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Games released in 2020

178 games released in 2020 and reviewed here, best first.

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178 reviews

KUNAI

A stylish, ninja-robot metroidvania whose grappling-hook movement earns genuine, specific praise for feeling great in the hand, undercut by a rigidly linear map design and a near-total absence of fast travel that reviewers say turns backtracking into the game's most common complaint.

6 / 10

Reviewed

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No Straight Roads: Encore Edition

A rock-band-versus-EDM-empire boss-rush adventure whose art direction, music and writing draw broad, sincere praise, undercut by combat and platforming reviewers describe in strikingly consistent terms as loose, unresponsive and unfinished-feeling even in its post-launch Encore re-release.

6 / 10

Reviewed

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Panzer Corps 2

A worthy heir to the Panzer General lineage with genuinely deep turn-based combat mechanics, undercut for a large share of its own veteran fanbase by a removed branching campaign structure and a DLC pricing model several reviewers say fragments the full experience across a costly stack of add-ons.

6 / 10

Reviewed

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PHOGS!

A wholesome physics-puzzle game about two dogs joined at the belly, genuinely delightful on a shared couch and genuinely broken online, where reviewers document soft-locking desync bugs specific and severe enough to end a co-op session mid-level.

6 / 10

Reviewed

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Sackboy: A Big Adventure

A colorful, chaotic 3D platformer spinoff of LittleBigPlanet that plays like a decent Super Mario Odyssey homage on its own terms, undercut for series fans by the absence of its predecessor's signature level editor and for everyone else by a mandatory Epic Games Store account link that persists even on the Steam release.

6 / 10

Reviewed

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Serious Sam 4

A horde-shooter prequel that gets the guns and the chaos right but arrived rough enough — inconsistent level design, dated cutscene animation, real performance problems — that its own longtime fans describe a troubled development rather than the Doom-Eternal-style revival some hoped for.

6 / 10

Reviewed

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Shop Titans

Kabam's shopkeeper RPG has genuinely well-tuned crafting and dungeon-crew loops buried under a subscription, hero paywalls and loot boxes that its own most dedicated players spend as much time warning readers about as recommending the game itself.

6 / 10

Reviewed

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Tell Me Why

DONTNOD's Alaska-set mystery about twins piecing together a shared, supernatural childhood memory is gorgeous and well-intentioned, but a large share of its own audience, including many who loved Life is Strange, say the writing and interactivity don't match the studio's earlier work — a critique this review treats as separate from the political backlash the game's trans protagonist also drew.

6 / 10

Reviewed

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The Falconeer

A solo developer's beautiful, steampunk-tinged open-world war-bird combat game, weighed down at launch by floaty controls and a repetitive fly-fight-fly-back mission loop that a genuine, years-long remaster effort has since worked to address.

6 / 10

Reviewed

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The Pathless

A mythic archer-and-eagle adventure from the makers of ABZÛ, praised for a genuinely fluid flow-based movement system and gorgeous presentation, undercut by puzzle content reviewers repeatedly describe as repetitive and disconnected from that same movement system it was supposed to showcase.

6 / 10

Reviewed

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Travellers Rest

A cozy tavern-keeping RPG that hooked players with a tight, creative innkeeping loop in 2020 — six years and a reported studio handover later, a large and specific share of its own veteran reviewers say that original focus has been diluted by farming, mining and Stardew-shaped scope creep.

6 / 10

Reviewed

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UnderMine

A polished, Zelda-inspired roguelike dungeon crawler about a peasant sent to investigate mysterious earthquakes, Very Positive across more than 4,300 reviews for its charm and presentation — undercut by an extremely consistent complaint that individual runs feel repetitive due to limited item impact, alongside a grindy meta-progression system several reviewers describe as padding rather than genuine depth.

6 / 10

Reviewed

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Wolcen: Lords of Mayhem

A CryEngine action RPG that scrapped fixed classes for a rotating passive wheel anyone can bend around any weapon — undone at launch by a server collapse that ate people's characters, and undone for good in September 2024 when the studio switched the multiplayer off forever.

6 / 10

Reviewed

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XCOM: Chimera Squad

A cheap, streamlined tactics spinoff that's held up reasonably well on its own mechanical terms for six years — until a company-wide Take-Two/2K Terms of Service change in 2025 dragged its recent review sentiment down over data collection and modding restrictions that have nothing to do with the game itself.

6 / 10

Reviewed

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Beyond Blue

A Blue Planet II-inspired underwater exploration experience, gorgeous and genuinely informative enough to earn praise from real marine biologists, but marketed closely enough to Subnautica and Endless Ocean that a large share of buyers arrived expecting a much bigger, more open game than the small, linear one they got.

5.5 / 10

Reviewed

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Per Aspera

An AI terraforms Mars in a colony-management sim with a genuinely well-regarded science-fiction story, undercut by a midgame and endgame reviewers repeatedly describe as falling apart under a punishing interface, unreliable colonist AI, and hours-long waiting for late-stage terraforming milestones.

5.5 / 10

Reviewed

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Sands of Salzaar

A genuinely inventive fusion of Mount & Blade-style army sandbox and anime-inflected action RPG combat, Very Positive across more than 21,000 reviews — undercut by a dominant, years-old complaint that a meaningful share of the game's text was never fully translated out of Chinese, corroborated by the developer's own promotional screenshots.

5.5 / 10

Reviewed

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ArcadeBrowser

Smolpxl Heli

A very simple tap-to-drop-water timing toy — confirmed genuinely functional on touch and keyboard, but shallower than its stablemates and, contrary to what we expected going in, still hit by the same "undefined" text bug found across this small games family.

5.5 / 10

Reviewed

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Stoneshard

A hardcore, atmospheric isometric roguelike RPG with genuinely tense tactical combat, Mostly Positive across more than 11,500 reviews — dominated by an extraordinarily consistent complaint about a punishing save system that forces long treks to be redone after death, and by more than six years in Early Access without the character creation feature promised since launch.

5.5 / 10

Reviewed

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The Almost Gone

A somber diorama puzzle game about death, memory and family tragedy, atmospheric enough to move some players deeply — and undercut for many others by story that never quite resolves, fiddly rotation-based puzzles, and achievements several reviewers single out as an actively bad design choice.

5.5 / 10

Reviewed

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