The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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New World: Aeternum

Amazon's classless action MMORPG still has the best weapon-swap combat and the most convincing large-scale siege war it has ever shipped. None of that is why this review exists — New World: Aeternum was delisted from every storefront on 15 January 2026 and the servers go dark for good on 31 January 2027. Reviewed with the extended Nighthaven season live.

6 / 10

Reviewed

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NGU Idle

A free browser idler that grew into one of Steam's most respected incrementals by refusing to explain itself, stacking rebirth systems on rebirth systems until a wiki tab stops being optional and starts being furniture.

8.5 / 10

Reviewed

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NGU Industries

The factory-building sequel to NGU Idle swaps rebirth layering for conveyor belts and work orders, builds a genuinely interesting system out of it in its first six weeks, and then stops. It has been Early Access, unfinished, since April 2021.

6 / 10

Reviewed

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No Rest for the Wicked

Moon Studios spent over two years turning a thin, contentious Early Access launch into a nearly complete game — hand-painted world, precision souls-like combat, a real town to build up, and co-op that only actually arrived in January 2026 — with the full 1.0 release now dated for October 2026.

7.5 / 10

Reviewed

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Old School RuneScape

A 2007 client kept alive by its players since 2013 — every update to Old School RuneScape has to survive a supermajority vote, and that single rule shapes everything else about how the game feels seventeen years on.

8.5 / 10

Reviewed

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Path of Exile

Grinding Gear Games' original 2013 action RPG is still running, still free, and still adding a full seasonal league every few months — a genre-defining build sandbox that never bothered making itself easy to learn, now sharing a studio and a wallet with its own sequel.

8.5 / 10

Reviewed

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Path of Exile 2

Grinding Gear Games rebuilt combat around commitment and rhythm instead of clear speed, redrew the passive tree and skill-gem system from the ground up, and is still rebuilding the endgame around them nineteen months into Early Access — a genre-defining campaign wrapped around systems that are still visibly under construction.

8 / 10

Reviewed

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Progress Knight

A free browser incremental where the resource you're actually optimising is your character's lifespan — age through a job and skill web, die at seventy unless you've trained around it, and rebirth into a faster run. Small in scope next to the genre's marathons, and handed to the community as public domain, which explains why it's been forked well over a hundred times.

7 / 10

Reviewed

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RimWorld

A colony sim that treats the AI storyteller, not the tech tree, as the main system — every skill point your colonists earn is really just raising the stakes for the disaster it's about to send you. Seven years and five expansions after 1.0, the total price of owning everything has become one of the review's own subjects.

9 / 10

Reviewed

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Risk of Rain 2

A third-person roguelite where every pickup multiplies the last one while a fixed difficulty clock keeps climbing underneath you — number-go-up design wearing a shooter's clothes. Reviewed against the game's full history, including the DLC launch Gearbox itself admitted put the PC version "in a really bad place," and the year it took to fix.

8 / 10

Reviewed

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RuneScape

Jagex's other MMO — the modernised main game running alongside Old School RuneScape on the same account — trades 2007's frozen ruleset for ability combat, twenty-nine skills and a microtransaction history it spent 2026 trying to walk back.

7.5 / 10

Reviewed

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Scrap Mechanic

A decade in Early Access ends with Drilling Thunder, a genuinely substantial 1.0 update that finally gives Scrap Mechanic's celebrated building physics a full story campaign — while leaving the host-dependent multiplayer that has bugged players since 2016 exactly as it was.

8 / 10

Reviewed

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Sea of Stars

Sabotage Studio's turn-based RPG borrows Chrono Trigger's parts openly and reassembles them well — timed hits, a lock-breaking combat layer and a day/night mechanic that actually changes puzzles — but the writing never catches up to the systems around it.

8.5 / 10

Reviewed

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shapez 2

A pure factory-automation puzzle stripped of combat, scarcity and even failure, where the only opponent is a shape's own geometry. The tightest version of this genre's core loop yet built, and a useful test of what's left once every source of friction is removed.

8 / 10

Reviewed

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