Key art for XCOM®: Chimera Squad

Game review

XCOM: Chimera Squad

6 / 10

Developer
Firaxis Games
Publisher
2K
Released
23 April 2020
Platforms
Windows
Genre
Tactical Strategy RPG
Monetisation
One-time purchase, no DLC, no in-app purchases
Players
Single-player

The short version

XCOM: Chimera Squad is Firaxis's cheap, fast follow-up to XCOM 2 — a streamlined breach-and-clear tactics game with a mixed human-and-alien squad, sold for a fraction of a full XCOM's price. Its reception has always been divided on mechanical terms: reviewers who love the "pocket XCOM" simplicity sit alongside reviewers who find it shallow and on-rails compared to the mainline games, and its dialogue-heavy "buddy cop" narrative draws real criticism from both camps. What's changed recent sentiment more than anything the game itself does is a March 2025 Take-Two/2K Terms of Service update — applied across the publisher's whole catalogue, not specific to this game — that expanded data collection rights and restricted modding, and drew a wave of negative reviews here as it did across other 2K titles. Recent English sentiment (57% over the last 100 reviews) sits well below the 73.6% lifetime score as a result.

Biggest strengths

  • Genuinely fun, fast-paced tactical combat with a distinctive breach-and-clear opening phase that several reviewers single out as the highlight
  • Cheap at NZ$17.95, and reviewers broadly agree it delivers reasonable value at that price
  • A colourful, characterful squad roster that some players — including one review from a player managing a disability who specifically valued its shorter, one-handed-friendly sessions — praise as approachable in ways mainline XCOM isn't

Biggest weaknesses

  • Widely described as shallow and "on rails" compared to XCOM and XCOM 2, with limited squad customisation and a more linear mission structure
  • The narrative and "buddy cop" character dialogue draws sustained criticism, including comparisons to "quippy Marvel humor" that reviewers find grating
  • Required an online connection to launch at release despite being entirely single-player, a major complaint in 2020 (689 and 696 votes on two separate reviews)

Who it's for: Budget-conscious tactics fans who want a shorter, simpler XCOM experience — go in aware of the 2025 Terms of Service controversy and 2K's data collection policies before buying.

Our recommendation: Buy for the price and the tactics, know what you're agreeing to.

6 / 10

The pitch

XCOM: Chimera Squad is a standalone, budget-priced spinoff of Firaxis's XCOM 2, released just seven months later. Instead of commanding a resistance army, you run a mixed squad of humans, Vipers and other alien species policing a fragile post-war city, opening every encounter with a tactical breach phase before dropping into familiar turn-based combat. It's built to be shorter, cheaper and more narrative-forward than the mainline games.

A genuinely divided verdict on the mechanics

Six years on, the mechanical debate hasn't really settled, and reading the corpus shows both sides have a real case. Fans of the format call it "Pocket XCOM. Cheap, streamlined, fun characters... solid B tier" — a good time as long as expectations are calibrated. Critics are equally specific: "It's literally on rails. The 'tactics' is just faceroll. The most customizing you can do to your characters is change their color," reads one detailed negative review. A more measured review splits the difference exactly: "Mechanically, the gameplay in Chimera Squad is fine. It's simpler and more streamlined than XCOM or XCOM 2, but for what it is — a mid-budget spinoff for only $10 — it is [reasonable]." The honest read is that this is a real simplification of the format, and whether that's a positive or a disappointment depends entirely on what you're looking for.

The writing draws sharper criticism than the combat

Where the corpus is more one-sided is the narrative. "Story" appears in 60 of the 100 most-helpful negative reviews, and the specific target is usually the tone: one describes "this horrid faux buddy cop motif," and a 2026 review calls it "yet another game that has fallen victim to the never ending trend of quipy Marvel humor... 'millennial writing.' Every other line is a super lame joke." This is the most consistent single complaint in the corpus, independent of how people feel about the tactics underneath.

The always-online problem at launch

At release in April 2020, Chimera Squad drew a specific and heavily-upvoted technical complaint: it required a live internet connection to launch despite having no online features at all. "It won't run without me being connected to the Internet. This is a single player RPG. There is no reason for that requirement," reads a 696-vote review from launch week; a near-identical 689-vote review calls it a connection that "purely connects to their servers for data collection." Whether that requirement has since been relaxed isn't something this review can independently verify, but it was a substantial, specific complaint at the time and is worth knowing about if launch-day technical behaviour matters to you.

The 2025 Terms of Service controversy

The most consequential recent event in this game's review history has nothing to do with the game itself. On 28 March 2025, Take-Two Interactive and 2K updated their Terms of Service across their entire catalogue — not specific to Chimera Squad — expanding data-collection rights, restricting most forms of modding even in single-player games, and adding mandatory arbitration clauses. The backlash reached Chimera Squad's own review page within months: "Take-Two and 2K games have updated all their games Terms of Service, turning this game as well as all of their other games into literal spyware," reads a 159-vote review from June 2025, followed days later by a 118-vote review urging players to "avoid purchasing any game products from 2K Corporation." The same controversy hit other 2K titles including the Borderlands series at the same time, and it's worth noting for balance that some prominent modders publicly pushed back on the "spyware" framing, arguing the core restrictive clause had existed in earlier terms already; Take-Two itself has stated it does not use spyware. This review can't adjudicate that dispute, only report that it happened, when, and that it's visibly affected how recent reviewers score this specific game.

Where sentiment sits now

Recent English review sentiment — the 100 most recent, spanning May to August 2026 — sits at 57% positive, a substantial drop from the 73.6% lifetime score. That gap postdates the March 2025 ToS change by over a year, suggesting the effect on player trust has been durable rather than a short-lived spike. Achievement data shows a typical tactics-game shape: the most-earned sits at 89.7%, and the median across 40 achievements is 18.5%, consistent with a shorter, more accessible game than mainline XCOM.

Value

At NZ$17.95 with no DLC or in-app purchases, the game itself is honestly priced for its scope, and most reviewers — even critical ones — don't dispute that it's reasonable value for the asking price. The value question that's harder to answer is whether you're comfortable with the publisher terms that now come attached to any 2K purchase.

Verdict

XCOM: Chimera Squad is a competent, if divisive, streamlined tactics game that's always split its audience on mechanical grounds — some find "Pocket XCOM" a fun change of pace, others find it shallow next to the mainline series, and nearly everyone agrees the buddy-cop writing is the weak link. What's shifted its standing more recently isn't the game but its publisher: a 2025 company-wide Terms of Service change over data collection and modding rights has visibly dented trust, independent of anything Firaxis did here. Buy it for the tactics and the price if that appeals to you, but go in aware of what you're agreeing to with a 2K purchase in 2026.

Pros and cons

Pros

  • Genuinely fun, fast-paced tactical combat with a distinctive breach-and-clear opening phase that several reviewers single out as the highlight
  • Cheap at NZ$17.95, and reviewers broadly agree it delivers reasonable value at that price
  • A colourful, characterful squad roster that some players — including one review from a player managing a disability who specifically valued its shorter, one-handed-friendly sessions — praise as approachable in ways mainline XCOM isn't
  • No in-app purchases; the base game itself has no predatory monetisation design

Cons

  • Widely described as shallow and "on rails" compared to XCOM and XCOM 2, with limited squad customisation and a more linear mission structure
  • The narrative and "buddy cop" character dialogue draws sustained criticism, including comparisons to "quippy Marvel humor" that reviewers find grating
  • Required an online connection to launch at release despite being entirely single-player, a major complaint in 2020 (689 and 696 votes on two separate reviews)
  • Recent English sentiment (57%) sits well below the 73.6% lifetime score, largely tied to a March 2025 Take-Two/2K Terms of Service update covering data collection and modding rights

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Performance 5.5 / 10
  • Value 7 / 10
  • Originality 6 / 10
  • Replayability 5.5 / 10
  • Monetisation 4 / 10
  • Story 4.5 / 10