Game review
Colonies of The Remnant
3 / 10
- Developer
- Cat Soul Studios
- Publisher
- Cat Soul Studios
- Released
- 17 July 2026
- Platforms
- Windows
- Genre
- Survival Shooter
- Monetisation
- One-time purchase, no in-game store, no DLC
- Players
- Single-player only
The short version
Colonies of The Remnant asks players to build and lead a colony of survivors in a zombie-ridden open world, fighting rival camps and the undead in first- or third-person combat. It entered Early Access 17 July 2026, and its reception is among the most lopsided this library has documented all year: Very Negative, with 67 of 72 reviews thumbs-down.
This review's sample — the 16 most-helpful English reviews, in a corpus spread evenly enough across sixteen languages that no single one dominates — describes a launch build with severe, wide-ranging problems: broken cameras, crashes within minutes, unclear or non-functional controls, and a UI multiple reviewers call barely usable. What separates this from an ordinary bad launch is the developer's own response. On the same day the backlash began, Cat Soul Studios posted a direct, unusually humble acknowledgement that the game "has not met the expectations of many players," and nine days later followed up with an admission that quick fixes wouldn't be enough — that core systems need to be rebuilt from the ground up.
Biggest strengths
- The core concept — leading a colony under constant zombie and rival-faction pressure, assigning roles, managing survivor psychology alongside hunger and sleep — is a reasonable, ambitious foundation that at least one reviewer specifically credited as promising on paper
- The developer responded to the backlash the same day it began with a direct, specific acknowledgement of the game's problems rather than silence or deflection
- A follow-up update nine days later went further than typical damage control, explicitly stating that some core systems "need to be rethought from the ground up" rather than promising a quick patch would resolve things
Biggest weaknesses
- The overwhelming majority of this review's sample describes the game as barely functional at launch: camera behaviour reviewers call broken and disorienting, crashes within the first fifteen to thirty minutes, and controls that multiple independent reviewers say simply don't work as intended
- Playtimes across almost the entire negative sample are extremely short — most under an hour, several under fifteen minutes — consistent with reviewers bouncing off severe, immediate problems rather than losing interest gradually
- Multiple reviewers independently compare the release to an unfinished student project or a game built in a matter of weeks, a specific and repeated characterisation rather than one outlier's harsh opinion
Who it's for: Nobody, in the game's current state. Readers specifically curious about a rare, well-documented case of a very bad Early Access launch paired with an unusually candid developer response might find the situation worth following.
Our recommendation: Do not buy this yet. If the developer follows through on the rebuild promised in its post-launch update, this may become a different game worth revisiting in several months — but that is a bet on the future, not a description of what's playable today.
3 / 10
Introduction
Colonies of The Remnant pitches a familiar but genuinely ambitious combination: lead a colony of survivors through a zombie-ravaged open world, assign roles, manage hunger and psychological state, and fight both the undead and rival camps in first- or third-person combat. It entered Early Access 17 July 2026 from Cat Soul Studios, and the reception in the weeks since is among the most one-sided this library has recorded — 67 of 72 total reviews negative, a 6.9% score that lands firmly in "Very Negative" territory. This review reads the sixteen most-helpful English reviews out of a corpus spread genuinely evenly across sixteen languages, with English the single largest group rather than a minority slice of a foreign-dominated sample.
What launch day actually looked like
The negative reviews in this sample aren't vague or contradictory — they converge, independently and repeatedly, on specific technical failures. "The UI is absolutely terrible and glitches," wrote the sample's most-upvoted reviewer, 65 votes, who couldn't play past thirty minutes and compared the release to "a student mobile game that's released on Steam." Another described a core camera problem directly: "the third-person zooms in and out uncontrollably when moving and movement overall is just really poor for a game made in 2026." Crashes recur across the sample too — one reviewer's car got stuck and the game crashed within fifteen minutes, and a separate review reports the game simply not explaining basic interactions: "Told to build something but how? So [there's an] intro into that and the control section is [unclear]." Playtimes across nearly this entire sample sit under an hour, and several are under fifteen minutes — the signature of players bouncing off severe, immediate problems rather than losing interest gradually over a longer session. One reviewer's own summary, written with evident disappointment rather than glee, captures the pattern: "Colonies of The Remnant feels like someone had a bunch of random ideas, threw them together, forgot to make half of them work, and then decided, 'Yeah, this is ready for release.'"
One reviewer alleged the game felt like "AI slop" without further detail. This review checked that specifically against the store's own AI Generated Content Disclosure, which states plainly that AI-assisted tools were used "to generate a small portion of in-game visual and audio assets," limited to certain images and sounds, and stating this "does not affect gameplay or player experience." That's a specific, verifiable claim rather than an evasive one, and it directly narrows the unverified allegation to something checkable — whatever is driving the game's problems, the developer's own account doesn't describe wholesale AI generation of the game itself.
An unusually direct response
What makes this launch worth documenting in more than the ordinary "bad Early Access" terms is how the developer responded. On 17 July — the same day the backlash began — Cat Soul Studios posted a direct statement rather than staying quiet: "I understand that the game in its current state has not met the expectations of many players... Rather than addressing these issues only through minor fixes, I have started re-evaluating the systems that require more substantial improvements." That's already a more candid opening move than many studios manage on day one of a rough launch. Nine days later, a follow-up went further than typical reassurance, admitting explicitly that the initial diagnosis had been too optimistic: "we realized that simply fixing bugs wouldn't be enough. Some of the game's core systems need to be rethought from the ground up... Some systems will receive significant improvements while others are being rebuilt entirely from scratch." Framing an update as "A New Philosophy" rather than a patch is a meaningfully different posture from downplaying the scale of what's broken, and it's worth crediting on its own terms — while being clear that, as of this review, that rebuild remains in progress with no confirmed delivery date.
Final Verdict
Colonies of The Remnant is, on the overwhelming weight of its own review corpus, not currently a game worth buying — the technical and design problems described are severe, consistent across independent reviewers in multiple languages, and specific enough to trust as an accurate picture of the launch build rather than pile-on negativity. What keeps this from being a simple write-off is a developer response that's genuinely more honest than the industry norm: acknowledging the depth of the problems immediately, and following through with a stated commitment to rebuild rather than patch around them. That's a meaningfully better starting position for eventual improvement than silence would be, but it's a promise about the future, not a description of what's playable now. Wait, and watch whether "A New Philosophy" actually delivers before spending money here.
Pros and cons
Pros
- The core concept — leading a colony under constant zombie and rival-faction pressure, assigning roles, managing survivor psychology alongside hunger and sleep — is a reasonable, ambitious foundation that at least one reviewer specifically credited as promising on paper
- The developer responded to the backlash the same day it began with a direct, specific acknowledgement of the game's problems rather than silence or deflection
- A follow-up update nine days later went further than typical damage control, explicitly stating that some core systems "need to be rethought from the ground up" rather than promising a quick patch would resolve things
- The store's own AI Generated Content Disclosure states any AI-assisted content is limited to a small portion of visual and audio assets and "does not affect gameplay or player experience," directly addressing one reviewer's unverified "AI slop" allegation with a specific, checkable claim
Cons
- The overwhelming majority of this review's sample describes the game as barely functional at launch: camera behaviour reviewers call broken and disorienting, crashes within the first fifteen to thirty minutes, and controls that multiple independent reviewers say simply don't work as intended
- Playtimes across almost the entire negative sample are extremely short — most under an hour, several under fifteen minutes — consistent with reviewers bouncing off severe, immediate problems rather than losing interest gradually
- Multiple reviewers independently compare the release to an unfinished student project or a game built in a matter of weeks, a specific and repeated characterisation rather than one outlier's harsh opinion
- At NZ$21.99, reviewers consistently argue the price doesn't match the current state of the game, regardless of how the underlying concept might eventually turn out
- As of this review, the developer's own most recent major update states the promised rebuild is still in progress with no firm delivery date, meaning the specific problems described above may persist for some time yet
Screenshots
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Colonies of The RemnantImage: Cat Soul Studios via Steam -
Colonies of The RemnantImage: Cat Soul Studios via Steam -
Colonies of The RemnantImage: Cat Soul Studios via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial