Game review
Ritus Exorcismus
7 / 10
- Developer
- Dernhelm Games
- Publisher
- Dernhelm Games
- Released
- 16 March 2026
- Platforms
- Windows
- Genre
- Adventure / Indie / Horror
- Monetisation
- One-time purchase
- Players
- Single-player
The short version
Ritus Exorcismus casts the player as a medieval priest hunting the seven deadly sins made flesh, using holy relics and church ritual to diagnose and banish demonic possessions across a handful of troubled settlements. Developed and published solo by Dernhelm Games, it released 16 March 2026 at $5.99. Its review sample is unusually consistent: near-universal praise for its dark religious atmosphere, pixel art, and sound design, set against an equally common complaint that its identify-and-exorcise minigame loop repeats more than it deepens across a short, roughly two-to-four hour runtime.
Biggest strengths
- This review's sample repeatedly singles out the game's atmosphere as its strongest asset, with reviewers describing 'dark and eerie pixel art,' standout music and sound design, and a genuine sense of dread built from real Catholic ritual and Latin chant rather than generic horror trappings
- This review checked the global achievement data and found four distinct, named endings (ENDING_SKULL, ENDING_MASTER, ENDING_BLACK_HEART, ENDING_DARKNESS) collectively reached by roughly 93% of tracked players, confirming the game is short enough, and well-made enough, that the overwhelming majority of buyers actually finish it and see one of several distinct outcomes
- This review checked the developer's partner-events feed and found a genuinely well-supported small release: three post-launch patches within seven weeks (1.0.1, 1.0.2, 1.0.3), a public 'Thank you for 100 reviews!' post, and a long pre-launch demo history stretching back to July 2025, all evidence of active, responsive solo development rather than a rushed one-off
Biggest weaknesses
- This review's sample raises the same specific complaint from multiple independent reviewers: the four chapters largely repeat the same identify-and-exorcise minigames with only a 'very surface level upgrade system,' and one reviewer directly suggested that the lost relics should meaningfully change the minigames rather than just speeding them up
- This review checked the achievement data for the seven sin-specific exorcism achievements (Asmodeus, Mammon, Lucifer, Satan, Belphegor, Beelzebub, Abaddon) and found they all cluster tightly between 60.7% and 62.6%, indicating the sins are functionally similar encounters back to back rather than escalating in distinct ways
- This review's sample includes a specific complaint that the story 'does fall off at the end after building up over the last 2 missions,' with more than one reviewer noting the narrative payoff doesn't fully match the atmosphere built up to reach it
Who it's for: Horror fans drawn to a strong, specific theme and short-form pacing, especially anyone who enjoyed Faith or The Texorcist and wants something similarly compact; a poor fit for players who need mechanical variety or a long campaign to feel like a purchase was worth it.
Our recommendation: Recommended, especially at its low price, for players who want a tightly themed, atmospheric horror curiosity they can finish in an evening. Go in expecting a short, minigame-driven loop rather than a deep combat or exploration system, and the repetition matters far less.
7 / 10
Ritus Exorcismus puts the player in the robes of a priest trained to fight demonic possession, traveling between troubled medieval settlements to identify which of the seven deadly sins has taken hold of a victim and perform the correct ritual to drive it out. It's developed and published solo by Dernhelm Games and released 16 March 2026 at $5.99. This review draws on a sample of roughly 40 individual reviews read across the game's full 142-review, all-language total, alongside its global achievement data and the developer's own two-year public development history.
An unusually one-sided review sample, for once
Most games this lane covers split reviewers into camps. Ritus Exorcismus mostly doesn't: 141 of its 142 lifetime reviews are positive, and the handful read in full for this review circle the same small set of praise and the same small set of complaints with striking consistency. That kind of agreement is itself a signal worth reporting, a game whose strengths and weaknesses are both clear and stable rather than a matter of individual taste.
The atmosphere reviewers keep coming back to
Reviewer after reviewer leads with the same thing: the dark, unsettling mood the game builds through pixel art, music, and sound design. One reviewer described playing "with headphones in a dark room" specifically to let the possessed victims' screams land properly; another called it "right up there with Faith and Texorcist," name-checking two of the genre's better-known touchstones. This review checked the store's own description and found the game leans deliberately into real Catholic ritual, chants, and iconography rather than generic horror trappings, which several reviewers specifically credited as the source of the game's unusual tension.
A structure the achievement data confirms is short by design
This review checked the global achievement API and found four distinct, named endings, ENDING_SKULL, ENDING_MASTER, ENDING_BLACK_HEART, and ENDING_DARKNESS, collectively earned by roughly 93% of tracked players. That's an unusually high completion rate for any game this lane has covered, and it corroborates what reviewers say directly: this is a short experience players are expected to, and do, actually finish, rather than a longer game most buyers abandon partway through.
The same seven sins, and the same complaint, over and over
Where the review sample turns critical, it turns critical in one specific direction. Multiple independent reviewers describe the core loop, identifying a possession and performing the matching ritual minigame, as repeating across its four chapters with only a "very surface level upgrade system" to differentiate later encounters. This review checked the achievement data for the seven sin-specific exorcism achievements, covering named demon princes like Asmodeus, Mammon, and Beelzebub, and found their completion rates cluster tightly between 60.7% and 62.6%, which reads as confirmation that these encounters play out similarly to one another rather than escalating meaningfully as the game progresses.
A story that a couple of reviewers say doesn't stick the landing
A smaller but recurring thread in the sample notes that the narrative, while engaging through its middle stretch, "does fall off at the end after building up over the last 2 missions." This review didn't find this complaint in every review read, but it appeared often enough, and specifically enough, that it reads as a genuine soft spot rather than one player's individual letdown, particularly for a game that leans as heavily on mood and story dressing as this one does.
A price reviewers treat as part of the pitch, not an excuse
Unlike some short games this lane has covered, where a low price gets cited defensively, reviewers here treat the $5.99 asking price as a deliberate, appropriate match for the experience's length. Several reviewers explicitly praised the game for not overstaying its welcome, framing its two-to-four hour runtime as a feature of a focused horror experience rather than a shortfall to be forgiven.
A genuinely well-supported small release
This review checked the developer's partner-events feed and found an unusually thorough public history for a solo project: a public demo stretching back to July 2025 under an earlier studio name, steady pre-launch patches through Next Fest season, a launch post matching the store's 16 March 2026 release date exactly, three further patches (1.0.1, 1.0.2, 1.0.3) within seven weeks of release, and a "Thank you for 100 reviews!" post in July 2026. That's a level of sustained, responsive post-launch attention this lane doesn't see from every solo release, and it lines up with the review sample's general sense that the game, while short, was clearly finished and cared for rather than rushed out the door.
Where accessibility falls short
This review checked the store's category tags directly and found nothing beyond the basics, Single-player, Steam Achievements, Steam Cloud, and Family Sharing, with no dedicated accessibility options listed at all. For a game built around reading environmental and item-based clues to correctly identify a possession, and reacting to on-screen prompts during the exorcism minigames themselves, that's a real gap for anyone who might need text-size, colorblind, or input-timing accommodations, none of which this review found any evidence of.
Verdict
Ritus Exorcismus is a small, focused horror game that does one thing, a dark, ritual-driven exorcism fantasy, convincingly well, backed by a review sample that agrees almost unanimously on both its atmosphere and its repetition. It won't satisfy players looking for mechanical depth or a long campaign, and its late story beats land softer than its build-up promises, but at $5.99 for a two-to-four hour experience that the overwhelming majority of buyers actually finish, it's an easy recommendation for horror fans drawn to its specific, well-realized premise.
Pros and cons
Pros
- This review's sample repeatedly singles out the game's atmosphere as its strongest asset, with reviewers describing 'dark and eerie pixel art,' standout music and sound design, and a genuine sense of dread built from real Catholic ritual and Latin chant rather than generic horror trappings
- This review checked the global achievement data and found four distinct, named endings (ENDING_SKULL, ENDING_MASTER, ENDING_BLACK_HEART, ENDING_DARKNESS) collectively reached by roughly 93% of tracked players, confirming the game is short enough, and well-made enough, that the overwhelming majority of buyers actually finish it and see one of several distinct outcomes
- This review checked the developer's partner-events feed and found a genuinely well-supported small release: three post-launch patches within seven weeks (1.0.1, 1.0.2, 1.0.3), a public 'Thank you for 100 reviews!' post, and a long pre-launch demo history stretching back to July 2025, all evidence of active, responsive solo development rather than a rushed one-off
- This review's sample repeatedly frames the low $5.99 price as matching the short length rather than excusing it, with multiple reviewers explicitly calling it worth the money specifically because it doesn't overstay its welcome
Cons
- This review's sample raises the same specific complaint from multiple independent reviewers: the four chapters largely repeat the same identify-and-exorcise minigames with only a 'very surface level upgrade system,' and one reviewer directly suggested that the lost relics should meaningfully change the minigames rather than just speeding them up
- This review checked the achievement data for the seven sin-specific exorcism achievements (Asmodeus, Mammon, Lucifer, Satan, Belphegor, Beelzebub, Abaddon) and found they all cluster tightly between 60.7% and 62.6%, indicating the sins are functionally similar encounters back to back rather than escalating in distinct ways
- This review's sample includes a specific complaint that the story 'does fall off at the end after building up over the last 2 missions,' with more than one reviewer noting the narrative payoff doesn't fully match the atmosphere built up to reach it
- This review checked the store's category tags and found no accessibility-specific options listed at all beyond the basics (Single-player, Steam Achievements, Steam Cloud, Family Sharing), a real gap for a game built so heavily around reading identification clues and reacting to on-screen prompts