Game review
Long Drive North: Co-Op RV Simulator
5 / 10
- Developer
- Mindflair Games LTD
- Publisher
- Excalibur Publishing
- Released
- 18 November 2025
- Platforms
- Windows
- Genre
- Survival / Simulation
- Monetisation
- One-time purchase, no add-on content
- Players
- Single-player with up to 4-player online co-op, including a shared-RV option
The short version
Long Drive North is developer Mindflair Games' Early Access driving-survival game, published by Excalibur Publishing and released 18 November 2025 for Windows, inviting comparisons to The Long Dark, The Long Drive and My Summer Car. Players repair, refuel and customize an aging RV while driving through a post-disaster American wilderness, managing hunger, thirst and sleep, scavenging for parts and food, and surviving alone or with up to four players sharing a single vehicle or driving separate RVs of their own. A portion of the review base responds with genuine warmth toward the resulting loop, describing a relaxing, cozy driving-and-surviving rhythm that works especially well in co-op, with several reviewers explicitly pushing back against harsher reviews by arguing they reflect unrealistic expectations for what an Early Access survival title should look like at launch.
A dominant, heavily repeated complaint concerns the gap between price and current content. Multiple detailed reviews describe a full-price cost of roughly NZ$20 to NZ$45 as difficult to justify against procedurally generated roads reviewers say repeat themselves within the first hour, with recurring landmarks like watchtowers, ranger stations and diners offering little variety, alongside specific, repeated complaints about limited craftable items, broken fishing, and bugs including items becoming stuck in a player's hands and RVs disappearing entirely during multiplayer sessions. A further, specific and pointed complaint from multiple reviewers describes the released game as a step backward from its own free demo, with several saying content and features present in the demo build were missing or diminished at launch.
Biggest strengths
- The core driving-and-surviving loop draws specific praise from a portion of the review base, with reviewers describing a relaxing, cozy rhythm of repairing, refuelling and scavenging that several say works especially well shared with friends
- Co-op multiplayer earns repeated credit, with reviewers describing genuinely enjoyable sessions playing with family or friends in both shared-RV and separate-vehicle configurations
- A portion of the review base specifically credits the developers for being a small studio delivering a functional, playable Early Access build rather than a half-finished shell, framing current rough edges as reasonable for the stage of development
Biggest weaknesses
- A dominant, heavily repeated complaint describes the game's asking price as difficult to justify against its current content, with multiple detailed reviews citing a cost in the NZ$20-45 range for what they describe as only a few hours of meaningfully different material
- Road and environment variety draws a specific, heavily repeated complaint, with reviewers describing procedurally generated routes that repeat recognizable landmarks, including watchtowers, ranger stations and diners, within the first hour of play
- A specific, repeated complaint describes limited craftable items and broken or underdeveloped systems, particularly fishing, which multiple reviewers say currently yields little to no usable food despite being presented as a core survival mechanic
Who it's for: Fans of cozy, cooperative survival-driving games willing to tolerate real repetition and bugs at this early stage, provided they can accept a launch price several reviewers argue doesn't yet match the amount of content on offer.
Our recommendation: A relaxing, cooperative driving-survival loop with a promising premise, worth watching for fans of The Long Dark-style wilderness survival, but currently held back by a dominant, heavily repeated complaint that its price far outstrips a thin, repetitive content set still finding its footing in Early Access.
5 / 10
An RV, a storm, and a country full of the same road
Long Drive North is developer Mindflair Games' Early Access driving-survival game, published by Excalibur Publishing and released 18 November 2025 for Windows. The game's own store description names its influences directly: The Long Dark, The Long Drive and My Summer Car, and the resulting mix asks players to keep an aging RV running, refuelling and repairing it by hand, while managing hunger, thirst and sleep across a procedurally generated, post-disaster American wilderness. Scavenged parts and cosmetic upgrades let players customize their vehicle over time, from engine and battery improvements to spray paint, liveries and bobbleheads, while up to four players can share the journey either crammed into a single RV together or driving separate vehicles of their own through the same unforgiving frontier.
A cozy loop reviewers say gets unfairly judged for its stage
A meaningful portion of Long Drive North's review corpus responds warmly to the fundamental shape of its loop. Reviewers describe a relaxing, "stupid" cozy rhythm of driving, repairing and surviving that several say works best shared with friends or family, with one detailed review specifically crediting co-op sessions with a son as some of the most fun they've had in the genre. More than one reviewer explicitly argues that harsher reviews reflect unfamiliarity with what an early-stage Early Access survival title should reasonably look like, drawing a direct comparison to The Long Dark's own rougher early builds and arguing bugs and jank are simply part of the genre's development process rather than evidence of a doomed project. That framing recurs specifically among reviewers who credit Mindflair Games for being a small studio rather than a large publisher pushing out a half-finished product, arguing the current state is reasonable once that context is taken into account.
A price tag reviewers say the current content can't support
Set against that goodwill, the single most dominant and heavily repeated complaint across Long Drive North's review corpus concerns the mismatch between its asking price and what's currently on offer. Multiple detailed reviews cite a cost in the roughly NZ$20 to NZ$45 range, depending on region, as difficult to justify, with reviewers specifically describing procedurally generated roads that repeat recognizable landmarks, the same watchtowers, ranger stations and diners, within the first hour of driving. One widely-read negative review bluntly summarizes the game as "the same road over and over," while another details many hours spent specifically to give a fair assessment before concluding the game is "just boring, plain and simple," citing limited craftable items and a fishing system that yielded a single catch across an extended play session despite being framed as a core survival mechanic. A further, specific and repeated complaint describes bugs undermining that already thin content, including items becoming stuck in a player's hands, falling through the game world entirely, and RVs disappearing outright during multiplayer sessions.
A demo that reviewers say outshines the finished release
A further, pointed and independently repeated complaint concerns the relationship between Long Drive North's paid release and its earlier free demo. Multiple detailed reviews specifically describe enjoying the demo and purchasing the full game on the strength of that experience, only to find content or features present in the demo missing or reduced at launch, with one widely-read review summarizing weeks of anticipation curdling into disappointment because "most of the fun parts were taken out of the game." That specific pattern, positive pre-release impressions followed by a harsher reaction to the shipped Early Access build, recurs often enough across the negative side of the corpus to function as a distinct complaint in its own right, separate from the broader price-versus-content criticism, and suggests a meaningful gap between what reviewers expected based on earlier builds and what the November launch actually delivered.
A storm system reviewers say cuts both ways
A smaller but specific complaint concerns the game's central survival-tension mechanic: weather. Long Drive North builds its sense of danger around pursuing storms players must outrun or shelter from, and multiple reviewers describe that system as currently unreliable in ways that undercut its purpose, with one detailed review specifically noting storms can take days to arrive, leaving long stretches with little sense of urgency, or alternatively can seem to teleport directly onto a player's position, turning survival tension into what that reviewer calls repeated, unearned deaths rather than a fair challenge to navigate around. A related, smaller complaint concerns companion behaviour, with one reviewer specifically noting a pet dog can't follow the player into the RV unless the vehicle is actively being driven, alongside broader interface criticism describing vehicle damage and status information communicated through hard-to-parse text prompts rather than clearer visual or colour-coded indicators. Taken together with the game's stated inspirations, The Long Dark's slow-burn wilderness survival, The Long Drive's freeform road-trip structure, and My Summer Car's hands-on vehicle maintenance, these specific mechanical complaints suggest a game still working out how its borrowed systems should interact rather than one lacking ambition in what it's attempting to combine.
Value
At NZ$21.99, and considerably more in some regions, Long Drive North asks a price a large share of its review base argues its current Early Access content doesn't yet support, and that mismatch sits at the centre of the game's Mixed reception. The score, 128 positive against 174 negative across 302 reviews, reflects a review base genuinely split between players who find real, cooperative comfort in its driving-and-surviving loop and a larger group frustrated by repetitive roads, thin crafting systems, multiplayer bugs, and a sense that the finished release undersells the promise shown in its own free demo. For fans of cozy, co-op survival games willing to treat this as an early, unfinished stage of development and wait for updates to fill out its content, Long Drive North is worth watching; for anyone expecting a fully realized experience matching its asking price today, the current review corpus suggests real caution.
Pros and cons
Pros
- The core driving-and-surviving loop draws specific praise from a portion of the review base, with reviewers describing a relaxing, cozy rhythm of repairing, refuelling and scavenging that several say works especially well shared with friends
- Co-op multiplayer earns repeated credit, with reviewers describing genuinely enjoyable sessions playing with family or friends in both shared-RV and separate-vehicle configurations
- A portion of the review base specifically credits the developers for being a small studio delivering a functional, playable Early Access build rather than a half-finished shell, framing current rough edges as reasonable for the stage of development
- RV customization draws specific credit from reviewers, who describe enjoying scavenging engine, battery and cosmetic upgrades to personalize their vehicle over a playthrough
- The wilderness survival premise itself earns credit from reviewers hopeful about its direction, with several specifically citing weather-driven survival tension as a promising hook if continued development builds it out further
Cons
- A dominant, heavily repeated complaint describes the game's asking price as difficult to justify against its current content, with multiple detailed reviews citing a cost in the NZ$20-45 range for what they describe as only a few hours of meaningfully different material
- Road and environment variety draws a specific, heavily repeated complaint, with reviewers describing procedurally generated routes that repeat recognizable landmarks, including watchtowers, ranger stations and diners, within the first hour of play
- A specific, repeated complaint describes limited craftable items and broken or underdeveloped systems, particularly fishing, which multiple reviewers say currently yields little to no usable food despite being presented as a core survival mechanic
- Bugs draw a specific, repeated complaint, with reviewers citing items becoming stuck in a player's hands, falling through the map, and RVs vanishing entirely during multiplayer sessions
- A pointed, independently repeated complaint describes the released game as offering less content or fun than its own free demo, with multiple reviewers specifically noting features or moments they enjoyed pre-release were missing or reduced at launch