Game review
My Last War
7 / 10
- Developer
- Prussian Productions
- Publisher
- Prussian Productions
- Released
- 5 March 2026
- Platforms
- Windows
- Genre
- Visual Novel / Indie
- Monetisation
- Free to play
- Players
- Single-player
The short version
My Last War is a free kinetic novel that drops players into a ruined, alternate-history World War I as Maria Strauss, a philosophically-inclined 19-year-old German sergeant determined to end a conflict she never started. This review's small but entirely positive sample — 12 of 12 reviews are positive, spanning English, Russian, Polish, Turkish, and Simplified Chinese — consistently credits the game's unusual identity, mixing early-20th-century historical art with anime aesthetics to tell a genuinely serious story about violence, philosophy, and meaning, while being equally consistent that this is a kinetic novel with essentially no interactive choices to make.
Biggest strengths
- This review's sample is unanimously positive (12 of 12 reviews), with its most detailed account praising the writing directly: 'The writing is easily the strongest part for me... That gives the story more weight than I expected from such a small free game'
- A genuinely distinctive visual identity blending early-20th-century historical art with anime character design, described by one reviewer as creating 'an atmosphere that feels deliberately uncomfortable' rather than a jarring mismatch
- Unusually serious thematic ambition for a free indie visual novel, engaging directly with philosophy through its cast — enough that one reviewer specifically named Fichte and Hegel among the referenced philosophers, calling the mixture of VN storytelling and philosophy something they'd 'never seen' before
Biggest weaknesses
- This review's most detailed account is explicit that there is essentially no traditional gameplay: 'I am mainly reading the story and moving through the narrative rather than making complicated decisions... The linear structure also means I am following the story more than shaping it myself'
- A deliberately slow pace that one reviewer flagged directly as a possible mismatch with expectations: 'a visual novel on WWI implied to me to have a lot of action... I think due to that expectation the start felt very slow... This is a VERY slow game'
- At least one detailed reviewer found the philosophical dialogue occasionally implausible for its wartime setting, noting the characters 'know too much about philosophy while being in trenches for half of their lives'
Who it's for: Visual novel readers drawn to serious, philosophically-engaged writing and unconventional historical settings; a poor fit for anyone expecting interactive choices, branching paths, or traditional gameplay systems, since this is a kinetic novel in the strictest sense.
Our recommendation: An easy recommendation given the price of free, provided prospective players understand going in that this is almost entirely reading with no meaningful choices, told at a deliberately slow, literary pace.
7 / 10
My Last War is a free kinetic novel set in a ruined, alternate-history version of World War I, where teenagers fight a conflict their parents' generation started and largely died in. Players follow Maria Strauss, a 19-year-old German sergeant and the daughter of a college professor, who after a revealing dream decides she will do whatever it takes to end the war. Developed and published by solo studio Prussian Productions, it released 5 March 2026 at no cost. This review draws on all 12 of the game's lifetime reviews — entirely positive, spanning English, Russian, Polish, Turkish, and Simplified Chinese — to build a picture of a small, genuinely ambitious free release.
Writing that punches above a free project's weight
The clearest throughline in this review's sample is respect for the quality of the writing itself. This review's most detailed account put it plainly: "The writing is easily the strongest part for me... That gives the story more weight than I expected from such a small free game." Maria is written with specific, unusual interests for a soldier protagonist — philosophy, literature, theatre, opera, and violin — and the story is built around two additional named characters, Erika and Gustav, who provide separate points of view rather than existing purely to escort the plot from battle to battle. Reviewers across multiple languages independently arrived at similar praise: a Simplified Chinese reviewer scored it 8.5 out of 10 after finishing the full story, calling it "a very good story told with limited assets," while a Turkish reviewer's review closely paraphrased the store page's own framing of the game as an experimental kinetic novel about finding meaning in a fallen world.
An identity built from an unusual combination
What repeatedly stands out to reviewers is the game's specific visual and tonal fusion: art directly inspired by early 20th-century painting and illustration, combined with recognizably anime-style character designs, applied to material that includes real horror, violence, torture, and war crimes. One reviewer described the resulting tone as "an atmosphere that feels deliberately uncomfortable," and was careful to note that "the tone is much more serious than the anime presentation might initially suggest" — a useful, specific warning for anyone assuming the art style implies a lighter experience. That combination of a stylistic choice that could easily read as a mismatch, executed in a way multiple reviewers found effective rather than jarring, is a genuinely distinctive selling point for a free release.
Almost no traditional gameplay, and reviewers say so directly
This review's sample is equally consistent, and equally direct, about the flip side of that literary ambition: there is essentially nothing here in the way of interactive gameplay. "I am mainly reading the story and moving through the narrative rather than making complicated decisions, exploring large areas or taking part in battles myself," one detailed review noted, adding, "The linear structure also means I am following the story more than shaping it myself." A separate reviewer confirmed the same limitation more bluntly: "you don't ever even have any choices you need to make," while warning that the game's WWI setting might mislead newcomers into expecting action: "a visual novel on WWI implied to me to have a lot of action... This is a VERY slow game." That's a specific, fair expectation-setting warning worth taking seriously — this is a kinetic novel in the strictest sense of the term, not a visual novel with branching paths.
Where the philosophical ambition strains
Not every reaction to the game's central conceit — pairing wartime trauma with genuine philosophical discourse — landed cleanly. One reviewer enjoyed the concept but pushed back on execution, questioning whether "main characters know too much about philosophy while being in trenches for half of their lives," and another admitted frustration with specific references to Fichte and Hegel despite appreciating the broader idea of a philosophically-engaged visual novel. Separately, the Simplified Chinese reviewer's otherwise strongly positive account raised a structural pacing complaint distinct from the game's intentional slowness: each chapter felt too short, and the story's turning points came across as somewhat rushed, with a specific hope voiced for a longer sequel.
A small, specific cast rather than a large ensemble
The story's structure stays deliberately narrow: rather than a sprawling ensemble, the developer's own character notes focus on just three named figures. Maria Strauss anchors the story as the well-read daughter of a college professor; Erika Barkhausen, a 23-year-old German corporal, comes from a different background and offers a contrasting perspective on the same war; and Gustav rounds out the trio as the story's third major voice. That tight focus matches what this review's sample repeatedly praised about the writing — depth given to a handful of characters rather than shallow attention spread across many — though it also explains why some reviewers wanted more chapters and more room for those relationships to breathe.
A quietly maintained solo project
Prussian Productions' post-launch history is modest but genuine: an April update brought the Steam build in line with a parallel itch.io release, and a June update added extra imagery to the game's "interlude" sections purely to improve pacing and presentation, described candidly by the developer as "I thought this visual novel could use more visual elements after all." Notably, the same studio has already released a second, unrelated visual novel — a short 1960s English sci-fi story called "The Calculator" — suggesting this is an active, ongoing solo writing practice rather than a one-off project.
Verdict
My Last War is a small, free kinetic novel that earns real, specific praise across a linguistically diverse sample for taking its subject matter seriously: a genuinely uncommon blend of early-20th-century art, anime character design, and philosophically-engaged writing about violence and meaning in a fallen world. It offers essentially no interactive gameplay and moves at a deliberately slow pace that won't suit everyone's expectations of a WWI story, and its ambition occasionally outpaces its short runtime. But at a price of free, and with a clear, honest sense of exactly what it is, this is an easy, low-risk recommendation for visual novel readers willing to meet it on its own terms.
Pros and cons
Pros
- This review's sample is unanimously positive (12 of 12 reviews), with its most detailed account praising the writing directly: 'The writing is easily the strongest part for me... That gives the story more weight than I expected from such a small free game'
- A genuinely distinctive visual identity blending early-20th-century historical art with anime character design, described by one reviewer as creating 'an atmosphere that feels deliberately uncomfortable' rather than a jarring mismatch
- Unusually serious thematic ambition for a free indie visual novel, engaging directly with philosophy through its cast — enough that one reviewer specifically named Fichte and Hegel among the referenced philosophers, calling the mixture of VN storytelling and philosophy something they'd 'never seen' before
- A completely free, lightweight package requiring no powerful hardware, with a solo developer who has kept quietly polishing the game post-launch and has already released a second, related visual novel on itch.io
Cons
- This review's most detailed account is explicit that there is essentially no traditional gameplay: 'I am mainly reading the story and moving through the narrative rather than making complicated decisions... The linear structure also means I am following the story more than shaping it myself'
- A deliberately slow pace that one reviewer flagged directly as a possible mismatch with expectations: 'a visual novel on WWI implied to me to have a lot of action... I think due to that expectation the start felt very slow... This is a VERY slow game'
- At least one detailed reviewer found the philosophical dialogue occasionally implausible for its wartime setting, noting the characters 'know too much about philosophy while being in trenches for half of their lives'
- A Simplified Chinese reviewer, despite an overall positive 8.5/10 reaction, flagged that each chapter felt too short and its narrative turning points 'somewhat rushed,' a structural pacing complaint distinct from the game's intentionally slow scene-to-scene pacing