Game review
Godfall
4.5 / 10
- Developer
- Counterplay Games Inc
- Publisher
- Gearbox Publishing
- Released
- 12 November 2020
- Platforms
- Windows, PlayStation 4, PlayStation 5
- Genre
- Action RPG
- Monetisation
- The Ultimate Edition (the only Steam SKU) is NZ$53.99, no discount active at the time of writing (checked 13 August 2026). At its original November 2020 launch the base game was US$69.99, one of the first titles at the newly-raised "$70" console-generation price point, with a further US$79.99 Deluxe Edition and DLC on top — pricing that drew heavy criticism given the amount of repeated content critics found inside
- Players
- Online co-op for up to 3 players — but the entire game, including solo play, requires a constant internet connection, and as of June 2025 the co-op matchmaking has been reported broken with no fix issued
The short version
Godfall cast itself as a next-generation showcase: a looter-slasher about god-like Valorian knights in ornate, transforming plate armor, launched alongside the PlayStation 5 itself and timed to a PC exclusivity deal with the Epic Games Store. Critics were not won over — OpenCritic rates it 60, "Weak," with only 10% of 92 critics recommending it, and the PS5 version sits at 61 on Metacritic. The complaints were specific and have held up: repetitive mission structure, simplistic combat depth beneath flashy presentation, a forgettable story, and — most controversially at the time — a US$69.99 asking price, one of the first games at the newly raised generation-launch price point, for content critics said didn't stretch to fill it.
What makes Godfall worth revisiting in 2026 isn't the launch controversy, though — it's what's happened since. The game has never had an offline mode; even solo play requires a live server connection. Developer Counterplay Games quietly shut down in January 2025, and by June 2025 players were reporting the game's co-op matchmaking broken with no fix forthcoming. No end-of-life plan or offline patch has been announced. A game that always required its servers to function now has no studio left to maintain them.
Biggest strengths
- A straightforward, visually flashy combat system that a real minority of players and critics genuinely enjoy, particularly one-on-one boss encounters
- Distinctive, ornate Valorplate armor designs and strong art direction that even critical reviews single out as a highlight
- The Ultimate Edition on Steam bundles the full Fire & Darkness expansion and all prior paid content into one purchase, unlike the fragmented original 2020-21 edition structure
Biggest weaknesses
- Critically rated Weak across the board — OpenCritic 60 from 92 critics with only 10% recommending, Metacritic 61 on PS5 — for a repetitive mission structure and shallow depth beneath the visual spectacle
- Launched at US$69.99, among the first titles at the PS5-generation's newly raised price point, which critics and players alike said the amount and variety of content didn't justify
- Requires a permanent internet connection even to play solo, despite being marketed and functioning as primarily a single-player experience
Who it's for: Only for looter-slasher completionists specifically curious about a PS5-launch curiosity on a very deep sale, and even then, with eyes open about the always-online requirement from an orphaned game. Not recommended as a purchase for anyone hoping for lasting single-player value.
Our recommendation: Avoid at anything above a token price. The core combat has real defenders among players who enjoy a straightforward, flashy hack-and-slash loop, but the game's mandatory online requirement from a now-defunct studio is a real and growing risk, not a hypothetical one — parts of it have already started failing.
4.5 / 10
A next-generation showcase that wasn't
Godfall had one of gaming's more prominent launch slots in living memory: alongside the PlayStation 5 console itself on 12 November 2020, and as a PC exclusive to the Epic Games Store. Counterplay Games built it as a looter-slasher around Valorplates — ornate, transforming suits of armor that turn a Valorian knight into a melee powerhouse — chasing the loot-driven structure of Diablo or Destiny with a distinctly next-gen visual pitch: particle effects, elaborate armor geometry, and combat framed to show off what new hardware could render.
Critics weren't convinced the substance matched the spectacle. OpenCritic's aggregate landed at 60, its "Weak" tier, from 92 critics — with only 10% actually recommending the game. Metacritic's PS5 score sat at 61. The specific complaints were consistent across outlets: mission structure that repeats the same handful of objective types across every level, a story critics called forgettable, and combat that looked more impressive than it played, with real depth concentrated almost entirely in one-on-one boss fights rather than the more common trash-mob encounters. "Obnoxiously stylish next-gen spectacle, but its appeal only runs skin deep," reads one representative critic summary.
The first $70 backlash
Godfall's reception wasn't just about the game's quality in isolation — it landed at the exact moment the console industry was testing a newly raised price ceiling. At US$69.99, it was among the very first titles to launch at what became the PS5 generation's standard "$70" price point, with an even pricier Deluxe Edition on top. For a game critics were already calling repetitive and light on content, that pricing became a story of its own: reviewers explicitly weighed the asking price against the amount of genuinely distinct content on offer and found it wanting, in a way that shaped a lot of the game's early reputation independent of the moment-to-moment combat quality.
That pattern repeated just over a year later. In December 2021, Godfall arrived on PlayStation Plus not as a complete game but as a "Challenger Edition" — a stripped-down version limited to three endgame activities, with the actual campaign and most content locked behind a further paid upgrade. PS Plus subscribers, used to receiving full games through the service, reacted with real frustration at what several outlets described as an unprecedented move for the program: a limited-feature version dressed up as the free monthly game, with the real game sold separately on top. It's a second, distinct monetisation misstep on top of the original launch-pricing backlash, about a year apart.
What's actually good, in fairness
It would be unfair to Godfall to leave it at that. A real, if minority, contingent of players genuinely enjoy the combat on its own terms — straightforward, readable, satisfying against single strong enemies even if critics are right that it repeats itself against groups. The Valorplate armor designs are consistently praised even in negative reviews, and the game is unusually generous about letting you experiment: respeccing your build costs nothing outside combat, and death penalties are forgiving by genre standards, restoring boss health only partially rather than resetting an entire encounter. The Ultimate Edition sold on Steam today — the only version available there — folds in the Fire & Darkness expansion and everything else released since 2020, which is a meaningfully better value proposition than the fragmented original launch structure, even if it doesn't fix what critics found thin about the core game underneath.
The part that makes this worth revisiting in 2026
Here's the detail that turns Godfall from "a mediocre 2020 launch title" into something worth a 2026-specific warning: it has never had an offline mode. From day one, even solo, single-player play required a live connection to Counterplay's servers — a design choice multiple launch-week reviews flagged as baffling for a game with no meaningful shared-world or live-service component, and one Steam reviewers are still bringing up years later: "requires online to play single-player campaign and boots you if your internet disconnects," reads one representative complaint from the 2022 Steam launch window, echoed by others describing being kicked mid-session by connectivity blips that had nothing to do with actually wanting to play with anyone else.
That design choice has now collided with reality. Counterplay Games quietly shut down in January 2025 — reported first by industry press rather than any official studio statement — after a partnership on an unannounced project fell through at the end of 2024. By June 2025, players were reporting that Godfall's co-op matchmaking had stopped working correctly, unable to launch into matches, in what community discussion links directly to the studio's closure. Solo mode reportedly still functions as of this writing, with all purchased content accessible — but there is no announced offline mode, no end-of-life plan, and no one left at the original studio to build either if the servers required for even single-player mode are ever switched off entirely. One Steam review from November 2025 sums up the risk plainly: the game is "still sold as a Coop and Online-Game" by its publisher, six months after the servers it depends on visibly began to fail, with no acknowledgement from either Gearbox or 2K.
Verdict
Godfall was a Weak-rated, overpriced launch title in 2020, and the years since haven't changed that critical verdict — they've added a new, more serious problem on top of it. The combat has real, if limited, appeal, the armor designs are genuinely striking, and the Ultimate Edition is a fairer deal than the original launch structure ever was. But this is a single-player-capable game that has never once worked without a permanent server connection, made by a studio that no longer exists, already showing the exact symptom — broken online functionality with no fix — that precedes a full shutdown. Buying it today isn't just buying a mediocre 2020 game at a discount; it's buying a countdown with no announced number on the clock.
Pros and cons
Pros
- A straightforward, visually flashy combat system that a real minority of players and critics genuinely enjoy, particularly one-on-one boss encounters
- Distinctive, ornate Valorplate armor designs and strong art direction that even critical reviews single out as a highlight
- The Ultimate Edition on Steam bundles the full Fire & Darkness expansion and all prior paid content into one purchase, unlike the fragmented original 2020-21 edition structure
- Generous quality-of-life systems — free respec, forgiving death penalties — that reduce friction around experimenting with different loadouts
Cons
- Critically rated Weak across the board — OpenCritic 60 from 92 critics with only 10% recommending, Metacritic 61 on PS5 — for a repetitive mission structure and shallow depth beneath the visual spectacle
- Launched at US$69.99, among the first titles at the PS5-generation's newly raised price point, which critics and players alike said the amount and variety of content didn't justify
- Requires a permanent internet connection even to play solo, despite being marketed and functioning as primarily a single-player experience
- Developer Counterplay Games shut down in January 2025, and by June 2025 players were reporting co-op matchmaking broken with no fix issued and no offline mode ever provided as a fallback
- A December 2021 PlayStation Plus "Challenger Edition" that locked most of the game behind a further paid upgrade drew a separate wave of criticism, a second monetisation misstep after the launch pricing backlash
Screenshots
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Godfall Ultimate EditionImage: Gearbox Publishing via Steam -
Godfall Ultimate EditionImage: Gearbox Publishing via Steam -
Godfall Ultimate EditionImage: Gearbox Publishing via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial