Key art for STAR WARS Zero Company

Game review

STAR WARS Zero Company

7 / 10

Developer
Bit Reactor
Publisher
Electronic Arts
Released
27 August 2026
Platforms
Windows
Genre
Strategy, RPG, Adventure
Monetisation
One-time purchase, with a Deluxe Edition and pre-order bonus content
Players
Single-player

The short version

STAR WARS Zero Company, released 27 August 2026 by Bit Reactor and published by Electronic Arts, is a single-player turn-based tactics game set during the twilight of the Clone Wars, following an original squad of soldiers, mercenaries, Jedi, clones and aliens built and led by the player. It sits Very Positive with a very large sample of 15,045 reviews as of this check, 80.5% positive, and reading across a wide slice of that sample finds a genuinely accomplished piece of Star Wars storytelling arriving inside a launch marred by real, specific problems. Story, character writing, voice acting and world-building draw exceptionally strong, remarkably consistent praise from nearly every reviewer regardless of their overall verdict — many specifically credit the choice to build an original cast around clones, Jedi and mercenaries rather than centring famous existing characters. Set against that is a genuinely contested design question: whether the tactical combat represents a legitimate, deliberate departure from XCOM's formula or a shallow regression from it, argued in detail by reviewers on both sides. Separately, this review found widespread but hardware-dependent performance problems, several reproducible bugs, and — most seriously — a specific, journalistically-reported mass furlough at Bit Reactor shortly after launch that a meaningful number of reviewers say they are weighing directly in their purchase recommendation, alongside an active, visible debate among reviewers themselves about whether review-bombing over that decision actually helps the affected workers.

Biggest strengths

  • Story, character writing and voice acting draw exceptionally strong, remarkably consistent praise across almost the entire review sample, with many reviewers specifically crediting the choice to build an original squad of soldiers, clones, Jedi and mercenaries rather than centring the story on already-famous characters
  • Character customization is described by multiple reviewers as extensive, with some explicitly anticipating years of mod support building on it, and cutscene direction and close-up combat presentation during special abilities draw specific praise
  • A meaningful share of reviewers report smooth, trouble-free performance on their specific hardware, and the community has identified specific, effective workarounds for some performance and configuration problems, including a graphics setting that reportedly recovers a significant frame-rate improvement for affected players

Biggest weaknesses

  • A genuinely contested design dispute runs through this review's entire research: a substantial share of experienced tactics-genre reviewers describe the combat as shallow and repetitive compared to XCOM, citing unreliable overwatch triggers, enemies breaking cover for low-value shots, and a loop that several say doesn't meaningfully evolve past its first five hours; a separate, comparably substantial share of reviewers argue this reflects a deliberate, different design philosophy rather than a failure, and this review reports the dispute as unresolved rather than picking a side
  • Performance problems are widespread but clearly hardware- and configuration-dependent: many reviewers, including some on capable systems, report severe stuttering, frame drops into the high teens even with frame generation enabled, and crashes, while others report smooth performance on comparable hardware, pointing to inconsistent optimization across specific configurations rather than a uniformly broken build
  • Multiple reviewers report a specific, journalistically-covered story that Bit Reactor furloughed a large share of its development staff shortly after launch, leaving a reduced team to handle post-launch support; a meaningful number of reviewers say this factors directly into their recommendation, while a separate, vocal group of reviewers argues that review-bombing the game over this decision does not help the affected workers and may be counterproductive — this review reports both positions as genuinely held rather than endorsing either

Who it's for: Star Wars fans and turn-based tactics players who prioritize story and characters over deep tactical systems, who have hardware that runs the game well, and who are comfortable with the current state of the studio behind it.

Our recommendation: Worth it for the story and setting if your hardware handles it well and the studio's current situation doesn't affect your purchase decision; wait for patches and a price drop otherwise, as a large and specific share of reviewers explicitly recommend.

7 / 10

Introduction

STAR WARS Zero Company, released 27 August 2026 by Bit Reactor — a studio founded by veterans of the XCOM series — and published by Electronic Arts, sets its turn-based tactics game during the final days of the Clone Wars, putting players in charge of building and leading an original squad of soldiers, clones, Jedi, mercenaries and aliens rather than following the saga's already-famous cast. It sits Very Positive across a very large sample of 15,045 reviews, 80.5% positive, and reading widely through that sample finds a game whose reception is considerably more layered than its headline score alone suggests: a genuinely accomplished piece of Star Wars storytelling, launched into real technical trouble, wrapped around a tactical combat system its own most experienced players are actively arguing about, and shadowed by a serious, specific controversy about the studio's treatment of its staff after release.

Storytelling that lands almost without exception

The single most consistent, most secure element across this entire review's research is the writing. Reviewers across the full range of overall verdicts — glowing, mixed and negative alike — single out the story, character writing and voice acting as genuine highlights, and many specifically credit the decision to build an original ensemble rather than centring the plot on Luke, Vader or other established icons. Reviewers describe the resulting cast — a Han Solo-esque protagonist with a debt to work off, a mercenary crew of misfits, clones with real individual personality — as feeling authentically "Star Wars-y" without leaning on nostalgia to do the work. Character customization draws specific praise for its depth, with more than one reviewer already anticipating years of community mod support building on it, and combat's cinematic close-up presentation during special abilities and lightsaber moments draws consistent, enthusiastic comment. Even reviewers recommending against buying right now routinely carve out an explicit exception for this side of the game.

A tactical combat system its own community can't agree on

Set against that near-unanimous praise is a genuinely live, substantive dispute about the game's core combat systems. A significant share of reviewers with real tactics-genre experience describe the combat as shallow and repetitive relative to XCOM, the game it's most directly and explicitly compared to: overwatch triggers described as unreliable and hard to predict, enemy AI reported abandoning cover for low-percentage shots, and a moment-to-moment loop several reviewers say barely changes across dozens of hours — one memorably summarizes it as choosing between the same three moves against the same three enemies "for the 37th wave in a row." A separate, comparably substantial group of reviewers pushes back directly, arguing this reflects deliberate design choices rather than missing depth: no randomly generated maps, a more forgiving permadeath system, and the removal of XCOM's slower, more punishing map-clearing rhythm are each described by defenders as considered decisions suited to a more story-forward game rather than failures to replicate a formula. This review has not played enough of the game to adjudicate that dispute independently, and reports it here as exactly what it is — a genuine disagreement between experienced players reaching opposite conclusions about the identical system, not a settled flaw.

Performance that depends heavily on your specific setup

This review found performance complaints across a large share of the sample, but with an important qualification: they aren't universal, and the pattern strongly suggests configuration-specific optimization gaps rather than a uniformly broken release. Multiple reviewers, including some on capable, recently-purchased hardware, report severe stuttering, frame drops into the high teens even with frame generation active, and outright crashes within the first hour of play. Set directly against this, a separate meaningful share of reviewers — including some on comparatively modest systems — report smooth, trouble-free performance at high settings with frame generation disabled entirely. The community has identified some specific, actionable fixes in the gap between these experiences: one widely-endorsed report found disabling the "environment geometry detail" graphics setting recovered a significant frame-rate improvement for affected players, and a separate detailed report walks through manually editing the game's Unreal Engine configuration files to unlock resolution options missing from the in-game settings menu entirely. Neither workaround should be necessary in a full-price release, but both are worth knowing about if you're affected.

Specific, reproducible bugs beyond general performance

Independent of broader optimization, this review found several named, specific bug reports worth detailing individually: enemy overwatch reportedly firing through walls, unpredictable failures of the player's own overwatch ability to trigger under conditions that should activate it, menus closing unexpectedly during play, and a specific ability that can leave an affected unit unable to target enemies or be targeted itself afterward. Separately, combat animations are reported as slow with no available option to speed them up, which several reviewers say disrupts the ability to plan a next move while multiple triggered abilities play out in sequence — a pacing complaint distinct from, but compounding, the broader tactical-depth dispute above.

A serious, specific controversy about the studio's post-launch treatment

One further pattern in this review's research is unusually serious and worth reporting carefully and precisely. Multiple reviewers, independently, cite the same specific, journalistically-covered story: that Bit Reactor furloughed a large share of its development staff shortly after the game's launch, leaving a reduced team to handle post-launch bug fixes and support, with reviewers linking to coverage from outlets including PC Gamer and Gamefile. A meaningful number of reviewers state this factors directly into their recommendation, arguing they can't in good conscience recommend a purchase that appears to reward this treatment of the people who made the game. Separately, and just as notably, a comparably vocal group of reviewers pushes back specifically on this framing, arguing that leaving negative reviews or discouraging purchases over a staffing decision made by the studio and its publisher does not meaningfully help the furloughed workers themselves and may be counterproductive to the game's continued support. This review has not independently verified the underlying reporting these reviewers cite, and takes no position on which response is correct — it reports only that this is a real, active, and unusually substantive dispute happening inside the review section itself, and that prospective buyers should be aware it exists before purchasing.

Value, and a fulfillment problem worth flagging

At its roughly NZD 90 asking price, a meaningful number of reviewers explicitly call the cost hard to justify given the game's current technical state, several specifically recommending that prospective buyers wait for patches and a price drop rather than buy at launch. Separately, at least one reviewer reports a concrete fulfillment failure: Deluxe Edition and pre-order bonus content that Steam confirms as owned but which never actually appeared inside the game itself — a specific, actionable problem worth checking for if you've purchased above the base edition.

Final Verdict

STAR WARS Zero Company succeeds unambiguously at the thing reviewers agree on almost without exception: it tells a genuinely good, well-acted, well-written Clone Wars story with a cast worth caring about, built with real craft by a team that clearly understands the material. What keeps this score from climbing higher is that nearly everything surrounding that achievement is currently unsettled — a tactical combat system its own most experienced players are actively split on, performance that ranges from flawless to unplayable depending on your specific hardware, and a serious, specific controversy about how the studio behind it has been treated since launch that a real share of its audience is factoring directly into their purchase decision. This is a genuinely strong Star Wars story wrapped in real, current problems on several fronts; whether that adds up to a purchase worth making right now depends on how much weight you personally put on each of them.

Pros and cons

Pros

  • Story, character writing and voice acting draw exceptionally strong, remarkably consistent praise across almost the entire review sample, with many reviewers specifically crediting the choice to build an original squad of soldiers, clones, Jedi and mercenaries rather than centring the story on already-famous characters
  • Character customization is described by multiple reviewers as extensive, with some explicitly anticipating years of mod support building on it, and cutscene direction and close-up combat presentation during special abilities draw specific praise
  • A meaningful share of reviewers report smooth, trouble-free performance on their specific hardware, and the community has identified specific, effective workarounds for some performance and configuration problems, including a graphics setting that reportedly recovers a significant frame-rate improvement for affected players
  • Several experienced tactics-genre reviewers argue the combat represents a legitimate, deliberate departure from XCOM's formula rather than a failed imitation of it, citing specific design choices — no randomly generated maps, less punishing permadeath, no drawn-out map "pod pulls" — as considered decisions rather than missing features

Cons

  • A genuinely contested design dispute runs through this review's entire research: a substantial share of experienced tactics-genre reviewers describe the combat as shallow and repetitive compared to XCOM, citing unreliable overwatch triggers, enemies breaking cover for low-value shots, and a loop that several say doesn't meaningfully evolve past its first five hours; a separate, comparably substantial share of reviewers argue this reflects a deliberate, different design philosophy rather than a failure, and this review reports the dispute as unresolved rather than picking a side
  • Performance problems are widespread but clearly hardware- and configuration-dependent: many reviewers, including some on capable systems, report severe stuttering, frame drops into the high teens even with frame generation enabled, and crashes, while others report smooth performance on comparable hardware, pointing to inconsistent optimization across specific configurations rather than a uniformly broken build
  • Multiple reviewers report a specific, journalistically-covered story that Bit Reactor furloughed a large share of its development staff shortly after launch, leaving a reduced team to handle post-launch support; a meaningful number of reviewers say this factors directly into their recommendation, while a separate, vocal group of reviewers argues that review-bombing the game over this decision does not help the affected workers and may be counterproductive — this review reports both positions as genuinely held rather than endorsing either
  • Multiple reviewers report specific, reproducible bugs, including enemy overwatch reportedly firing through walls, unpredictable failures of the player's own overwatch to trigger, menus closing unexpectedly, and a specific ability that can leave a unit unable to target or be targeted afterward
  • Combat animations are reported by several reviewers as too slow with no option to speed them up, disrupting the ability to plan a following move while multiple triggered abilities play out in sequence
  • At roughly NZD 90, a meaningful number of reviewers explicitly call the price difficult to justify given the current state of the game, several specifically recommending a wait for patches and a discount
  • At least one reviewer reports paying for Deluxe Edition and pre-order bonus content that Steam shows as owned but which never appeared inside the game itself

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Progression 5 / 10
  • Performance 4 / 10
  • Value 5 / 10
  • Story 8.5 / 10