Game review
Who Clicked My Bones?
5 / 10
- Developer
- Hanzly Studio
- Publisher
- Hanzly Studio
- Released
- 16 July 2026
- Platforms
- Windows
- Genre
- Incremental
- Monetisation
- One-time purchase, no in-game store, no IAP, no ads
- Players
- None; fully single-player
The short version
Who Clicked My Bones? commits fully to a funny premise — raise a skeleton army, sacrifice them by the hundred to summon the Lich King, and repeat with the wry running joke that they're already dead, so they probably don't mind. The store page promises roughly four hours of that loop for just over three dollars, and the humour in its own description carries through into the game itself, by every account in its small review sample.
What the reviews can't agree on is whether the systems underneath the joke hold up. Two reviews, written nine days apart, make close to mirror-image claims about the exact same things — whether the skill tree offers meaningful choices, whether small skeletons stay useful at scale, and whether the game runs smoothly left in the background. One says all three work well. The other says none of them do. This review can't settle which account matches your future experience, only report that the dispute exists and is unusually specific.
Biggest strengths
- A genuinely funny, well-carried dark-comedy premise — sacrificing your own skeleton army, repeatedly, with the game fully in on the joke that they don't seem to mind
- Achievement data shows a healthy completion curve for a short game — nearly 59% of players reach the Lich King ending, a strong figure for a title this size
- Extremely cheap, and even its harshest reviewers concede it's a reasonable trade at its price
Biggest weaknesses
- The review sample is small and split almost evenly, with negative reviews currently outnumbering positive ones
- One detailed review describes the game becoming "laggy and unplayable" after being left running, including a crash — directly contradicted by another review reporting flawless performance over the same kind of background session
- The same pair of reviews directly disagrees on whether the skill tree offers meaningful choices and whether small skeletons stay useful as the game scales, without a clear way to tell which account is more representative
Who it's for: Fans of short, cheap, joke-forward incrementals who don't mind a real chance of hitting performance issues, and who are buying for the premise more than a promise of deep systems.
Our recommendation: At its price, the risk is genuinely low — but the review sample includes a specific, detailed performance complaint serious enough to note before buying, alongside an equally specific rebuttal saying the opposite. Weigh both before deciding.
5 / 10
The premise carries most of the appeal here, and it's a genuinely good one: raise a skeleton army, throw them at raids to earn Souls of the Dead, and use those souls to summon the Lich King — all while the game keeps reminding you, with a straight face, that skeletons who are already dead probably don't mind being sacrificed for the cause. Who Clicked My Bones? is short by design, with the store page stating around four hours to see it through, and everyone in its small review sample agrees the tone lands. Where they stop agreeing is almost everything else.
Spawn, sacrifice, upgrade, repeat
The loop is straightforward: populate your skeleton army, sacrifice portions of it on raids for currency, spend that currency upgrading the army to be worth sacrificing at a larger scale, and work toward unlocking more than ten skeleton types along the way. It's a familiar incremental shape — grow a resource, spend it to grow faster — dressed in a dark-comedy skin distinctive enough to stand out from the genre's usual fantasy or sci-fi wallpaper. Achievement names alone give a sense of the escalation on offer: first_scout, first_acolyte, first_warrior, first_mage, first_deathknight, working up toward first_lichking and a full-completion max_special_skeleton achievement.
Global completion data suggests this structure holds together for most buyers who stick with it: 58.9% of players reach the Lich King ending, and even the toughest late-game achievement sits at 38.8% — a strong curve for a game this size, and one that argues against the idea that players are broadly bouncing off early.
Two reviews, one game, opposite conclusions
The most interesting thing about Who Clicked My Bones? right now isn't in the game itself — it's in how starkly two of its six reviews disagree about the same specific claims. One, posted 19 July, argues there are "no meaningful choices in the skill tree," that small skeletons "become useless very quickly due to raid size," and describes the game dropping to a crawl and eventually crashing after being left running for an hour in the background. Another review, dated the same day, makes the mirror-image case point for point: the skill tree offers "highly meaningful choices at every step," small skeletons "remain useful throughout an entire run regardless of raid size," and the game ran "perfectly smooth without a single frame drop" over a comparable background session, never crashing.
Both reviews are detailed and specific rather than vague, which makes the disagreement harder to wave away as one player simply being wrong. It's possible different hardware, settings, or save states produced genuinely different experiences; it's also possible one account is more representative than the other. This review has no way to determine which, and reports the dispute directly rather than picking a side. What can be said is that a specific, detailed performance complaint exists in a sample this small, and it deserves to be weighed by anyone considering the purchase — alongside the equally specific claim that no such problem exists at all.
A separate complaint, unconnected to the performance dispute, comes from a reviewer who says the game offers "no interesting choices or paradigm shifts" and that reaching 100% completion took "a fart's width over an hour" rather than the roughly four hours the store page describes. Taken alongside the achievement data, this looks less like an outlier and more like a real range in how quickly different players burn through the available content.
Final verdict
Who Clicked My Bones? has a joke worth buying into — a skeleton army that genuinely doesn't seem to mind being repeatedly sacrificed for your ambitions — and at just over three dollars, even its critics generally agree the price is fair for what's there. What keeps this score modest is a review sample that's small, currently majority-negative, and includes a specific, unresolved dispute about whether the game runs well and whether its central skill tree actually matters. Buy it for the premise and the low price, not for a confident promise about how deep or how stable the systems underneath it will turn out to be on your machine.
Players looking for a much longer, more stable version of "keep raising an army and getting stronger" may also want to look at Wanderer.
Pros and cons
Pros
- A genuinely funny, well-carried dark-comedy premise — sacrificing your own skeleton army, repeatedly, with the game fully in on the joke that they don't seem to mind
- Achievement data shows a healthy completion curve for a short game — nearly 59% of players reach the Lich King ending, a strong figure for a title this size
- Extremely cheap, and even its harshest reviewers concede it's a reasonable trade at its price
- Ten-plus skeleton types and a system built around escalating sacrifice give the loop more shape than a single-resource clicker
Cons
- The review sample is small and split almost evenly, with negative reviews currently outnumbering positive ones
- One detailed review describes the game becoming "laggy and unplayable" after being left running, including a crash — directly contradicted by another review reporting flawless performance over the same kind of background session
- The same pair of reviews directly disagrees on whether the skill tree offers meaningful choices and whether small skeletons stay useful as the game scales, without a clear way to tell which account is more representative
- At least one reviewer reports finishing and 100%-completing the game in about an hour, well under the roughly four hours stated on the store page
- A "no interesting choices or paradigm shifts" complaint appears independently of the performance dispute, suggesting some players find the core loop thinner regardless of how it runs on their machine