A player-built red open-top buggy with roll cage and mounted engine beside the Anymaker logo

Game review

Anymaker Review

4.5 / 10

Developer
Geometa
Publisher
Geometa
Released
18 September 2026
Platforms
["Windows"]
Genre
Simulation

An Ambitious Pitch: Build Anything, Survive Everything

Anymaker asks for a lot up front: design a chassis, wire up an engine, program microcontrollers with a drag-and-drop editor, and drive the resulting creation, car, truck, boat, or helicopter, through a massive open world stocked with wildlife, the undead, remaining military forces, and a full weather simulation, all while scavenging for the parts to keep building. One reviewer's shorthand nails what Geometa is reaching for: "VERY NICE SURVIVAL GAME. FEELS LIKE THE EARLY DEVELOPMENT RUST AND SCRAP MECHANICS MERGED TOGETHER." That's a genuinely appealing combination on paper, Scrap Mechanic's freeform engineering crossed with Rust's open-world survival pressure, and it's the kind of ambitious systems-stacking that's rare to see attempted at this scale by a small studio.

A Mixed Verdict, and Not a Close One

Sixteen reviews sit at a 63% "Mixed" rating, and unlike some borderline Early Access titles where the split reads as noise from too small a sample, sixteen is enough here to take the disagreement seriously. The negative side is specific and consistent about the same handful of problems: "Audio is broken and constantly buzzes or make horrendous noises," wrote one, while a German reviewer, translated here, added simply, "would not recommend, game feels weird and unfinished." A Russian reviewer, marked positive but reading as pure frustration in translation, complained about the sound as well, underscoring just how widespread the audio issues appear to be across the review base regardless of how the review itself was scored.

Building Is the Selling Point and the Sticking Point

The core creative-engineering loop draws praise and complaint in almost equal measure. On one hand: "Reasons to buy: You build your own car," a reviewer wrote with no further elaboration needed. On the other: "Building anything is way to tedious with 10+ tools to juggle around, not even speaking about the construction elements." Both things can be true at once, a genuinely deep, technical building system with real creative ceiling, but one that's rough enough in its current tool interface that reaching that ceiling requires patience many players clearly aren't finding rewarded yet. For a $24.99 Early Access buy-in, that's a meaningful risk: the core mechanic that justifies the price is also the mechanic reviewers most often call unpolished.

Sessions That Don't Survive Contact

One of the more concerning specific complaints concerns basic session stability in multiplayer: "Game ended after 5 minuts after starting, host died and was not able to be revived. Only thing to do was to return to main menu, start over and close the game for everyone else." A co-op survival game where a single host death can end the session for the whole group, with no recovery path, is a fundamental design or bug problem rather than a minor rough edge, and it's exactly the kind of issue that should concern anyone planning to buy this specifically for its advertised six-player cooperative support.

Localization Friction on Day One

A detailed English-language review flagged something easy to overlook but genuinely frustrating for a global Early Access launch: "the game automatically got set in swedish which yes is my home language, but as said I prefer English," going on to describe interaction and item-selection controls as "abit clunky." That's a small thing individually, but paired with the audio bugs and the building-tool friction, it paints a picture of a launch build that needed more quality-assurance passes across the board before going out, not a fundamentally broken concept but a rushed execution of one.

The Price Objection Is Also on the Record

At least one reviewer raised the price directly as a dealbreaker: "to expensive 4 an Early Access, iam out," a German-language complaint translated here. At $24.99, Anymaker is priced well above the typical Early Access indie survival game, a bet that its ambitious feature list, vehicle building, base construction, programmable controllers, six-player co-op, justifies a premium over the genre norm. Whether that bet pays off depends entirely on how quickly Geometa can close the gap between the ambitious feature list and the buggy, tedious execution multiple reviewers are currently describing.

A Legitimate Pre-Launch Track Record

To Geometa's credit, this wasn't a surprise drop, the game's own announcement history shows a real pre-launch cadence: an alpha invitation and development update roughly two months before Next Fest, a Next Fest appearance, a playable free demo, another development update, and finally a launch stream around the September 18, 2026 Early Access release. That's a legitimate, transparent build-up rather than an EA-graduation trap disguising an earlier release, and it suggests a studio that has been trying to gather feedback along the way, even if that feedback clearly hasn't yet translated into a bug-free launch build.

Verdict

Anymaker has a genuinely ambitious pitch, freeform vehicle engineering merged with open-world zombie survival and six-player co-op, and at least a few reviewers who see real promise in the core building system. But the review base is honestly mixed rather than lopsided, and the specific complaints, broken audio, a host-death bug that can end multiplayer sessions outright, tedious building tools, and default-language friction, describe a launch build that needed more time in the oven before charging $24.99 for it. This is a wishlist-and-wait Early Access title for anyone drawn to the Scrap Mechanic-meets-Rust pitch, worth watching for patches that address the audio and stability issues specifically, but not yet a confident buy at this price with this many reviewers reporting the same handful of rough edges.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4.5 / 10
  • Progression 4 / 10
  • Value 4.5 / 10
  • Originality 7 / 10
  • Interface 3.5 / 10