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Games released in 2026

3102 games released in 2026 and reviewed here, best first.

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3102 reviews

Silent Paradise Anthology

A four-in-one Metroidvania anthology from solo developer Dreamnoid bundling four connected mini-Metroidvanias with Steam achievements and cloud saves, unanimously positive across a small English review sample for its structure, worldbuilding, and value, with fair complaints about jarring style shifts and weak boss fights.

7 / 10

Reviewed

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Silicon Path Review

A Round, Cartoonish Art Style Hiding a Brutal Precision Platformer Silicon Path's premise is a strange and specific one: you play an unrecorded silicon atom sent into the body

7 / 10

Reviewed

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Sintopia

A Team17-published Hell-management sim that fuses a Dungeon Keeper-style automation puzzle with a Black & White-flavoured overworld god game earns a Very Positive Steam debut, though a vocal minority documents real balance and clarity problems once the hand-crafted campaign missions give way to open-ended play.

7 / 10

Reviewed

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SirKwitz 2

An edutainment puzzle game from Predict Edumedia that teaches real programming logic through a charming robot's puzzle-solving journey, drawing a small, entirely positive English review sample that praises its natural teaching progression and polish while repeatedly flagging a text-heavy tutorial and the absence of any post-game scoring or replay incentive.

7 / 10

Reviewed

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Arcade / Endless ClimberBrowser

Skyhop

A Doodle Jump-style endless vertical hopper built on the LittleJS engine — no jump button, just steer left or right as your doodle auto-bounces off platforms — with a genuine analog touch stick instead of the usual fake mobile support.

7 / 10

Reviewed

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Slay the Spire 2

Mega Crit's sequel to one of the most acclaimed deckbuilders ever made adds co-op, two new classes and a rebuilt Ascension ladder, then spends its first five months in Early Access getting hammered by its own veteran players over balance whiplash, a boss nobody could agree on, and a genuine RNG bug a fan had to prove existed.

7 / 10

Reviewed

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SlimeHold

A roguelite auto-battler where you draft slimes wave by wave, decide which ones hold the line and which roam free, and defend a King who's surrounded on every side rather than tucked behind a lane — a solo debut from Softkeep Studio, reviewed the day after launch.

7 / 10

Reviewed

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Slip & Skid

A chaotic, track-sabotaging party racer that reviewers consistently compare to Ultimate Chicken Horse with a steering wheel, delivering huge laughs in long sessions with friends despite a scoring system that one detailed reviewer argues can trap races in an unwinnable stalemate, and a four-player cap some want raised.

7 / 10

Reviewed

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Slot & Dungeons

A pixel-art dungeon crawler where a slot machine decides what's waiting on every floor — enemies, loot and spells all drawn as reel symbols you then have to walk up to and fight, not wager on. Distinctive, generous with content, and rougher around the edges than its 1.0 label suggests.

7 / 10

Reviewed

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Sludgineers

A breakout two-person-studio hit about cleaning pollution into profit, whose developers publicly admitted their endgame was lacking within a week of launch — and named fixing it their top priority before anyone had to ask twice.

7 / 10

Reviewed

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SmashCore

A genuinely satisfying, solo-developed physics incremental about smashing asteroids into ore with a gravity cursor, unanimously praised in its early sample for addictive feel and retro MS-DOS-styled presentation, tempered by a specific, recurring comparison to the similarly structured Space Rock Breaker and a short, highly linear runtime.

7 / 10

Reviewed

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Snacktorio

A level-based cooking automation game that trades the genre's usual open-ended mega-factory sprawl for dozens of hand-crafted, puzzle-like production challenges — a deliberate design choice that thrills most of its reviewers and frustrates a smaller, vocal minority who wanted a truer factory sandbox.

7 / 10

Reviewed

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S.O.R.N. Review

A Free, Focused Bite Of Armored Core S.O.R.N. is a free-to-play third-person mecha action shooter from small studio Sentinel Games, released clean on Steam on April 30, 2026 with n

7 / 10

Reviewed

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SoulQuest

A Celtic-mythology 2D hack-and-slash from SoulBlade Studio LLC and TomasJPereyra, chasing the depth of Devil May Cry-style combos across hordes of gods and monsters, rated Very Positive across an English review sample for its deep, stylish combat, tempered by fair, corroborated complaints about punishing hazard-and-platforming design and an unfinished ending.

7 / 10

Reviewed

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Spirit Cleansers

A free tactical grid-based combat RPG developed by students at Breda University of Applied Sciences, following a priest and a warrior battling spiritual demons on a ruined estate, drawing a near-unanimously positive review sample that credits its striking watercolour art and satisfying combat mechanics while flagging a fair, heavily corroborated complaint about its very short length and rough onboarding.

7 / 10

Reviewed

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Spiritstead

A hand-drawn cozy city builder from debut studio Turbo Dog Games, where growing a village is only half the loop — the other half is coaxing hidden spirits out of hiding by experimenting with weather, timing and item placement, delivered as a four-to-seven-hour campaign priced at €8.54 two days after launch.

7 / 10

Reviewed

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Squarsenal

A tiny, cheap incremental battler built around a single inventive mechanic, catching bouncing weapons inside a movable square, from a solo developer who fixed the game's first community-requested features within days of launch.

7 / 10

Reviewed

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STARDUST: Wish of Witch

A Korean-voiced, deck-building SRPG from KNIV Studio following Star and Yu through a story of stars and fate, Very Positive across 719 reviews for its gorgeous pixel animation and combo-counter combat — with real complaints about a repetitive mid-game, launch-day controller issues, and front-loaded character abilities.

7 / 10

Reviewed

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STAR WARS Zero Company

A Clone Wars-era turn-based tactics game from Bit Reactor (XCOM veterans) that delivers exceptionally strong, near-universally praised original characters and storytelling, undercut by severe but hardware-dependent performance problems, a deeply contested tactical-depth design compared unfavourably to XCOM by many genre veterans, and a serious, journalistically-reported mass staff furlough at the studio shortly after launch that a meaningful share of reviewers factor directly into their recommendation.

7 / 10

Reviewed

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Stiff Neck

A surreal, queer-themed psychological visual novel that markets itself as a crime thriller and delivers something far stranger and more personal, whose ambitious, deliberately unresolved writing earns near-unanimous praise even as one detailed later review calls its structure a mess.

7 / 10

Reviewed

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Still Open: Taskbar Cafe Idle

A solo developer's genuinely distinctive idle cafe that lives quietly on your taskbar while you work, doubling as a real productivity tool with a built-in Pomodoro timer and task list — warmly reviewed for its ambient jazz and hands-off charm, with minor rough edges around its tutorial and a couple of upgrade-gated features some reviewers feel should be free from the start.

7 / 10

Reviewed

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