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Games released in 2026

3102 games released in 2026 and reviewed here, best first.

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3102 reviews

Remagotchi

A lovingly detailed recreation of 90s keychain virtual pets, right down to the beeps and the punishing sleep schedules, that nails the nostalgia for collectors but carries over some of the genuine friction of the originals along with a couple of modern monetisation gripes.

7 / 10

Reviewed

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RentPoly

A "Balatro meets Monopoly" roguelike from Sunpeak Games that turns rent-collecting into a build-crafting engine, landing "Positive" on a small but enthusiastic launch-week sample split between genuine delight and real complaints about unclear rules text.

7 / 10

Reviewed

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Risen Blade Review

"Smash the Dudes," a Very Cheap Promise That Mostly Delivers Risen Blade launched July 20, 2026, from small studio Satk under publisher Karus, and its Steam page pitches

7 / 10

Reviewed

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Ritualis: Summoner Simulator

A charming shop-management sim from Noxtell Games where you draw rituals to summon bizarre items and creatures for a town of odd customers, Positive across 26 reviews for its dark-comedy writing and genuinely replayable branching endings — held back by a confusing reputation system that this review found no patch has directly addressed.

7 / 10

Reviewed

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Ritus Exorcismus

Ritus Exorcismus is a compact medieval pixel-horror game about hunting down the seven deadly sins made flesh, and its review sample is remarkably one-sided in praise of its atmosphere and premise while agreeing almost unanimously that the exorcism minigames repeat more than they evolve across its short runtime.

7 / 10

Reviewed

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Rogue Battler

A retro minimalist auto-battler roguelike from solo developer Fiascko, Positive across a small English review sample for stripping the genre down to its fair, well-balanced fundamentals, tempered by one honest complaint that its simplicity can feel slow and thin.

7 / 10

Reviewed

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Roll The Bones

A solo-developed bullet-hell roguelite where every spell comes from a six-sided die — reviewed on its complete 20-review sample, which lands squarely in Enter the Gungeon and Nuclear Throne territory while surfacing one real, repeated onboarding complaint worth knowing about first.

7 / 10

Reviewed

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Rune Dice

A physics-based dice-fusion roguelite that nails its central hook — launching dice across a battlefield to trigger magical merge chains — then shipped with runs so short that the loudest launch complaint was "where's the rest of the game," a criticism the developer answered directly with a free Classic Mode update a month later.

7 / 10

Reviewed

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Runeveil

An Early Access sequencer roguelike deckbuilder that asks players to arrange, not just pick, their cards each turn, praised by reviewers as a genuinely fresh spin on the Slay the Spire formula, but still working through combat pacing that can stall into damage-sponge stalemates and a card pool that thins out on repeat runs.

7 / 10

Reviewed

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Rusty Seas

Rusty Seas is a $19.99 furry-themed beat-'em-up from solo developer Don't Feed the Wuff, following a wolf girl named Mirig as she collects washed-up salvage and dunks rival

7 / 10

Reviewed

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Saint Slayer: Spear of Sacrilege

A lovingly crafted NES-style Castlevania throwback with genuinely excellent pixel art, music and boss design, whose deliberately stiff, old-school movement and combat is embraced by the large majority of reviewers as authentic to the genre it's honouring, while a smaller, detailed minority argues the same stiffness simply isn't fun regardless of intent.

7 / 10

Reviewed

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Scam Center Simulator: UnderKingdom

A dark-comedy underground scam-empire management sim from Jiao Games, Mostly Positive across 164 reviews in Early Access for its surprisingly well-thought-out launch systems and rapid patch response — held back by real early-game balance issues and a repeated micromanagement complaint.

7 / 10

Reviewed

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Scavland

A hardcore, Stalker-flavoured top-down survival RPG set in a post-Soviet wasteland, earning a Very Positive launch reception for its sound design, combat and atmosphere, tempered by reports of an unreliable save system, a punishing onboarding curve, and its own honest admission that this is Early Access with a long road still ahead.

7 / 10

Reviewed

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ScreenSaver Idle

A DVD-logo corner-hit clicker that grows into a three-mode idle RPG — mining, farming and fishing all feed the same currency as the bouncing logo — but it is a windowed Steam game, not an actual screensaver, and its store page never claims to earn a cent while it isn't open.

7 / 10

Reviewed

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Scritchy Scratchy

A scratch-card incremental that swaps the usual "buy 10" button for a mouse dragged across a lottery ticket, and turns out to be one of the most purely satisfying opening hours the genre has produced this year — right up until the point where the tickets stop having anything new to say.

7 / 10

Reviewed

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Shadowlight Review

Light and Shadow Decide Who Lives Shadowlight's pitch is unusually blunt for a store page: "The game is difficult, so play smart." It's a turn-based, ASCII-render

7 / 10

Reviewed

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Shake it Co! Review

One Tree, Up To Four Friends, And Absolutely No Ambition Beyond That Shake it Co!, released August 19, 2026 from solo developer Zero Task, is exactly what its short description pro

7 / 10

Reviewed

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Shell of a King

A solo-developed, top-down bullet-hell action-RPG with souls-like combat, built over nearly two years of near-weekly Early Access updates before a full 1.0 release in April 2026 that the developer's own devlog explicitly frames as "officially departing Early Access."

7 / 10

Reviewed

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SHE WAS 98

A short, first-person psychological horror walking sim from an established indie horror studio, overwhelmingly praised for atmosphere, sound design and effective jump scares, held back by a genuinely serious, specific and repeated accessibility complaint about an unremovable head-bob effect that multiple reviewers say made the game unplayable.

7 / 10

Reviewed

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