Key art for Supermarket Simulator: Idle Tycoon Clicker

Game review

Supermarket Simulator: Idle Tycoon Clicker

4.5 / 10

Developer
ArPeaKK Games
Publisher
ArPeaKK Games
Released
23 July 2026
Platforms
Windows
Genre
Idle Tycoon Clicker
Monetisation
One-time purchase
Players
Single-player

The short version

Supermarket Simulator: Idle Tycoon Clicker is not the popular Supermarket Simulator — it's an unrelated, much smaller click-and-expand tycoon from a different, much smaller studio that happens to share the name. Worth knowing up front, because at NZ$1.59 it's easy to add to a cart by mistake while actually looking for the bigger game.

Judged on its own terms, the handful of people who've reviewed it like the core idea: click the register, place shelves, watch customers arrive, expand. But the most detailed review in a very small sample lists a genuinely serious problem — a bug that reportedly blocks progress past level 85 of a 100-level cap, locking the last items behind something players can't currently clear without cheating — alongside two achievements referencing items that don't exist yet, a UI that reportedly defaults to Turkish regardless of Windows language, and a build that still carries Unity's unrenamed default company ID.

Biggest strengths

  • The core click-the-register-then-expand loop genuinely hooks the reviewers who've tried it
  • Small personality touches, like a cat wandering the store, give the supermarket some charm
  • Achievements and audio localisation into 25+ languages show real effort beyond the bare minimum

Biggest weaknesses

  • A reported bug blocks progress past level 85 of a 100-level cap, locking out the last unlockable items without cheating
  • Two achievements reportedly reference items that don't currently exist in the game
  • The build reportedly still carries Unity's default "DefaultCompany" identifier and can default to Turkish UI regardless of Windows language settings

Who it's for: Idle-clicker fans who want a low-stakes couple of hours for pocket change, and are comfortable buying from a very small, largely unreviewed studio. Not for anyone looking for the well-known Supermarket Simulator, and not for anyone who wants to reach a game's full content without hitting a known progression bug.

Our recommendation: At NZ$1.59 the downside is small, but go in knowing this is a rough, tiny-audience release with a reported bug blocking its last levels — and double-check you're not confusing it with the much bigger, unrelated Supermarket Simulator before you buy.

4.5 / 10

Type "Supermarket Simulator" into Steam search and this is not the game most people are looking for. That's the popular management sim from Nokta Games, reviewed separately on Wanderer at 7/10. This is a different, unrelated NZ$1.59 click-and-expand tycoon from a small studio called ArPeaKK Games, sharing a genre-descriptive title rather than any actual connection to the bigger game. It's worth stating plainly before anything else, because the name similarity is the single easiest way to end up with the wrong purchase in your library.

Clicking a cash register into an empire

Set that aside and the pitch underneath is a familiar, comfortable one: start with a tiny store, tap the cash register to bring in money, spend it on shelves and decorations, and watch customers arrive to generate cash and XP toward the next level. The handful of reviewers who've weighed in respond to it warmly — one describes "a cat walking around the store, which makes the supermarket feel more alive," another calls it flatly "addictive," and a third sums it up as "simple, fun, and relaxing, perfect time killer for idle game fans." For a genre built on whether the core loop itself feels satisfying to return to, that's a reasonable early read, for as far as it goes.

A bug that reportedly blocks the last fifteen levels

The problem is how far it goes. The single most detailed review in the small sample lays out a specific, credible list of issues rather than a vague complaint, and the most serious one is a progression blocker: the last unlockable items are gated behind level 100, but a bug is reported to prevent players getting past level 85 without cheating. That lines up with Steam's own achievement data — the achievement for reaching market level 100 sits at roughly 4% of the tracked population, against 54% for level 5 and 31% for level 10, a steep enough drop-off across such a small sample that it's consistent with a real wall rather than ordinary attrition. The same review reports two achievements referencing decoration items that don't currently exist in the game at all, meaning full completion may not currently be possible even for a determined player.

Rough edges everywhere else

Beyond the progression bug, the same review lists a string of smaller but telling issues: a UI that reportedly defaults to Turkish regardless of the system's Windows language setting, unremovable background music described as "unimspiring," customer character models that "look like random assets from the unity store," and — the detail that says the most about how far this build has been polished — the game apparently still carries Unity's unrenamed default project identifier, "DefaultCompany," rather than the studio's own name. There's also no confirmation prompt before overwriting an existing save file, which means an accidental click on "Play" instead of "Continue" can cost real progress with no warning. None of these are unusual problems for a very small studio's early release, but taken together they paint a picture of a game that shipped before it was fully finished.

Final verdict

There's a real, likeable idea at the centre of Supermarket Simulator: Idle Tycoon Clicker — tap, place, expand, repeat — and the small handful of people who've reviewed it clearly enjoyed the time they spent with it. But a reported bug blocking the last fifteen levels of its own progression system, achievements tied to content that doesn't exist yet, a language default that ignores the player's own settings, and a save system with no guard rail against accidental overwrites all add up to a release that needed more time in the oven. At NZ$1.59 the financial risk is genuinely tiny — just make sure you know which "Supermarket Simulator" you're actually buying before you do.

Pros and cons

Pros

  • The core click-the-register-then-expand loop genuinely hooks the reviewers who've tried it
  • Small personality touches, like a cat wandering the store, give the supermarket some charm
  • Achievements and audio localisation into 25+ languages show real effort beyond the bare minimum
  • Simple shelf-placement and customer-flow systems that need no tutorial to understand
  • Dirt cheap at NZ$1.59, which makes even a rough couple of hours easy to justify

Cons

  • A reported bug blocks progress past level 85 of a 100-level cap, locking out the last unlockable items without cheating
  • Two achievements reportedly reference items that don't currently exist in the game
  • The build reportedly still carries Unity's default "DefaultCompany" identifier and can default to Turkish UI regardless of Windows language settings
  • No confirmation prompt before overwriting an existing save, risking real progress loss from a misclick
  • The title borrows unmistakably from the unrelated, much bigger Supermarket Simulator — easy to buy by mistake

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Progression 3.5 / 10
  • Performance 4 / 10
  • Value 5.5 / 10
  • Originality 3.5 / 10