Game review
Shrine's Legacy Review
3 / 10
- Developer
- Positive Concept Games
- Publisher
- indie.io, Levelup Games
- Released
- 7 October 2025
- Platforms
- Windows
- Genre
- RPG
- Monetisation
- premium
- Players
- true
The short version
Shrine's Legacy is Positive Concept Games' long-in-development tribute to 90s action RPGs like Illusion of Gaia, Soul Blazer, and Secret of Mana, and a Very Positive review sample of 153 reviews responds warmly to its faithful pixel art, soundtrack, and local co-op, framing it as a genuine nostalgia trip for fans of that specific SNES lineage. But a substantial minority of the same sample describes combat that stays stiff and repetitive well past its opening hours, excessive unskippable dialogue, and a story that loses momentum before an ending several reviewers found unsatisfying.
Biggest strengths
- Widely and consistently praised pixel art and animation that reviewers describe as genuinely transportive, paired with a soundtrack multiple reviewers call a standout on its own
- A faithful, well-researched homage to a specific and underserved lineage of 90s action RPGs -- Illusion of Gaia, Soul Blazer, Terranigma, Secret of Mana -- that longtime fans of those games say captures the feel accurately, down to specific combat and movement callbacks
- A genuinely enjoyable local co-op mode, with several reviewers specifically recommending it as an experience to share with a partner, child, or friend, describing puzzles and boss fights that reward working together
Biggest weaknesses
- A widely reported combat system that several reviewers call stiff and shallow, with multiple describing runs of several hours spent essentially pressing one button, and magic-weak-enemy variety failing to meaningfully change the moment-to-moment feel
- Extensive, explicitly unskippable dialogue and cutscenes that a significant share of reviewers single out as the single biggest drag on the experience, with one reviewer calling it 'the real antagonist of this game'
- Reports of serious bugs at and shortly after launch, including at least one game-breaking crash tied to a specific item interaction and reports of local co-op locking up PCs and disabling Bluetooth controllers entirely
Who it's for: Fans of 90s Quintet-style action RPGs -- Illusion of Gaia, Soul Blazer, Terranigma -- and Secret of Mana-style co-op adventures, especially those looking to play through with a friend.
Our recommendation: Recommended for players specifically nostalgic for the Quintet/Soul Blazer school of SNES action RPGs, particularly in co-op, but go in aware that the combat system doesn't meaningfully deepen for a large stretch of the game and the dialogue is not skippable.
3 / 10
A love letter to a very specific corner of the SNES library
Shrine's Legacy wears its influences on its sleeve, and its review sample knows exactly which influences those are. Positive Concept Games spent roughly five years building this tribute to a specific, somewhat underserved lineage of early-90s action RPGs -- Illusion of Gaia, Soul Blazer, Terranigma, and Secret of Mana -- tracking its progress through more than 70 development diaries and a string of public demos stretching back to a first release in late 2020. That long, transparent gestation ended on 7 October 2025, when the full game launched at NZ$29.99 with singleplayer and local co-op support. Its review sample, 153 reviews at the time of writing, sits at Very Positive, and reading through it makes clear this is a game built for a specific, devoted audience that it largely succeeds in satisfying -- with real, specific caveats attached.
The presentation draws essentially unanimous praise. Reviewers repeatedly describe the pixel art and animation as genuinely transportive, with several longtime fans of the Quintet school of SNES action RPGs saying the game nails not just the visual style but specific mechanical touchstones -- one reviewer, a speedrunner of Secret of Mana, breaks down how the sword-dash attack is lifted directly from Soul Blazer's move set, framing it as a deliberate, well-researched homage rather than a vague pastiche. The soundtrack draws similarly strong praise across the sample, and reviewers consistently call out the game's local co-op as a genuine highlight, with multiple reviews describing playing through the full campaign with a spouse, friend, or child and specifically recommending the game as something to share rather than play solo. The story, at least through its first half, earns warm reception too, with reviewers praising a tone that balances mature themes with old-school sincerity.
Where the sample turns more measured is combat, and the complaint here is specific and recurring rather than vague dissatisfaction. Multiple reviewers describe long stretches -- several cite four or more hours -- spent essentially pressing a single attack button, with elemental weaknesses against certain enemies doing little to meaningfully vary the moment-to-moment feel of fights. One detailed critical review, from a player otherwise sympathetic to the game's SNES inspirations, argues it "has the vibe down" but "misses the mark in enough places that it's harder to enjoy," singling out combat as the clearest example of style outpacing substance. A second, closely related complaint concerns pacing: a significant share of reviewers flag the game's dialogue and cutscenes as extensive and, critically, unskippable, with one reviewer calling the dialogue system "the real antagonist of this game" and another describing forced sequences of watching characters act outside the player's control as a direct drain on goodwill built up by the presentation.
Beyond design complaints, several reviewers report genuine technical problems at and shortly after launch. One describes a reproducible crash to desktop tied to a specific item interaction within the first ten minutes of play; another reports that attempting local co-op locked up their entire PC and disabled Bluetooth controllers, forcing a hard restart. A separate design complaint concerns a mandatory encounter built around continuously spawning enemies that can only be meaningfully fought off using a finite magic resource -- several reviewers call this a frustrating, un-signposted difficulty spike rather than a fair test of skill, particularly given its placement as a required story gate rather than an optional challenge. The story itself draws a similar late-game critique: multiple reviewers who finished the campaign describe it peaking around the midpoint before fizzling by the end, with one pointing specifically to a rushed, unearned shift in the antagonist's motivation that undercuts the hours of buildup that preceded it.
It's also worth weighing the price against what's actually being sold here. At NZ$29.99, Shrine's Legacy sits squarely in the mid-tier of premium indie pricing, and reviewers are split on whether the roughly 15 to 20 hours most report for a full playthrough justifies that cost given the combat's limited depth. Several reviewers who enjoyed their time nonetheless say they wouldn't pay full price again, framing the game as a sale purchase for anyone not already deeply invested in its specific genre lineage, while the game's most enthusiastic fans -- often longtime players of the exact 90s titles it homages -- describe the price as an easy, even generous ask for a project this clearly labour-of-love in its construction. That split tracks closely with how familiar a given reviewer already is with Illusion of Gaia and Soul Blazer specifically: the closer a reviewer's own nostalgia lines up with the game's reference points, the more forgiving they tend to be of its mechanical shortcomings, and the less that nostalgia applies, the more the combat and pacing issues seem to dominate a reviewer's overall impression.
It's worth noting the developer has continued actively patching the game since launch, and at least one reviewer who played shortly after release explicitly credits recent updates with sanding down some of the rougher technical edges reported by earlier players -- a sign this is a living release rather than an abandoned one. For the specific audience this game is built for, that ongoing support, combined with genuinely outstanding presentation and a co-op experience reviewers describe with real warmth, likely outweighs the combat and pacing complaints. But those complaints are consistent and specific enough, raised by reviewers otherwise well-disposed toward the game's aims, that they shouldn't be waved away as nitpicking from an unsympathetic audience -- they're the clearest read on where Shrine's Legacy's ambition currently outpaces its execution.
Pros and cons
Pros
- Widely and consistently praised pixel art and animation that reviewers describe as genuinely transportive, paired with a soundtrack multiple reviewers call a standout on its own
- A faithful, well-researched homage to a specific and underserved lineage of 90s action RPGs -- Illusion of Gaia, Soul Blazer, Terranigma, Secret of Mana -- that longtime fans of those games say captures the feel accurately, down to specific combat and movement callbacks
- A genuinely enjoyable local co-op mode, with several reviewers specifically recommending it as an experience to share with a partner, child, or friend, describing puzzles and boss fights that reward working together
- A heartfelt, well-received story for the first half of the campaign, with reviewers praising tone and character writing that balances mature themes with old-school charm
- A long, transparent, community-facing development history stretching back to 2020 demos, with reviewers noting the developer has continued actively patching and smoothing rough edges since release
- Collectible concept art and other nostalgia-driven extras that reviewers say meaningfully reward exploration beyond the critical path
Cons
- A widely reported combat system that several reviewers call stiff and shallow, with multiple describing runs of several hours spent essentially pressing one button, and magic-weak-enemy variety failing to meaningfully change the moment-to-moment feel
- Extensive, explicitly unskippable dialogue and cutscenes that a significant share of reviewers single out as the single biggest drag on the experience, with one reviewer calling it 'the real antagonist of this game'
- Reports of serious bugs at and shortly after launch, including at least one game-breaking crash tied to a specific item interaction and reports of local co-op locking up PCs and disabling Bluetooth controllers entirely
- A story that multiple reviewers say peaks around the midpoint and fizzles by the ending, with specific complaints about a late, unearned shift in the antagonist's motivation that undercuts the preceding hours of buildup
- At least one mandatory encounter gated behind continuously spawning enemies while the player's only offensive resource against them is a finite magic pool, which several reviewers call an unfair difficulty spike rather than a fair challenge
- A handful of reviewers describing the writing and character work as generic once the SNES nostalgia wears off, alongside inconsistent NPC art direction that a couple of reviewers say clashes with the rest of the game's presentation