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Games released in 2026

3102 games released in 2026 and reviewed here, best first.

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3102 reviews

Monotony Idle

A three-day-old Early Access idle RPG that runs thirteen separate skill trackers off one RuneScape-flavoured template, lets you train two of them at once, and caps its offline catch-up at a clearly documented 24 hours — for a one-time NZ$4.31 with no reviews, no achievements curve worth reading, and a developer FAQ that admits the balance still needs work.

7 / 10

Reviewed

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Monster Alchemy

An Early Access creature-crafting RPG about synthesising and fusing monsters rather than catching them, praised by a strongly positive launch sample for its art, world and fusion system, but honest about an early-access world that still feels sparsely populated and a handful of reported bugs.

7 / 10

Reviewed

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Monster Hunter Stories 3: Twisted Reflection

A genuinely well-written, beautifully presented monster-taming JRPG that sits at Mostly Positive on Steam — noticeably lower than the other entries in Capcom's extraordinary 2025-2026 run — because of two real, well-documented problems even its fans agree on: severe launch-window crashing that Capcom itself has confirmed and investigated, and a genuine feature regression from its predecessor, stripping out multiplayer and meaningful endgame content.

7 / 10

Reviewed

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Mr. Sleepy Man

Mr. Sleepy Man is a solo-developed 3D platformer-collectathon soaked in N64-era nostalgia, and this review's sample shows a game whose music and surprisingly emotional writing consistently win people over even as the same handful of camera and control complaints show up again and again, in glowing reviews and critical ones alike.

7 / 10

Reviewed

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My Last War

My Last War is a free experimental World War I kinetic novel from solo studio Prussian Productions, casting players as Maria Strauss, a philosophically-minded 19-year-old German sergeant determined to end the war after a revealing dream, and this review's unanimous small sample praises its unusual anime-meets-early-20th-century-art identity and genuinely serious themes while being clear-eyed about how little traditional gameplay it offers.

7 / 10

Reviewed

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Myriad Realms: Ascend to Sage

An extremely cheap xianxia-themed idle strategy RPG that has earned remarkable long-term devotion from a niche fanbase — several reviewers report hundreds to well over a thousand hours played — built on genuinely rich, combinable systems and an unusually responsive solo developer, held back by a thin tutorial, some redundant mechanics, harsh rare-item drop rates, and no cloud save support.

7 / 10

Reviewed

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Mysteries of Old Tokyo

A 90s-style deduction adventure from solo developer Bolerosoft, tasking players with researching a collection of 1930s Tokyo postcards, Positive across a small but unanimous English review sample for its genuine passion for Japanese history and distinctive Golden Idol-adjacent puzzle design, with a fair complaint that its central deduction mechanic stays too simple and repetitive for some experienced puzzle players.

7 / 10

Reviewed

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Mythmatch

Mythmatch is a narrative-driven merge and town-building game from Team Artichoke about a rejected goddess who finds purpose helping mortals rebuild their community, and this review's sample finds a genuinely original, anti-capitalist spin on the merge genre held back by real early-access-style navigation and soft-lock issues the developer has spent months patching, plus a grind that sets in as the story wraps up.

7 / 10

Reviewed

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Necromancer Idle: The Endless Drain

A solo-developed idle RPG that slipped onto Steam with no demo, no marketing push and no fanfare, and quietly built a small but devoted following comparing it directly to Increlution. Its tiny review sample carries genuinely enormous playtimes on one side and a blunt "this isn't a game" dismissal on the other.

7 / 10

Reviewed

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NERMIUS Review

A Corporate Shell, an Angry Colony, and an ASCII Planet NERMIUS entered Early Access around June 8, 2026 from the solo-flavored studio Saturn Acme Corp., pitching itself as a genre

7 / 10

Reviewed

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Nightpark Journal

A dreamcore-styled roguelike deckbuilder set in a hand-drawn, Y2K-nostalgic amusement park, praised unanimously by a small early Chinese-language review sample for its distinctive art and inventive discard-and-battery card mechanics, with reviewers already asking for more depth and content beyond its first difficulty tier.

7 / 10

Reviewed

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NOMSTERS Review

A Physics Shooter Built Around One 45-Second Idea NOMSTERS launched on Steam on August 1, 2026, for $3.99 from solo developer Igor Yakunin, and its pitch is refreshingly small: two

7 / 10

Reviewed

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NONEWORLD

A solo-developed debut JRPG that trades combat depth for a short, striking monochrome Alice in Wonderland-inspired journey led by an omnipresent Cheshire Cat, winning over a small but unanimously enthusiastic pool of reviewers who praised its atmosphere and music while flagging that its party-synergy systems barely get room to breathe before the story ends.

7 / 10

Reviewed

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Ocean Survivors

A genuinely addictive naval spin on the Vampire Survivors formula, unanimously praised in its early sample for satisfying broadside combat and an unbeatable price, tempered by reported jank favouring controller over keyboard and mouse, inconsistent weapon-evolution mechanics, and content some reviewers describe as thin once everything has been unlocked.

7 / 10

Reviewed

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Octogun - Idle

A tiny idle arena shooter from Ivy Leaf where an octopus wields eight weapons at once to defend its gold from endless waves, Positive across all 11 reviews for its addictive build variety and rapid launch-week patching — held back by a real lack of late-game difficulty checks and a poorly explained hat-swapping system.

7 / 10

Reviewed

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Olivia

A short, photography-driven horror game from Struggle Games Studio set in the same universe as One Last Clip, Positive across a small English review sample for its cartoonish-yet-unsettling art and story, tempered by a fair, repeated complaint about its brief length.

7 / 10

Reviewed

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Onimusha: Way of the Sword

Capcom's first new mainline Onimusha in two decades delivers genuinely excellent combat feel and presentation that draws strong praise from both longtime fans and newcomers, undercut by a specific, well-diagnosed launch crash tied to uncapped frame rates, extremely widely corroborated over-tutorialization, a difficulty many players on both sides call too easy, and a live, unresolved identity dispute over whether the game preserves the franchise's classic DNA or wears it as skin over generic modern souls-like design.

7 / 10

Reviewed

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On-Together: Virtual Co-Working

A genuinely effective cozy body-doubling tool that reviewers repeatedly credit with real, concrete productivity gains and a warm sense of community, undercut at launch by a severe, widely corroborated memory leak that the developers have since directly acknowledged and targeted with a dedicated performance update.

7 / 10

Reviewed

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Osta Review

A Metal-Detecting Sim With Almost No Competition Osta released on Steam on July 29, 2026, from solo developer and publisher Cup, for $13.99. It casts you as a militaria collector w

7 / 10

Reviewed

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Ourlands

A relaxing, no-goals island diorama builder in the Tiny Glade/Townscaper mold, praised widely for its charming art, mellow music, and genuinely soothing lack of pressure, undercut by a real and repeatedly corroborated shortage of unlockable items and props.

7 / 10

Reviewed

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