Key art for Hell Let Loose: Vietnam

Game review

Hell Let Loose: Vietnam

5 / 10

Developer
Expression Games
Publisher
Team17
Released
13 August 2026
Platforms
Windows
Genre
Tactical Military Shooter
Monetisation
One-time purchase; a separately priced Deluxe Edition is also available at launch
Players
50 vs 50 online PvP, cross-platform with console

The short version

Hell Let Loose: Vietnam is not a cash-in reskin — it genuinely expands the base game's chain-of-command formula with helicopters, patrol boats, NVA tunnel networks and 17 distinct battlefield roles spread across six large, real-location-inspired maps. When it works, the 50 vs 50 scale and teamwork-first design are exactly what fans of the original came for.

The launch, though, is rough in ways that go beyond typical day-one jitters. Memory leaks, tutorial crashes and missing FSR support have players calling it "incredibly unfinished," the single most-upvoted negative review describes console aim-assist snapping through foliage onto crossplay opponents, and many servers gate access behind VIP slots without showing how many are actually free. At NZ$61.99 — NZ$94.99 for the Deluxe Edition — against cheaper, longer-running Vietnam shooters, this is a big ask for a launch this unsettled.

Biggest strengths

  • Genuinely ambitious 50v50 scale with 17 distinct roles across infantry, armour, recon, mortar and helicopter units
  • NVA tunnel networks and US helicopter support bring real asymmetry between the two playable factions
  • Six large maps inspired by real-world locations give the mode room to breathe at launch

Biggest weaknesses

  • Memory leaks, tutorial crashes and missing FSR support have players calling the launch "incredibly unfinished"
  • The single most-upvoted negative review reports console aim-assist snapping onto crossplay PC opponents through foliage
  • Many servers are gated behind VIP slots without showing how many spots are actually free, making it hard to simply join

Who it's for: Existing Hell Let Loose players who want more of its large-scale, teamwork-driven combat in a new setting, and are willing to ride out a rocky first few weeks. Less appealing right now for anyone comparing options in the crowded Vietnam-War-shooter space, or anyone sensitive to crossplay balance and server-access friction.

Our recommendation: Worth watching rather than buying at full price on day one — the scale and role variety are real, but performance, crossplay balance and server access all need patching before the NZ$61.99 asking price is easy to justify against the competition.

5 / 10

Hell Let Loose earned its reputation as one of the more serious large-scale tactical shooters on PC by making 50-a-side battles feel like they were run by an actual chain of command rather than a free-for-all with a scoreboard. Hell Let Loose: Vietnam takes that formula somewhere genuinely new — thick jungle, river networks, tunnel warfare, helicopters — and on paper it's a real expansion of what the original built rather than a coat of green paint over the same maps. The problem is what players actually found waiting for them on release day: a launch several reviewers describe, not entirely unfairly, as still feeling like Early Access.

A real expansion of the formula, not a reskin

Vietnam adds mechanics the base game never had. The North Vietnamese Army can dig and hold tunnel networks to stage ambushes and reinforce positions out of sight, while the US Armed Forces field fully operational helicopters for fire support and supply runs — an asymmetry between the two factions that goes well beyond reskinned weapon models. Both sides can also fight along Vietnam's river network in armed patrol boats, and the role list has grown to seventeen distinct positions across six battlefield units: infantry (squad leader, rifleman, grenadier, engineer, medic, specialist, machine gunner), recon (spotter, sniper), armour (tank commander, crewman), helicopter crew (US only), and mortar squad (observer, support, gunner). Six large maps, each built around a real-world location, ship at launch rather than the two or three a smaller-scope release might have shipped with. On scope alone, this is a genuine sequel, not a map pack.

When a match is running well, the teamwork-first design that made the original stand out carries over intact — squads coordinating pushes, commanders calling in support, the tug-of-war structure of Warfare mode rewarding sustained cooperation over individual kills. That core loop is still the best reason to play a Hell Let Loose game, and Vietnam's setting gives it a genuinely different feel from the World War II original.

A launch several reviewers call "extremely early access"

The trouble starts almost immediately. One of the most detailed negative reviews lays out a launch sequence bluntly: start the game, hit a memory leak, run diagnostics, get nothing back, relaunch, sit through the tutorial, join a match, find no voice comms, then have the host terminate the session after fifteen minutes. Others report the game crashing during the tutorial outright, with crashes worsening after updating graphics drivers. A recurring, specific technical complaint is the absence of FSR support at launch — on a PC release where the minimum spec already assumes "1080p/60fps TSR 71%/DLSS Ultra Performance" just to hit a baseline framerate, missing an entire major upscaling technology is a real gap, not a nitpick. One 504-vote review puts it plainly: "it'll be fun after updates. But right now it feels more like an extremely early access game... after the years of work in Hell Let Loose, wouldn't there be a better release for this game?"

Crossplay's aim-assist problem

The single most-upvoted negative review — 867 votes at time of writing, the loudest voice in the entire launch corpus — is about one specific balance issue: console aim-assist reportedly snapping onto PC opponents through grass and foliage in a genre where staying hidden is often the entire point of an engagement. It's exactly the kind of complaint that poisons a tactical shooter's credibility fast, because Hell Let Loose's whole identity rests on tension and positioning rather than twitch reflexes, and a report of assisted aim cutting through the game's core stealth mechanic cuts at that identity directly. Whether or not the underlying tuning turns out to be as severe as described, it is clearly the complaint players are rallying around hardest right now.

Getting into a match at all

A second recurring complaint is more mundane and just as disruptive: many servers now require VIP status to join, and don't display how many VIP slots are actually reserved versus how many are genuinely open — so players report repeatedly trying to join servers that look available and finding them effectively locked. For a game whose whole appeal is coordinated 50v50 combat, friction at the front door of actually getting into a match undercuts the pitch before a single round starts.

Price against the competition

At NZ$61.99 for the Standard Edition, with a NZ$94.99 Deluxe Edition sitting above it, Hell Let Loose: Vietnam is priced like a full premium release. Several reviewers argue the genre already has cheaper, more polished options in the same setting — pointing specifically at Rising Storm 2: Vietnam, a years-old release one reviewer says "is somehow still wearing this game like a customised tailored suit," and at Arma Reforger's community-built Vietnam servers as a free alternative doing similar things. Neither comparison is unfair on its face — both are established, working products — and it means Vietnam's asking price is landing at the exact moment its own technical condition is weakest, which is the worst possible timing for a value argument.

Final verdict

There's a genuinely bigger, more ambitious game inside Hell Let Loose: Vietnam than "Hell Let Loose but green now" — tunnel warfare, helicopters, patrol boats and seventeen roles across six large maps are real additions, and the teamwork-first combat that built the original's reputation is still there when a match actually runs cleanly. But a launch this technically rocky, a crossplay balance complaint this loud, server access this frustrating, and a NZ$61.99 price landing right on top of all of it add up to a release that needed more time. Existing fans with patience for a bumpy first few weeks will likely find the core worth sticking around for. Everyone else should wait for the patches — and the price — to catch up to the ambition.

Pros and cons

Pros

  • Genuinely ambitious 50v50 scale with 17 distinct roles across infantry, armour, recon, mortar and helicopter units
  • NVA tunnel networks and US helicopter support bring real asymmetry between the two playable factions
  • Six large maps inspired by real-world locations give the mode room to breathe at launch
  • The chain-of-command teamwork Hell Let Loose is known for carries over intact when servers behave
  • Vietnam's jungle and river settings look striking, even in reviews that are otherwise critical

Cons

  • Memory leaks, tutorial crashes and missing FSR support have players calling the launch "incredibly unfinished"
  • The single most-upvoted negative review reports console aim-assist snapping onto crossplay PC opponents through foliage
  • Many servers are gated behind VIP slots without showing how many spots are actually free, making it hard to simply join
  • NZ$61.99 (NZ$94.99 Deluxe) is a steep price for a launch multiple reviewers compare unfavourably to Rising Storm 2: Vietnam
  • Minimum spec assumes aggressive upscaling just to reach 1080p60, and several players report undershooting that anyway

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 6.5 / 10
  • Performance 3.5 / 10
  • Value 4.5 / 10
  • Originality 5.5 / 10
  • Multiplayer 5.5 / 10