Browse by year

Games released in 2020

178 games released in 2020 and reviewed here, best first.

Browse the reviews

178 reviews

The Suicide of Rachel Foster

A moody Montana walking-sim mystery with strong voice acting and a gorgeous hotel setting, undone for a large share of its own audience by how it frames the relationship at the center of its plot — a dispute serious and widespread enough to be the review's central finding, not a footnote.

5.5 / 10

Reviewed

Read review of The Suicide of Rachel Foster

Torchlight III

The Torchlight series' return from a scrapped free-to-play MMO experiment landed as a slimmer, shallower action RPG than its beloved predecessor — and six years on, its Mixed Steam rating hasn't moved an inch, even as the studio that made it no longer exists.

5.5 / 10

Reviewed

Read review of Torchlight III

Watch Dogs: Legion

An open-world hacking game set in a beautifully realized near-future London whose headline "play as anyone" system draws real praise, undercut by a widely reported step backward from its own predecessor, single-player cosmetic microtransactions, and Ubisoft Connect DRM problems that dominate a meaningful share of its review sample.

5.5 / 10

Reviewed

Read review of Watch Dogs: Legion

Windbound

A gorgeous, Breath of the Wild-indebted survival roguelite about a shipwrecked warrior sailing between procedural islands — praised for its art and boat-building, undercut by a identity crisis between story, survival and permadeath that most players never resolve, since fewer than one in eleven ever finishes it.

5.5 / 10

Reviewed

Read review of Windbound

Idle Warrior

A NZ$1.49 clicker-idler that strips the genre down to a single warrior fighting an endless line of enemies, with just enough achievement structure to hold completionists — and just little enough content to leave everyone else asking what happened after 2021.

5.2 / 10

Reviewed

Read review of Idle Warrior

Craftopia

Pocketpair's first big multiplayer survival-crafting sandbox, Mostly Positive across nearly 18,000 reviews for genuinely inventive systems — and the subject of a years-long, very well documented community grievance that the studio deprioritised it after Palworld's success, which Pocketpair itself directly apologised for in a remarkable anniversary post published essentially the same week as this review.

5 / 10

Reviewed

Read review of Craftopia

Empire of Sin

A genuinely novel pitch — Prohibition-era Chicago as a hybrid of XCOM tactics and Civilization-style empire management — from Doom co-creator John Romero's studio, undone by a buggy, shallow launch and, three years later, an outright abandonment that left a paid, pre-purchased second expansion permanently unreleased.

5 / 10

Reviewed

Read review of Empire of Sin

FAIRY TAIL

Gust's turn-based adaptation of the Fairy Tail manga delivers real fan-service value in its combat and guild management, but a heavily compressed story, reused assets and a genuinely extreme 62-item DLC catalogue on top of a full-price tag turn even fans of the series against it.

5 / 10

Reviewed

Read review of FAIRY TAIL

Farmtale

A cheap, genuinely relaxing idle-clicker farm-decorating hybrid that saw a real burst of active development through 2021 before going quiet — and a specific, unresolved crash bug that more recent reviews say still ends long sessions without warning.

5 / 10

Reviewed

Read review of Farmtale

Lighthouse Keeper

A tiny, stark, art-forward interactive short story from the makers of Milk Inside a Bag of Milk Inside a Bag of Milk, held back almost entirely by one specific, near-universally criticised element — its English voice acting — rather than its atmosphere or premise.

5 / 10

Reviewed

Read review of Lighthouse Keeper

Maneater

A genuinely fun shark-RPG power fantasy, Very Positive across more than 21,000 reviews for its open-world predator loop — badly let down by a crash crisis that reviewers say dates back to launch in 2020 and remains, per reports as recent as mid-2026, largely unresolved six years later.

5 / 10

Reviewed

Read review of Maneater

Monster Crown

A genuinely inventive monster-breeding RPG with a darker Pokémon-adjacent premise and a crossbreeding system its own fans call one of the best in the genre, sitting inside a game that a remarkably large share of its players — across four years of reviews — describe as too bug-riddled to finish.

5 / 10

Reviewed

Read review of Monster Crown

Predator: Hunting Grounds

An asymmetrical multiplayer shooter that lets four soldiers complete objectives while a fifth player stalks them as the Predator — a genuinely fun premise reviewers say is let down by severe balance problems, thin map variety, and a playerbase reviewers describe as having quietly withered since the developer moved on.

5 / 10

Reviewed

Read review of Predator: Hunting Grounds

SPACE / MECH / PILOT

A free idle game built around a genuinely beloved, emotionally resonant story about a cat companion named Kato, undercut by real, specific complaints that the idle mechanics are shallow and don't actually work offline, plus a screen-flashing effect some reviewers say risks monitor burn-in.

5 / 10

Reviewed

Read review of SPACE / MECH / PILOT

SWORD ART ONLINE Alicization Lycoris

A licensed action RPG retelling Sword Art Online's Alicization arc, with combat fans genuinely like buried under launch-week performance problems, a slow first act that plays more like a visual novel than a game, and a gacha loot-box layer stacked on top of an already full-price purchase.

5 / 10

Reviewed

Read review of SWORD ART ONLINE Alicization Lycoris

Zombie Army 4: Dead War

A fun, arcade-y co-op shooter pitting up to four players against occult Nazi zombie hordes, undermined almost universally by a DLC structure reviewers describe as locking the vast majority of the game's weapons and cosmetics behind a season-pass paywall that costs more than the base game itself.

5 / 10

Reviewed

Read review of Zombie Army 4: Dead War

ArcadeBrowser

RPS

A 13KB js13k-warmup arcade game built for a weekly itch.io jam — dodge falling rock/paper/scissors icons by sliding a shape left and right, with controls that genuinely do work well on a phone but a scoring and feedback loop too thin to hold attention past one round.

4.6 / 10

Reviewed

Read review of RPS

Bleeding Edge

Ninja Theory's stylish 4v4 melee brawler earns real credit for its art direction and team-first combat design, but reviewers document a thin launch content pool, a steep asking price, and a population that collapsed within its first year — a decline the developer itself has since confirmed by ending content updates entirely.

4.5 / 10

Reviewed

Read review of Bleeding Edge

Crafting Idle Clicker

A mobile-to-Steam idle production-line game with a genuinely well-regarded crafting chain buried under aggressive monetisation and, more seriously, a documented save-reliability problem — one top-voted reviewer reports losing an entire weekend of event progress despite manually saving before logging off.

4.5 / 10

Reviewed

Read review of Crafting Idle Clicker

Dwarf Shop

A pixel-art dwarf-run weapon shop with a genuinely relaxing niche audience, undercut by a "worst interface I've ever seen" reputation, a marketed idle framing multiple reviewers say the actual linear gameplay doesn't deliver, and support that stopped within its first month.

4.5 / 10

Reviewed

Read review of Dwarf Shop

Godfall

A PS5 launch title that charged a premium at the dawn of the $70 console generation for a repetitive looter-slasher critics rated Weak — and one that, six years on, still requires an internet connection to play solo, from a studio that shut down in January 2025 with no offline mode ever announced.

4.5 / 10

Reviewed

Read review of Godfall

Other years