Game review
Escape from Junglekov
3 / 10
- Developer
- thinfat
- Publisher
- thinfat
- Released
- 27 February 2026
- Platforms
- Windows
- Genre
- Survival
- Monetisation
- One-time purchase, plus six separate weapon DLC listings priced individually at roughly the same cost as the base game itself
- Players
- PvP and co-op, listed under an "MMO" category despite reviewer reports of no visible server list
The short version
Escape from Junglekov is an isometric survival game about scavenging limited resources to survive a zombie-infested map, entering Early Access on 27 February 2026. Reading its complete 18-review sample turns up a specific, persistent problem rather than scattered launch jitters: reviewers across five months and multiple languages describe the same broken melee and ranged aiming system, where a character attacks in whatever direction they're already facing rather than where the player points, making combat functionally unplayable for some.
Two things independently verified for this review sharpen that picture. First, the store listing carries an "MMO" category tag, yet reviewers report no visible server list to actually join one. Second, and more strikingly, the game sells six individual weapons as separate paid DLC — a FireAxe, a Hammer, a Rifle, and others — each priced at NZ$24.99, identical to the base game's own price. One reviewer's most-upvoted complaint alleges the whole game is an unmodified Unreal Engine marketplace asset template published as-is; this review couldn't independently confirm that specific claim, but the game's generic, boilerplate feature list reads consistently with it.
Biggest strengths
- The feature list on paper covers real survival-genre ground — building, crafting, farming, fishing, mining, a faction and NPC system — even if this review's research couldn't confirm how much of it functions as described
- A small number of reviewers describe genuine potential in the core concept, with one specific review calling it "a really solid concept" worth revisiting if the combat gets fixed
- The base price, taken alone and without the DLC list, is in line with other Early Access survival titles
Biggest weaknesses
- Reviewers across five months and at least six languages describe the same specific, persistent bug: melee and ranged attacks fire in whatever direction the character already faces rather than where the player aims, making combat unreliable to unplayable depending on the reviewer
- This review independently confirmed six individual weapons are sold as separate paid DLC, each priced at NZ$24.99 — the same as the entire base game — which one reviewer specifically calls a "cheap scam" for gating what they consider basic crafting content
- The store listing carries an "MMO" category despite reviewer reports that no server list exists to actually find or join a match, a specific gap between advertised and delivered functionality
Who it's for: Nobody currently, on the evidence available. Survival-game completionists specifically curious about a cautionary example, perhaps, but this isn't a recommendation for anyone looking for a functional zombie survival game right now.
Our recommendation: Avoid for now. A broken core combat system persisting across five months of Early Access with no visible developer communication, combined with per-weapon DLC priced at full game cost, is not a combination worth taking a chance on.
3 / 10
Introduction
Escape from Junglekov entered Early Access on 27 February 2026, promising an isometric survival experience built around scavenging, crafting and fending off a zombie-infested landscape. Steam's own appdetails record a later update date of 25 July 2026, but this review treats the February date as the honest starting point, having confirmed it directly on the store page's Early Access Release Date field — the same pattern this library has flagged before on other titles where a visible recent date obscures a much longer history. Five and a half months later, the game's complete review sample — eighteen reviews across seven languages, all read for this piece — tells a consistent, troubling story.
A combat problem that never got fixed
The single most repeated complaint in this sample is mechanical and specific: characters attack in whatever direction they're already facing, rather than the direction the player aims. "Could aim mouse towards enemy and the swing would be 180 in the opposite direction," reads the most-upvoted review, dated within days of the February launch. A separate, more detailed review from the same week goes further: "The main issue is that combat is extremely broken, which makes the game unplayable. There is no way to target an enemy." What makes this worth taking seriously rather than dismissing as one bad first impression is how consistently it recurs — a Korean-language review describes the same aiming problem months later, a Turkish reviewer summarises it as being unable to "fire even at what you're aiming at," and reviews posted as late as this review's own research window still reference the same fundamental issue. A bug this specific, reported this consistently, across this many languages, over this many months, reads as a core, unaddressed system failure rather than an edge case.
Two claims this review verified independently
Rather than simply repeating what reviewers allege, this review checked two of the more striking claims directly against the store listing itself.
First: multiple reviewers describe the game as marketed with MMO features it doesn't deliver. "It is saying mmo but it is not. there is not even server list," wrote one. Checking the store page directly confirms the game does carry an "MMO" category tag alongside its PvP and co-op listings — so the complaint isn't a misunderstanding of genre labelling, it's a specific, checkable gap between what the category tag promises and what reviewers report actually being able to access.
Second, and more strikingly: one reviewer describes being asked to "buy essential dlc $15 each for basic craft" and calls it a "cheap scam." Checking the current DLC listing directly turned up something more extreme than that quote alone suggests — six separate weapons, including a FireAxe, a Hammer and a Rifle, are each sold as standalone paid DLC, and each is currently priced at NZ$24.99, identical to the base game's own asking price. Buying the base game plus even one of these weapon DLC listings effectively doubles the cost of admission for a single item that, in most survival games, would simply be found or crafted during play.
An allegation this review couldn't confirm, and says so
The most serious individual claim in this sample is one this review is deliberately not asserting as fact. "They published an asset called 'Easy TopDown Template V2.1 | Survival Action Shooter Top Down RPG'—found on Unreal Engine's Fab marketplace—as a game, exactly as it is," reads one review, naming a specific product on a specific storefront. This review searched for independent confirmation of that exact claim and could not verify it directly. What can be reported plainly is a related, softer observation: the store page's own feature list reads as unusually generic and boilerplate — "Combat & Damage: Melee & ranged combat, projectiles, traps, explosives, damage zones" — the kind of bullet-point phrasing that reads more like a stock asset description than marketing copy written about a specific game. That's consistent with the allegation without confirming it, and this review is reporting it at exactly that level of certainty: a claim made by a reviewer, a stylistic detail that doesn't contradict it, and nothing more definitive than that.
Final Verdict
Escape from Junglekov presents a real problem for anyone considering it: a core combat system reviewers say has been broken since its February Early Access launch and remains broken five months later, no visible developer communication or patch notes in that entire window, an "MMO" label the store itself carries without the server infrastructure reviewers say it needs, and a DLC structure that prices individual weapons at the same cost as the whole game. Any one of these might be survivable on its own for an Early Access title still finding its feet. Together, and given how long they've persisted without apparent action, they add up to a release this review can't recommend in its current state. If the combat gets fixed and the DLC pricing gets rationalised, there may be a foundation worth revisiting — but that's a bet on a future the game's own history over these past five months doesn't currently support.
Pros and cons
Pros
- The feature list on paper covers real survival-genre ground — building, crafting, farming, fishing, mining, a faction and NPC system — even if this review's research couldn't confirm how much of it functions as described
- A small number of reviewers describe genuine potential in the core concept, with one specific review calling it "a really solid concept" worth revisiting if the combat gets fixed
- The base price, taken alone and without the DLC list, is in line with other Early Access survival titles
Cons
- Reviewers across five months and at least six languages describe the same specific, persistent bug: melee and ranged attacks fire in whatever direction the character already faces rather than where the player aims, making combat unreliable to unplayable depending on the reviewer
- This review independently confirmed six individual weapons are sold as separate paid DLC, each priced at NZ$24.99 — the same as the entire base game — which one reviewer specifically calls a "cheap scam" for gating what they consider basic crafting content
- The store listing carries an "MMO" category despite reviewer reports that no server list exists to actually find or join a match, a specific gap between advertised and delivered functionality
- No news posts or patch notes have been published on the game's Steam page at any point since its February Early Access launch, a striking silence for a five-month-old Early Access title with a broken core system
- One detailed, widely-upvoted reviewer alleges the game is an unmodified Unreal Engine marketplace template republished as-is; this review could not independently verify that specific claim, though the generic, boilerplate wording of the store page's own feature list is consistent with it