Game review
Sorry, You're on the Menu Review
7 / 10
- Developer
- Blue Ember Point
- Publisher
- Blue Ember Point
- Released
- 28 August 2026
- Platforms
- ["Windows"]
- Genre
- Casual
An Ocean That Eats You Back
Sorry, You're on the Menu flips the usual incremental-game power fantasy on its head with a title that doubles as its whole pitch: you're not the apex predator here, you're bait, catching sea creatures, unlocking upgrades, and diving progressively deeper into an ocean that's clearly happy to have you on its menu instead. That's a small but effective framing choice for a genre that usually asks players to imagine themselves as an ever-growing, ever-consuming force, here the player is diving into a food chain rather than standing at the top of one, and the title's dark joke sets that tone before a single dive even starts.
A Goblin Restaurant Explains the Title
The framing device behind all that catching turns out to be delightfully literal: the player's goblin characters are trying to open a restaurant, and every fish, crustacean, and deep-sea oddity hauled up from the depths is quite plainly headed for the kitchen. An early exchange between the two goblin leads lays it out plainly: "Let's open a restaurant. You'll work somewhere warm, welcome guests, and earn money. Though first, we need to decide what we're going to serve." It's a small narrative hook, but it gives the incremental catching loop a concrete, faintly comic purpose beyond just watching numbers climb, you're not hoarding sea creatures for their own sake, you're building a menu.
The Loop: Dive, Catch, Upgrade, Repeat
Mechanically, this is a fairly conventional incremental structure dressed in an underwater theme: dive to new depths, discover dozens of sea creatures along the way, and spend rewards on permanent upgrades that let subsequent dives push further down than the last. Unique devices unlock powerful abilities that meaningfully transform how a dive plays out, and rare artifacts collected during dives grant permanent bonuses that persist across future runs, giving the moment-to-moment catching loop a long tail of account-wide progression to chase, the genre's usual dopamine engine, just reskinned with fish instead of clicking numbers or feeding a black hole.
A Comparison That Says a Lot
One Polish-language reviewer sums the whole experience up in two short sentences, translated here: "Nice. Reminds me of the game A Game About Feeding A Black Hole." That's a specific and telling comparison, A Game About Feeding a Black Hole is a well-regarded incremental hit built around a similarly simple, slightly morbid consumption loop, and being placed in the same mental category by a player is a meaningful signal that Sorry, You're on the Menu is executing its own version of that formula competently enough to earn the association rather than just superficially resembling it.
An Evening's Worth of Charm, in Russian
A second review, in Russian and translated here, gives the most detailed account currently available: "A cool incremental for a couple of evenings. A simple, funny story with a bit of humor, but it doesn't smother you with a wall of text like you launched a visual novel. Though I keep forgetting about the artifacts. I think it would be better if they opened automatically at the end of the round." That's useful, specific feedback rather than a vague thumbs-up, praise for keeping the narrative-flavor text light rather than overwhelming, paired with a concrete, reasonable usability suggestion about automating an easily-missed artifact-collection step. A third, shorter Russian review adds simply that despite not usually being a fan of the genre, this one was "cool, perfect to zone out with after a workday," at 40 minutes played.
A Short, Focused Session Game
None of the three reviews describe marathon session lengths, the longest logged playtime on record is 168 minutes, just under three hours, which lines up with a game explicitly pitched and reviewed as "a couple of evenings" of entertainment rather than a sprawling long-term idle-game commitment. For a $4.99 asking price, that's a reasonable value proposition if the loop genuinely holds attention for that window and then gracefully lets the player move on, rather than trying to artificially stretch a light concept into dozens of hours through padding or aggressive monetization, neither of which the reviews mention as a concern here.
Where the Evidence Base Stands
Three reviews, however positive, is still a small sample to build strong confidence on, and all three happen to be non-English, which is worth noting simply as a data point about which player communities have engaged with the game so far rather than as any kind of quality signal in itself. What all three reviews agree on, competent execution of a well-worn incremental formula, a light and unobtrusive sense of humor, and a manageable, non-punishing session length, paints a consistent and believable picture even without a larger sample to lean on.
The Case for Restraint in a Genre Prone to Bloat
Incremental and idle games have a well-documented tendency to sprawl, layering system on top of system, currency on top of currency, until the core loop that hooked players in the first place gets buried under spreadsheet-management busywork. What's notable about the reviews here is that none of them describe that kind of bloat setting in, the complaints are limited to a single, specific interface quibble about artifact collection, not a broader sense of the game outgrowing its own good ideas. Dozens of discoverable sea creatures and unique depth-altering devices give the dive-catch-upgrade loop enough surface variety to stay interesting across a few sessions without needing the kind of sprawling meta-currency ladder that turns so many idle games into a second job.
Verdict
Sorry, You're on the Menu takes a familiar incremental-game skeleton, dive, catch, upgrade, dive deeper, and dresses it in a self-aware underwater theme dark enough to be genuinely funny rather than just cute. Three reviewers across two languages independently landed on the same read: a well-made, unpretentious few evenings of catching fish and unlocking gear, with only a minor, fixable annoyance around remembering to open collected artifacts. At $4.99, that's a fair trade for genre fans, and the specific comparison to A Game About Feeding a Black Hole should tell returning incremental players most of what they need to know about the tone and quality to expect here.
Screenshots
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Early dives task players with ring-catching a colorful cast of hybrid sea creatures.Image: Blue Ember Point via Steam -
\"Let's open a restaurant\": the goblin duo's narrative framing gives the catching loop its purpose.Image: Blue Ember Point via Steam -
Deeper dives introduce tougher mermaid-like foes and much larger score multipliers.Image: Blue Ember Point via Steam