crafting loop in this game is so satisfying. You go out, explore dungeons, bring back materials and forge exactly what your build needs. It strikes that perfect balance where every upgrade feels meaningful," reads one review. This review credits that praise as genuine: pairing dungeon exploration directly with a tangible, build-specific crafting payoff is a real strength independent of the game's other complaints, and reviewers across the sample consistently name it, alongside the game's art direction, as a highlight worth crediting on its own terms.

An extremely consistent complaint about feeling like a reskin

What dominates the critical portion of this review base overwhelmingly, however, is a specific complaint from players with direct history with the developer's earlier game, Tower Walker. "For being a sequel to tower walker it plays and feels exactly the same. If you have played tower walker its pretty much the same experience. They only added some stuff but didnt enhance the experience," reads the single most-upvoted review in the sample. Another reviewer states the concern even more pointedly, describing it as "a reskin of Tower Walker, complete with numerous bugs and less content." Checking a broad sample of both positive and negative reviews, this exact complaint — familiar UI, systems, and progression structure without enough meaningful innovation over the predecessor — recurs with remarkable consistency specifically among reviewers who explicitly identify as returning Tower Walker players, making it by far the single most repeated theme in this review base.

A well-corroborated retroactive nerf incident

A separate, more concrete complaint concerns a specific balance patch. "Game went from 'probably should have refunded, but whatever number go up' to a rug pull where they broke the main progression system and nerfed player power by over 90%," reads one review, and a separate reviewer independently corroborates the underlying incident: "after the dev nerfed everything, it was fun before but after now after the changes (nerfs) and everything is just boring and not fun." This review checked the developer's own patch history directly and confirmed a genuine, ongoing pattern of active rebalancing, including an explicit "Dungeon Balance" pass in the August update, though it could not independently verify the specific magnitude reviewers cite. This review treats the underlying complaint as fair regardless: a retroactive nerf substantial enough for multiple independent reviewers to describe it as invalidating prior progress represents a genuine trust issue for an idle game built around long-term investment, distinct from the reskin complaint above.

Launch-window content gaps and bugs

A further complaint concerns the state of the game specifically at launch. "You got 3 classes and each of them can be promoted at level 20 in 4 advanced but there is no description what each class can do, so try your luck," reads one review, and another reports concrete bugs: "quests glitching out... Items not looting and stats not working as they should." A separate complaint notes missing systems present in the predecessor, specifically the ability to buy items from vendors. This review treats these as fair, distinct launch-window criticisms, though notes that the specific fixes named across this cluster (crafting bugs, missing UI clarity, itemization) line up closely with categories the developer's own patch notes explicitly address in subsequent updates.

Real, verifiable evidence of substantial post-launch investment

Set against the complaints above, this review checked Raptor Claw Games' own update history directly and found genuinely unusual, substantive evidence of ongoing investment: patches shipped at a rate of several per week through the months following the 28 May 2026 launch, including a major "Ocean Depths" content update on 2 September that this review confirmed directly adds a new level cap, combat improvements, a new dungeon area, and hundreds of new items. That's real, verifiable counter-evidence to the launch-window "lacking content" complaints specifically, and a meaningfully more substantial response than a typical bug-fix cadence. This review also checked the game's own achievement data directly: 32 percent of players have reached the level-100 cap and 26 percent have completed a full character ascension, a reasonably healthy completion curve for a deep idle RPG that doesn't support the more dramatic drop-off complaints might imply.

An unconfirmed complaint about review authenticity

A minority of reviewers independently raise a separate concern worth noting with appropriate caution. "I'm pretty sure the majority of positive reviews for this game are paid or botted for some reason, as they are flat out incorrect about mechanics," reads one review, and a second, unconnected reviewer raises a similar suspicion. This review did not independently investigate Mushi's review authenticity and found no direct evidence either confirming or refuting the claim; it's noted here transparently as an attributed, unconfirmed suspicion raised independently by more than one reviewer, not as this review's own conclusion.

Final verdict

Mushi delivers a genuinely satisfying crafting loop and striking art direction that this review credits honestly, backed by real, unusually active post-launch investment that has already meaningfully addressed several launch-window complaints. What keeps the score from going higher is an extremely consistent complaint that it feels like too small an evolution from the developer's earlier Tower Walker, compounded by a well-corroborated retroactive nerf incident that damaged player trust. This is a competent idle RPG that's already improved substantially since launch; Tower Walker fans wanting more of the same will likely be satisfied, but anyone hoping for a bolder sequel should look elsewhere.

Pros and cons

Pros

  • A genuinely satisfying crafting loop that reviewers consistently single out as a real strength, built around exploring dungeons for materials to forge specific gear upgrades.
  • Striking, gorgeous art direction and character design that reviewers credit consistently and independently of their overall verdict.
  • An extraordinarily active post-launch update cadence confirmed directly against the developer's own patch history, with new patches shipping multiple times a week since launch.
  • A genuine, verifiable new endgame content zone, "Ocean Depths," shipped in early September, directly addressing launch-window complaints about a lack of late-game content with a real level cap increase and new dungeon.

Cons

  • An extremely consistent complaint describes the game as feeling like a near-reskin of the developer's earlier game Tower Walker, with reviewers citing familiar UI, systems, and progression structure without enough meaningful innovation to justify a full-priced sequel.
  • A well-corroborated complaint reports a retroactive balance patch that reviewers describe as cutting player power dramatically, with several framing it as a "rug pull" that invalidated substantial prior progress.
  • A consistent complaint at launch described a lack of clear class descriptions and missing systems (such as buying items from vendors) that existed in the predecessor, alongside reports of bugs including glitched quests and items failing to drop properly.
  • A minority of reviewers independently raised suspicion that some early positive reviews may not be genuine, though this review could not verify the claim and treats it as unconfirmed reviewer speculation.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Progression 4.5 / 10
  • Performance 5 / 10
  • Value 5 / 10
  • Originality 3.5 / 10
  • Replayability 5 / 10