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Games released in 2026

481 games released in 2026 and reviewed here, best first.

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481 reviews

Orion-7

A story-driven sci-fi Memory-game adventure — flip cards to find matching pairs, battle enemies and stranded astronauts with them — filed under "Massively Multiplayer" on Steam despite a single-player campaign, a PvP mode still labelled Beta on its own store page, zero user reviews and zero concurrent players at the time this was checked.

4.5 / 10

Reviewed

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Slime Kingdom: Idle

A solo developer's idle kingdom-builder about growing an army of slime adventurers, with a genuinely varied opening few hours undercut by the one complaint an idle game can least afford — no offline progression — plus reported crashes and a late-game pace that reviewers describe collapsing into a grind with unclear win conditions.

4.5 / 10

Reviewed

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Supermarket Simulator: Idle Tycoon Clicker

A dirt-cheap, small-studio click-and-expand supermarket tycoon that borrows its name from a much bigger, unrelated hit — with a genuinely hooky core loop for the few who've reviewed it, undercut by a bug that reportedly blocks the last fifteen levels and a string of rough-edge complaints, from missing achievements to an un-renamed Unity default company ID.

4.5 / 10

Reviewed

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The Bible Roguelike Deckbuilder

A card-based roguelike that runs its combat, map and progression systems through biblical figures and scripture instead of the genre's usual fantasy trappings. A distinctive premise for the Roguelike Deckbuilder tag, but it arrives with almost no review history to judge it against, and the storefront itself offers little beyond two sentences of pitch.

4.5 / 10

Reviewed

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The Relic: First Guardian

A Korean-myth action RPG built around a genuinely interesting idea — no levels, just relics, unique weapons and eighty tragic bosses — arrives with no PC graphics options, weak Metacritic scores on both platforms, and a pre-launch AI-art controversy the director says is fixed and plenty of players say they can still see.

4.5 / 10

Reviewed

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War Commander

A Facebook-era MMO strategy game from 2011 finally arrived on Steam this July, and its first reviewers are overwhelmingly its own long-lost veterans — many disappointed by what fifteen years and a free-to-play economy have done to the game they remember.

4.5 / 10

Reviewed

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iRacing Arcade

A genuinely fun arcade racer with a driving model reviewers on both sides praise, badly undercut by a widely repeated complaint that it launched with no public multiplayer lobbies despite the iRacing name, thin content, and a real, checkable four-month gap since its last patch.

4.4 / 10

Reviewed

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Interdimensional Vending Machine

A striking-looking body-horror survival sim with a hollow core underneath — most reviewers, including fans, describe an idle grind with no real ending or consequence — and a tonal concern raised independently by more than one reviewer that this review could not verify but takes seriously enough to flag plainly.

4.3 / 10

Reviewed

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Pirate Ships

A free-to-play naval PvP autobattler with real, specific tactical depth reviewers enjoy, undercut by a strong, repeated pay-to-win throughline and a Steam release several reviewers say quietly reuses a years-old mobile game without disclosing it.

4.3 / 10

Reviewed

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ALPARGUN

A solo-developed first-person military shooter built in Unreal Engine 5 around a six-environment campaign and an AI-supported squad, launched 5 August 2026 with two Turkish- language user reviews, zero Steam achievements and a documented mission that its own first buyer could not finish.

4 / 10

Reviewed

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S.T.O.R.M.

A straight re-release of a 1996 DOS submarine shoot 'em up, brought to Steam thirty years later by Piko Interactive and Bleem.net with no achievements, no controller support and no documented changes beyond running on modern Windows. The original earned mediocre reviews on release; nothing here suggests that verdict needs revisiting.

4 / 10

Reviewed

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The Infinite Grimoire

A free-to-play idle magic academy sim whose store page promises "fully idle progression," while its small review sample describes a punishingly slow start, a key semi-idle item that got quietly nerfed out of usefulness, and AI-generated art and music the developer's own disclosure confirms.

4 / 10

Reviewed

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Vanya Online - Idle MMORPG

A free browser-turned-Steam idle MMORPG whose day-one launch put brand-new players into the same PvP world as six-month veterans past level 4,000 — fixed within 24 hours by a fast, transparent developer response, but sitting alongside monetisation and design complaints that haven't gone away since.

4 / 10

Reviewed

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War Commander

KIXEYE's post-apocalyptic base-building MMO strategy game, running continuously since its 2011 Facebook debut, finally arrives on Steam — met largely by returning veteran players whose reviews describe over a decade of accumulated pay-to-win pressure and unaddressed cheating that the platform switch hasn't changed.

4 / 10

Reviewed

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ACE Ninja Path

A free-to-play turn-based ninja RPG whose entire review sample, ten days after launch, is nine reviews and mostly negative — with a PvP-centred design that reviewers say can't currently find opponents to fight.

3.5 / 10

Reviewed

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Crazy Oddballs: Idle RPG

A googly-eyed hot dog and an avocado in a cape are stapled onto what is, underneath, an off-the-shelf gacha MMO engine — VIP passes, loot-box "Treasure Hunts" and all — and the comedy skin does nothing to soften a monetisation stack aggressive enough that its own review score is now under public dispute.

3.5 / 10

Reviewed

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The Left Behind

A post-apocalyptic survival game set in a hand-built Dutch landscape, sold as a finished product at full price, with no save function in single-player. Quit, crash or lose connection and the run is gone. Everything else wrong with it is downstream of decisions like that one.

3.5 / 10

Reviewed

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Colonies of The Remnant

A post-apocalyptic colony-survival shooter whose Early Access launch drew one of the most lopsided negative receptions this library has documented — and a same-day developer admission, unusually honest for how bad the reviews were, that quick fixes won't be enough.

3 / 10

Reviewed

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Conqueror's Blade: Three Kingdoms

Booming Tech's own developer FAQ promised this would not be a standalone game and would build on existing Conqueror's Blade characters. It shipped a week ago as a separate free Steam app with its own client, a gacha wall in front of core unit progression, and no siege matchmaking at launch — and 15% of roughly 1,950 Steam reviews are positive.

3 / 10

Reviewed

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Escape from Junglekov

A zombie survival game whose combat reviewers describe as broken since its February Early Access launch, marketed with an "MMO" tag despite no server list, and selling individual weapons as separate DLC priced the same as the entire base game.

3 / 10

Reviewed

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Monster Tamer

A generically titled creature-collector RPG whose own Steam DLC catalogue verifies a pay-to-win structure — pre-leveled Legendary monsters and permanent EXP boosters sold separately on top of a NZ$21.99 base price — reviewed on an almost nonexistent early audience whose own achievement data shows essentially no one progressing past the tutorial.

3 / 10

Reviewed

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Soul Scroll

A free, solo-developed fantasy survival and settlement-builder that its own store page admits is "an early test version currently intended only for selected players" — and its first reviewers, largely sympathetic to the idea, confirm that disclaimer is accurate rather than modest.

3 / 10

Reviewed

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