Key art for Void of Lilly

Game review

Void of Lilly

7.5 / 10

Developer
Innocent Soul
Publisher
Innocent Soul
Released
17 March 2026
Platforms
Windows
Genre
JRPG / Bullet hell
Monetisation
Free to play
Players
Single-player

The short version

Void of Lilly is a strikingly polished free JRPG built around a Va-11 Hall-A-adjacent premise and a genuinely fun, if occasionally finicky, bullet-hell combat system, wrapped around a short 4-to-5-loop structure and dialogue that outstays its welcome. Its most serious early problem — reported lag and stutter for some players — was met with a direct, dedicated performance patch from the solo developer within weeks of release, and at a price of zero dollars, its shortcomings are easy to forgive.

Biggest strengths

  • A genuinely accomplished pixel-art presentation and 'intuitive and fun' bullet-hell combat that one reviewer called '9.5/10' quality 'for free,' also praising a built-in easy mode for less action-focused players
  • A distinctive near-future setting — a disease-ravaged world centered on 'Axis City,' humanity's last safe haven — that multiple reviewers found genuinely engaging, with one specifically comparing its tone and slice-of-life dialogue scenes to VA-11 HALL-A
  • Completely free, which every reviewer in this sample explicitly factors into their assessment, several calling it excellent value regardless of its rough edges

Biggest weaknesses

  • The core loop is short and repetitive by design: one reviewer describes it as 'walking to the objective, some overworld puzzles, and a bullet hell battle,' repeated '4 to 5 times' for the entire game, calling it 'more [of] a proof of concept' than a full release
  • The combat system's precision requirements clash with its knockback: one reviewer specifically criticized having to be 'pixel perfect' while 'hitting enemies pushes you,' making some encounters feel unfair rather than skill-based
  • This review's one available English-language negative review reports the game becoming close to unplayable in menus due to lag on a multi-GPU system within the first 30 minutes, a problem the developer's own 1.0.1 patch notes confirm was a real, reported issue affecting more than one player at launch

Who it's for: JRPG and bullet-hell fans looking for a short, narrative-driven, completely free experience, and players who appreciate a visual-novel-heavy dialogue style over fast-paced action.

Our recommendation: Recommended without reservation given the price is free; go in expecting a short, repetitive-by-design experience rather than a full-length RPG, and check the developer's dedicated performance update notes first if your system has multiple GPUs.

7.5 / 10

Void of Lilly is a free pixel-art JRPG about Ann, a young woman searching for her missing sister in Axis City, humanity's last safe haven after a disease called the Black Fog swept a near-future world, mixing overworld exploration and dialogue-heavy storytelling with bullet-hell arena battles. Solo developer Innocent Soul released it at no cost on 17 March 2026, and this review's sample finds a release that punches well above its price tag while still carrying the rough edges of a small, ambitious passion project.

Genuinely impressive for a free release

The overwhelming sentiment in this review's positive sample is disbelief at how much game exists here for zero dollars. One reviewer put it directly: "it feels so wrong to play this good of a game for free. The graphics are really good for a pixel art style game, the combat is intuitive and fun... an easy mode for casual players" is available for less action-oriented players, and the reviewer rated the overall experience "9.5/10." Another reviewer specifically drew a comparison to VA-11 HALL-A, the well-regarded bartending visual novel, for its slice-of-life dialogue beats layered over a stranger, more dangerous plot. A third called the setting itself a highlight, appreciating how the game "mixes this futuristic setting" with more grounded character writing. Across this sample, the value proposition — a complete, polished, voice-and-vision-driven game at no cost — comes up again and again as the anchor of the positive response.

A short loop that some find thin

Set against that is a clear-eyed complaint from a reviewer who, notably, still recommended the game: the structure repeats a simple "walk to the objective, solve a light puzzle, fight a bullet-hell battle" loop roughly four to five times across the entire runtime, leading them to describe Void of Lilly as feeling "more [like] a proof of concept" for a larger future project than a complete standalone game. That's a fair read for a free release with a clearly limited scope, and it's echoed structurally by the achievement data: alongside a 91.5% "started the game" achievement, a cluster of ending-specific achievements each sit in the roughly 6-18% range, consistent with a short, branching narrative built for multiple short playthroughs rather than one long campaign.

The combat itself draws mixed but specific feedback. Most reviewers enjoyed it — "intuitive and fun," "fun and polished" — but one flagged a real friction point: the precision the bullet-hell sections demand clashes with enemy knockback, since "you have to be pixel perfect but hitting enemies pushes you," which can turn careful dodging into an unpredictable scramble. Dialogue volume is the other recurring critique, with one detailed review arguing the writing "could do with half the dialogue and still provide a satisfying story," comparing some passages to "an extensive and descriptive conversation from a book... pasted into a video game format."

A real launch performance problem, addressed quickly

This review's single available English-language negative review describes a serious early technical issue: menu navigation becoming "just about unusable" due to severe lag within the first 30 minutes of play, on a system the reviewer says otherwise runs much larger games without trouble. That's not an isolated complaint the developer ignored. Innocent Soul's own partner-events feed shows an update titled, plainly, "1.0.1 - Performance (read this!)," posted roughly two weeks after launch, which directly addresses the issue: the game was defaulting to the wrong GPU on systems with multiple graphics cards, and the patch both fixed the default behavior and added an automatic "potato mode" for weaker hardware. A subsequent 1.0.5 update went further, disabling extra visual effects during the final boss fight specifically to help players on older PCs. That's a fast, transparent, technically-specific response to a real reported problem — exactly the kind of solo-developer responsiveness that should reassure a player who hits the same issue that a fix, or at least a documented workaround, already exists.

Controller support and a small but growing localization effort

Away from the story and combat, Void of Lilly's Steam page lists full controller support with specific DualShock and DualSense integration, custom volume controls, and — notably for a bullet-hell game — explicit "Playable without Timed Input" support, giving players a way to opt out of reflex-dependent sections if they need to. One positive reviewer specifically mentioned playing on controller without issue, calling the combat "intuitive and fun" from that input method. The game shipped at launch in English and Russian, and Innocent Soul's own partner-events feed shows Simplified Chinese and Japanese translations added as a dedicated post-launch update roughly two months after release, credited by name to two individual volunteer translators. For a solo-developed free release, actively expanding language support after launch — on top of the performance work already covered above — reinforces the same picture of a developer treating a zero-cost game with the same ongoing care as a paid one. It's worth noting the game is Windows-only, with no Mac or Linux builds listed on its store page, a limitation some free indie releases skip past but one that's still worth flagging for players on other platforms considering it.

Verdict

Void of Lilly punches well above its price tag: a polished pixel-art JRPG with an interesting near-future setting, generally well-liked bullet-hell combat, and a level of narrative ambition uncommon in free indie releases. Its honest shortcomings — a short, repetitive structure by design, over-written dialogue, and an early performance problem that hit at least some players hard — are real, but the developer's fast, specific response to the performance issue and the sheer generosity of the free price tag make this an easy recommendation for JRPG and bullet-hell fans willing to accept a short, occasionally rough-edged experience in exchange for paying nothing at all.

Pros and cons

Pros

  • A genuinely accomplished pixel-art presentation and 'intuitive and fun' bullet-hell combat that one reviewer called '9.5/10' quality 'for free,' also praising a built-in easy mode for less action-focused players
  • A distinctive near-future setting — a disease-ravaged world centered on 'Axis City,' humanity's last safe haven — that multiple reviewers found genuinely engaging, with one specifically comparing its tone and slice-of-life dialogue scenes to VA-11 HALL-A
  • Completely free, which every reviewer in this sample explicitly factors into their assessment, several calling it excellent value regardless of its rough edges
  • The solo developer shipped a dedicated 'Performance (read this!)' update within roughly two weeks of launch specifically targeting a multi-GPU lag issue, followed by further fixes and a 'potato mode' toggle for weaker PCs, plus later Japanese and Chinese localization passes

Cons

  • The core loop is short and repetitive by design: one reviewer describes it as 'walking to the objective, some overworld puzzles, and a bullet hell battle,' repeated '4 to 5 times' for the entire game, calling it 'more [of] a proof of concept' than a full release
  • The combat system's precision requirements clash with its knockback: one reviewer specifically criticized having to be 'pixel perfect' while 'hitting enemies pushes you,' making some encounters feel unfair rather than skill-based
  • This review's one available English-language negative review reports the game becoming close to unplayable in menus due to lag on a multi-GPU system within the first 30 minutes, a problem the developer's own 1.0.1 patch notes confirm was a real, reported issue affecting more than one player at launch
  • The dialogue is criticized as excessive relative to the story's depth, with one reviewer suggesting the game 'could do with half the dialogue and still provide a satisfying story'

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Performance 6.5 / 10
  • Value 9 / 10
  • Originality 7.5 / 10
  • Story 6.5 / 10