Key art for Wolcen: Lords of Mayhem

Game review

Wolcen: Lords of Mayhem

Action RPGWindows

6 / 10

Developer
WOLCEN Studio
Publisher
WOLCEN Studio
Released
13 February 2020
Platforms
Windows
Genre
Action RPG
Monetisation
Premium, one-off purchase with no DLC, expansions or in-game store; development ended in 2024 and no further paid content is planned
Players
None currently available. Online co-op for up to 4 players was one of the game's launch features but WOLCEN Studio permanently shut down the multiplayer servers on 17 September 2024; existing online characters can be converted to offline saves, but there is no LAN option and no way to play with anyone else any more

The short version

Wolcen's best idea was refusing to hand you a class. The Gate of Fates, a three-ring passive wheel you rotate to connect nodes that were never meant to touch, lets a single character wield fire, a greatsword and a healing totem at once if the wheel allows it, and combined with CryEngine visuals that still look better than most of the genre, it's a genuinely distinctive action RPG underneath everything else that happened to it.

Everything else that happened to it is a lot. Launch week in February 2020 brought a server collapse severe enough to wipe stashes and delete characters, a disaster the studio spent three years patching, rebalancing and finishing before Act 4 closed the story out in March 2023. Then in 2024 WOLCEN Studio ended development entirely and switched the multiplayer off for good. The campaign you buy today is complete. The co-op that was sold alongside it no longer exists, and never will again.

Biggest strengths

  • The Gate of Fates passive wheel and Skill Tome system let any weapon carry any element, producing builds a fixed-class ARPG can't replicate
  • Champion of Stormfall gives endgame loot a second purpose by feeding a base-building layer instead of just another stat upgrade
  • CryEngine environments and Apocalyptic Form set-pieces still look more expensive than most $30 action RPGs released since

Biggest weaknesses

  • Online co-op, one of the box's original headline features, was permanently switched off on 17 September 2024 and there is no way to bring it back
  • Development itself ended in 2024, so any bug, balance problem or unfinished system in the game today is staying exactly as it is
  • The February 2020 launch — a server collapse that deleted characters and stashes during a 30-hour outage — still colours reviews written years later

Who it's for: ARPG players who want a genuinely unusual build system and don't mind playing entirely solo, and anyone curious about a game whose Steam reputation is more complicated than either its worst reviews or its Kickstarter promises suggest.

Our recommendation: Buy it on a sale rather than at full price, treat it strictly as a single-player campaign with a finite endgame, and go in knowing the studio has already moved on to its next project. Judged as what it actually is today rather than what it was pitched as in 2015, it's a fair, occasionally excellent action RPG that nobody is going to fix any further.

6 / 10

Wolcen: Lords of Mayhem doesn't have classes. Instead of picking Barbarian or Sorcerer at character creation the way every other game in this genre asks you to, it hands you the Gate of Fates: three concentric rings of passive nodes that you physically rotate against each other, lining up pathways between skill clusters that were never designed to connect. Spin the wheel far enough and a greatsword build can pick up a fire mage's burn nodes and a support character's healing totem, because nothing in the system is actually stopping it. It's the single most interesting idea WOLCEN Studio ever shipped, and for a long stretch of this game's decade-long history, it was very nearly the only thing anyone talked about that wasn't a disaster.

Wolcen's Steam reputation sits at Mixed — 55.8% positive across more than 61,000 all-time reviews — and the honest version of this review has to separate what that badge is actually measuring in August 2026 from what it was measuring in February 2020. Those are two different games sharing one Steam page, and neither the worst version of the story nor the most forgiving one tells you what you'd actually be buying today.

No classes, just a wheel

The build system is worth leading with because it's the part of Wolcen nobody else in the genre has really copied. Active skills come from Skill Tomes found or bought in the world rather than from a class-locked list, and each one levels independently through use, unlocking modifiers that fundamentally change what it does — a fireball can become a homing swarm, a melee cleave can become a self-heal. Layer the Gate of Fates on top of that and the game stops asking "what class are you" and starts asking "what did you connect." A build isn't a preset; it's a route you traced across a wheel that was deliberately built to reward routes nobody planned for.

Late in a playthrough, that same character can trigger an Apocalyptic Form — a temporary transformation into one of four elemental incarnations, each with its own attack set and a resource bar that gates how long you get to stay in it. It's a big, screen-filling cooldown ability more than a systemic tool, but the CryEngine presentation sells it: environments, boss fights and transformation effects still look more expensive than most $30 action RPGs released in the years since. Whatever else went wrong here, the art and tech budget wasn't where it went wrong.

Past the campaign sits Champion of Stormfall, an endgame layer where the loot and gold expeditions generate feeds into building and upgrading your own settlement rather than just sitting in a stash tab. It's a genuinely different answer to "what do you do at max level" than the maps-and-currency loop most of the genre has settled on, and it's one more example of a studio that had real ideas about how to be different from Diablo, not just cheaper.

The launch nobody forgot

None of that is what most people know Wolcen for. The 1.0 release on 13 February 2020 — following Early Access that stretched back to March 2016 under the Wolcen name, and to a 2015 Kickstarter campaign under the game's original title, Umbra — brought a concurrent player spike toward 100,000 that the studio's server infrastructure simply could not absorb. What followed wasn't just downtime. A hotfix meant to relieve the load instead left players with missing characters, emptied stashes and wiped endgame progress, and the servers stayed down for more than 30 hours while the studio tried to recover accounts. Diablo III launched into its own infamous "Error 37" server meltdown in 2012, but Blizzard's problem was people locked out of a game that still had their saves intact when it let them back in. Wolcen's problem was people getting back in and finding their characters gone.

Critical reception locked in around that moment and never fully recovered: a Metacritic score in the low 60s, IGN calling it "mediocre" at 5/10, and a review corpus where the loudest, most-upvoted entries are still the ones written in that first month. Steam's Mixed badge is, in real part, a record of what happened in February 2020 — but treating it as only that record would be its own mistake, because the studio didn't stop there.

Three years spent actually fixing it

What happened between 2020 and 2023 is the part of Wolcen's story that gets skipped most often. WOLCEN Studio kept shipping content updates through that window — itemization reworks, the Bloodstorm content patches, endgame and expedition rebalancing, quality-of-life passes on loot filtering — right up through a run of patches in mid-2023. The campaign itself wasn't even complete until Act 4 arrived as a free update on 15 March 2023, alongside the game's first console release on PlayStation 4 and Xbox One. That's not a footnote: for the first three years of its post-launch life, Wolcen didn't have an ending. Most of the people who bought it during the 2020 launch storm, or in the year or two after, never played the fourth act, because it didn't exist yet.

That gap matters for reading Steam's own achievement data honestly. Global stats show 43.7% of players finishing Act 3 on Softcore, then a near-total cliff to 2.5% finishing Act 4 — a drop that looks catastrophic until you remember Act 4 is only three years old, and every single Early Access and launch-era buyer is sitting in that denominator having simply never had the chance to earn it. The fairer read on endgame retention sits in the expedition achievements instead, which don't have that late-addition problem: 43.3% of players clear their first endgame mission, only about a third of those make it to mission 10, and fewer than 3% ever reach mission 200. That's a real, steep drop-off in a genre built around exactly this kind of long grind — evidence the game does eventually run out of reasons to keep playing, even setting the Act 4 timing aside entirely.

The plug got pulled anyway

Then, having finally finished the story it had been promising since a 2015 Kickstarter, WOLCEN Studio stopped. In June 2024 the studio announced Wolcen would receive no further updates and that its multiplayer would be switched off that September. After one delay to let players finish a co-op-only achievement, the servers actually went dark on 17 September 2024. The studio's own announcement offered players an "Import Online Character" button to convert cloud saves to offline ones and confirmed that achievement progress earned online would be preserved — a genuinely considerate way to end support, as far as these things go, but an ending all the same. Online co-op, a feature the game launched with and one of its original selling points against Diablo III's own multiplayer, is now permanently gone. There's no LAN alternative and no path back.

WOLCEN Studio itself didn't close. It's since resurfaced working on Project Pantheon, an extraction-shooter-flavoured take on the ARPG genre, which explains the shift in focus more than it excuses the outcome for anyone who bought Wolcen specifically to play it with friends. The Steam review corpus around June and September 2024 reflects exactly that anger — a spike of negative reviews naming the shutdown directly, on top of whatever launch-era resentment was already there.

What that leaves you with today

Judge the version on sale right now rather than the one that was pitched in 2015 or the one that crashed in 2020, and Wolcen is a complete, single-player-only action RPG: four acts, a finished story, a working Champion of Stormfall endgame, and a build system still unlike anything else charging $30 for it. Path of Exile offers deeper build complexity and is still receiving major content expansions a decade after its own launch, which is the trade-off worth knowing before buying Wolcen instead — what you get here is frozen exactly as it stands, for better and worse, with no future patch coming to fix a balance outlier or add a fifth act.

The current sentiment split backs up that "frozen but not broken" read better than the all-time number does. The most recent 100 English-language user reviews run around 61% positive — genuinely better than the all-time 55.8%, but Steam's own scoring bands still classify anything under 70% as Mixed, and recent reviews keep naming the same two things: a game that's actually decent to play solo, sitting next to a developer that isn't coming back to finish the job. Both of those are true at once, and neither cancels the other out.

Verdict

Six out of ten is where a game lands when its best idea is genuinely excellent, its production values are still punching above a $30 price tag, and yet it's permanently missing a feature it was sold on and permanently stuck with whatever rough edges survived its last patch. The Gate of Fates alone makes Wolcen worth a look for anyone tired of picking a class at level one and living with it for sixty hours. The dead multiplayer, the achievement curve that falls off a cliff past the midgame, and a studio that has visibly moved on to its next project are exactly why it isn't scored higher. Buy it on sale, play it solo, and don't expect anything about it to change again.

Players who'd rather sink time into a world that's still being actively built out, where the developer hasn't already shifted focus to something else entirely, might feel more at ease putting that time into Wanderer instead.

Steam pricing, review data and news feed checked 3 August 2026.

Pros and cons

Pros

  • The Gate of Fates passive wheel and Skill Tome system let any weapon carry any element, producing builds a fixed-class ARPG can't replicate
  • Champion of Stormfall gives endgame loot a second purpose by feeding a base-building layer instead of just another stat upgrade
  • CryEngine environments and Apocalyptic Form set-pieces still look more expensive than most $30 action RPGs released since
  • Three years of post-launch patches, an itemization overhaul and a free Act 4 in March 2023 genuinely finished the campaign the 2020 launch failed to deliver
  • A single upfront price with no store, no DLC and no live-service pressure, since there's no ongoing development left to monetise

Cons

  • Online co-op, one of the box's original headline features, was permanently switched off on 17 September 2024 and there is no way to bring it back
  • Development itself ended in 2024, so any bug, balance problem or unfinished system in the game today is staying exactly as it is
  • The February 2020 launch — a server collapse that deleted characters and stashes during a 30-hour outage — still colours reviews written years later
  • Steam's own achievement data shows roughly a third of players who start endgame expeditions ever reach mission 10, and fewer than 3% reach mission 200
  • Act 4 didn't exist for the campaign's first three years, so most of the people who bought Wolcen at launch never played its actual ending

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Visuals 8.5 / 10
  • Sound 7 / 10
  • Progression 6 / 10
  • Value 6 / 10
  • Originality 8 / 10
  • Multiplayer 1.5 / 10