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Games released in 2026

481 games released in 2026 and reviewed here, best first.

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481 reviews

Capivara Clicker

A one-dollar, one-week-old clicker about tapping a capybara and buying Brazilian-themed upgrades — with a genuinely inventive twist where three-quarters of its 80 achievements exist purely to decorate your Steam profile, and a progression ladder with no visible prestige loop.

5 / 10

Reviewed

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Dig, Dig, Die

A budget co-op horror extraction game about looting a haunted graveyard from a flying pirate ship, filed under "Massively Multiplayer" on Steam despite capping every session at six friends with no public lobby browser — a genre tag its own launch-day reviewers are already pointing out doesn't hold up.

5 / 10

Reviewed

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Downfall MMORPG

A free-to-play sci-fi/fantasy MMORPG with a genuinely distinctive setting and an old-school gameplay feel some players are nostalgic for, undercut by a repetitive early loop, real technical rough edges, and a small team's patch cadence that visibly slowed through the middle of the year.

5 / 10

Reviewed

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Dwarf Delve

A mining extraction roguelite from a solo developer that launched broken enough to earn a "Mostly Negative" tag — softlocks, an unexplained tutorial, and rough performance — while simultaneously earning some of the most sympathetic, patient negative reviews this library has seen, because the developer has been visibly fighting to fix it in real time.

5 / 10

Reviewed

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Goldclicking

A NZ$1.43 pixel-art clicker about tapping a gold bar, buying pickaxes and mine carts across six palette-swapped regions, and running two short bonus minigames — checked a week after launch, with no prestige loop found anywhere in its own achievement list.

5 / 10

Reviewed

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Hell Let Loose: Vietnam

A genuinely ambitious 50v50 jungle-warfare expansion of the Hell Let Loose formula — tunnels, helicopters, patrol boats and 17 battlefield roles — undercut by a launch several reviewers call "extremely early access," a crossplay aim-assist complaint that dominates the negative reviews, and a NZ$61.99 price competing with cheaper, better-established Vietnam shooters.

5 / 10

Reviewed

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Rent Due

A first-person solo-dev landlord sim whose overwhelming launch complaint — that the core loop was mostly sleeping to skip time — was rewritten by the developer in two patches shipped the very same day this review was researched.

5 / 10

Reviewed

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That Time I Got Reincarnated as a Tyrant God

A NZ$6.39 mouse-driven incremental about melting waves of monsters and climbing a permanent upgrade tree. Its isekai title promises an RPG that isn't there, its most useful reviews are barely 90 minutes long, and a late-game visual effect has drawn a genuine photosensitivity warning with no in-game way to turn it off.

5 / 10

Reviewed

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Tidal Nexus Online

A free-to-play underwater submarine MMO explicitly chasing the nostalgia of 2000s browser PvP games like DarkOrbit and Deepolis, with genuine strategic clan warfare underneath — undercut on day one by a monetisation model reviewers describe, overwhelmingly and specifically, as pay-to-win.

5 / 10

Reviewed

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Vanguard: Idle Auto Battler

A cheap, small-studio idle auto battler with a workable persistent-upgrade loop, undercut by a very small early review sample that's split on whether the core auto-battle feature even works as advertised, plus a confirmed absence of cloud saves and a widely-reported thinness of content just two days after launch.

5 / 10

Reviewed

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Who Clicked My Bones?

A cheap, dark-comedy skeleton-army incremental with real charm in its premise and a six-review sample split almost exactly down the middle — including two reviews that make directly opposite, specific technical claims about the same systems.

5 / 10

Reviewed

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Airplane Flight Simulator : Combat Zone

A carrier-launched arcade combat flight sim from Ovilex Software, released the same day, at the same price, as a civilian sibling title built on what reads as the same engine — and checked here against the developer's own decade-long Steam catalog rather than a review corpus this game doesn't have yet.

4.5 / 10

Reviewed

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Cyber Farmer

A post-apocalyptic reskin of developer FreeMind's own hit Farmer's Life, swapping the horse and hand-sown fields for a legged robotic tractor and a seed-drone, and landing at a Mixed rating with its harshest reviews arriving in the week it left Early Access rather than the months before.

4.5 / 10

Reviewed

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Digimon UP

A mobile idle RPG that borrows Digimon's characters and pixel-art charm but not its raising-sim identity, then buries the loop under two premium currencies, four battle passes and ads gating almost every wait.

4.5 / 10

Reviewed

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Dungeon Infinite

A solo-developer debut sending a knight through a procedural, room-by-room dungeon toward Room 100, with a permanent meta-shop and run-only merchant cards layered on top. Six days into a year-long Early Access plan, with zero outside voices yet to confirm any of it.

4.5 / 10

Reviewed

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Fisher Idle

A NZ$2.69 boat-and-auction idle tycoon whose "Mixed" Steam rating is mostly a fossil record of its 17-month Early Access run — and whose core complaint, that the whole game empties out inside two hours with nothing built to replace it, still checks out against the game's own achievement data today.

4.5 / 10

Reviewed

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Idle Cats Dungeon

A free desktop-corner idle game whose entire pitch is progress that keeps running "alongside your daily tasks" — undercut by a cluster of matching player reports that it stops ticking the moment its window isn't the one on top.

4.5 / 10

Reviewed

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Legend of YMIR

A Norse-mythology MMORPG with genuinely impressive Unreal Engine 5 production values, undercut by a blockchain-token economy that turns nearly every meaningful upgrade into a real-money or crypto-market transaction.

4.5 / 10

Reviewed

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Once a Pawn a King

A genuinely inventive chess-piece roguelike that built real goodwill through a year of Early Access, then left it on 25 June 2026 in a state reviewers overwhelmingly describe as a regression — after a publisher change and, according to a Steam review quoting the developers' own Discord post, the original team losing their jobs weeks before launch.

4.5 / 10

Reviewed

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