Key art for Alien Strike: Blasting the Intruders

Game review

Alien Strike: Blasting the Intruders

5.5 / 10

Developer
Combo Game Studio
Publisher
Nuntius Games, Vsoo Games
Released
7 May 2026
Platforms
Windows
Genre
Action
Monetisation
Paid, one-time purchase.
Players
Local co-op and split-screen for up to 3 players, plus Remote Play Together.

The short version

Alien Strike: Blasting the Intruders is a run and gun from Combo Game Studio built as an explicit tribute to Contra and Metal Slug, letting up to three players slide, jump, and shoot in eight directions through a retro-styled alien invasion. Its Mixed rating across a small but detailed English review sample splits sharply between reviewers who found it a genuinely enjoyable throwback and reviewers who found fair, specific complaints about repetitive enemy placement, unfair difficulty, and rough platforming mechanics.

Biggest strengths

  • Praised repeatedly and specifically for capturing the feel of Contra and Metal Slug, with one detailed reviewer calling it "almost as good as 2019's Blazing Chrome."
  • Praised for its pixel art and music, with multiple reviewers independently highlighting the visual style as a standout.
  • Praised for its co-op multiplayer, with more than one reviewer specifically citing multiplayer sessions as the most enjoyable way to play.

Biggest weaknesses

  • A fair, specific complaint reports the game reuses a very small pool of enemy types throughout, with one detailed critical reviewer counting roughly ten enemies that repeat from the first level to the last.
  • A fair, repeated complaint reports enemy placement in later stages feels unfair or trap-like, echoed independently by both a critical and a broadly positive reviewer.
  • A fair, detailed complaint reports specific mechanical rough edges, including a delayed duck, a slide that functions as cosmetic rather than integral, and weapon pickups that can become stuck and unreachable inside scenery.

Who it's for: Contra and Metal Slug fans looking for a modern, co-op-friendly tribute to that era of run and gun games; players sensitive to repetitive enemy variety or expecting tightly polished platforming and hitboxes should temper expectations given the genuinely split reception below.

Our recommendation: A sincere, occasionally rough Contra tribute that lands well for some players and frustrates others over the same specific issues.

5.5 / 10

A sincere tribute to Contra and Metal Slug

Alien Strike: Blasting the Intruders puts up to three players through an eight-directional run and gun campaign against an alien invasion, built as an explicit homage to genre classics. This review found that tribute consistently and specifically praised by more than one reviewer. "Alien Strike: Blasting the Intruders is a fantastic run and gun game that is clearly inspired by Contra. Everything from the character movements to the stage design and weapon swapping feels like a tribute to Konami's classic series... I would definitely recommend to fans of Contra, and it's almost as good as 2019's Blazing Chrome," reads one detailed review. This review treats that praise as fair: a specific, credible comparison to a well-regarded modern genre successor, rather than a vague nostalgia nod, is a meaningful endorsement from a reviewer clearly versed in the genre.

Praised for art, music, and co-op play

This review also found reviewers repeatedly praising the game's presentation and multiplayer specifically. "This game reminded me of my childhood playing metal slug on arcades! Beautiful pixel art," reads one review. A separate reviewer highlights the multiplayer angle directly: "really enjoyable playing in multiplayer, 10/10 game." This review treats both as fair: independent praise for pixel art and music alongside specific credit for its co-op experience, in a genre where local multiplayer is a genuine draw, points to real strengths in the game's presentation and social design.

A fair, specific complaint about repetitive enemy variety

Set against that praise, this review found a fair and specific complaint about content variety. "There's literally 10 different enemies in the game that repeat... this has purposeful traps, bad music and again repeat enemies from first level to last," reads one critical review. This review treats that complaint as fair: a specific, countable claim about a narrow enemy roster repeating across an entire campaign is a substantive content complaint, particularly notable because it echoes the note below from a separate reviewer about combat growing "mind numbing" by the third level.

A fair, repeated complaint about unfair enemy placement

This review also found a fair complaint about difficulty design that appears from reviewers on both sides of the overall verdict. The same critical reviewer above calls out "unfair situations [that] test your patience," and a separate, broadly positive reviewer who gave the game a 6.5-out-of-10 score independently lists as a specific con: "Enemy placement (especially in later stages) seem a bit unfair/Trap like." This review treats that complaint as fair and notable precisely because it is echoed by a reviewer who otherwise recommends the game: when both an enthusiastic and a critical reviewer independently flag the same specific design issue, it carries more weight than either account alone.

A fair, detailed complaint about mechanical rough edges

This review also found a fair, unusually detailed complaint about specific gameplay mechanics from a reviewer who explicitly states the genre is their favourite. "The ducking is strange with a delay which means you can't duck dodge with split second accuracy. I am not seeing the point of the slide when it is just cosmetic... Weapon pick ups have gotten stuck for me multiple times in background scenery... This is not a design choice, it's a nasty bug," reads that review. This review treats that complaint as fair: a detailed account from a self-identified genre fan, citing specific mechanical friction points and a reproducible pickup bug rather than a general difficulty complaint, is credible, substantive technical feedback.

A fair complaint about repetitive combat past the early levels

This review also found a fair complaint that the core combat loop itself wears thin quickly for some players. "I felt like the game was tossing the same placement of enemies constantly. Moving forward felt like a ho-hum mind numbing push through monotony... You get two weapons that can double in power. I guess. It looks more like a visual change, rather than a legit change of power," reads one detailed critical review from a reviewer who describes themselves as a lifelong fan of the genre. This review treats that complaint as fair: a genre veteran specifically identifying shallow weapon variety and repetitive combat rhythm is a credible signal that the game's content, while sincere in its inspiration, doesn't yet match the depth of the classics it pays tribute to.

Achievement data corroborates a real, steep difficulty curve

This review's own check of Steam's global achievement data shows an initially gentle curve, with 89.6% of players reaching the ACH_FIRST_DEAD milestone, but completion drops off sharply from there: kill-count achievements fall from 44.2% at 400 kills to 20.7% at 1,200 kills, and the game's various "no damage" stage-clear achievements each sit at just 1-4%. That steep drop-off is consistent with reviewer accounts of genuinely demanding, sometimes unfair, later-stage difficulty, and suggests the split in the review sample reflects a real, earned difficulty spike rather than reviewer inconsistency.

Final verdict

Alien Strike: Blasting the Intruders is a sincere, occasionally rough tribute to Contra and Metal Slug that earns real, specific praise from reviewers who found its retro action and co-op play genuinely enjoyable. This review's own reading of a small but unusually detailed sample found its Mixed rating well-earned: fair, specific complaints about a narrow, repeating enemy roster, unfair later-stage placement echoed by positive and negative reviewers alike, and concrete mechanical rough edges including a reproducible item-pickup bug. For genre fans specifically drawn to its Contra-style co-op action, it's worth a look at the right price; for players expecting tightly polished platforming throughout, this review's own honest reading of a small sample counsels some caution.

Pros and cons

Pros

  • Praised repeatedly and specifically for capturing the feel of Contra and Metal Slug, with one detailed reviewer calling it "almost as good as 2019's Blazing Chrome."
  • Praised for its pixel art and music, with multiple reviewers independently highlighting the visual style as a standout.
  • Praised for its co-op multiplayer, with more than one reviewer specifically citing multiplayer sessions as the most enjoyable way to play.
  • This review's own check of achievement data corroborates a real, escalating difficulty curve reviewers describe, rather than one that is artificially padded.

Cons

  • A fair, specific complaint reports the game reuses a very small pool of enemy types throughout, with one detailed critical reviewer counting roughly ten enemies that repeat from the first level to the last.
  • A fair, repeated complaint reports enemy placement in later stages feels unfair or trap-like, echoed independently by both a critical and a broadly positive reviewer.
  • A fair, detailed complaint reports specific mechanical rough edges, including a delayed duck, a slide that functions as cosmetic rather than integral, and weapon pickups that can become stuck and unreachable inside scenery.
  • A fair complaint from one detailed reviewer reports the combat loop itself felt repetitive and unengaging past the third level, despite genuine enthusiasm for the genre going in.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Performance 6 / 10
  • Value 5.5 / 10
  • Originality 4.5 / 10
  • Replayability 5 / 10
  • Interface 5.5 / 10