Key art for Predator: Hunting Grounds

Game review

Predator: Hunting Grounds

5 / 10

Developer
IllFonic
Publisher
Balor Games
Released
24 April 2020
Platforms
Windows
Genre
Asymmetrical Multiplayer Shooter
Monetisation
Premium one-time purchase; separate paid cosmetic DLC packs for Predator variants
Players
4-player fireteam versus 1 Predator player, with online crossplay

The short version

Predator: Hunting Grounds hands four players standard soldier loadouts and a checklist of objectives, then drops a fifth player into the trees as the Predator, free to stalk, trap and pick them off one by one. Reviewers consistently describe the core hook as genuinely fun, especially in short bursts with friends, and the game's licensed lore touches draw real affection from series fans. What holds it back from a stronger score is a large, detailed and persistent set of complaints: severe balance problems between the Predator and a coordinated fireteam, a small map and mission pool that grows repetitive quickly, and a playerbase reviewers describe as having withered significantly since the developer's active support ended.

Biggest strengths

  • The core asymmetric premise, four soldiers against one player-controlled Predator, is consistently described as genuinely fun and tense, especially in short sessions with a coordinated group of friends
  • Series fans specifically praise the game's attention to Predator franchise lore, citing audio logs, callbacks to specific films, and authentic-feeling gear as evidence of real affection for the source material
  • Playing as the Predator specifically draws praise for its distinct third-person traversal and hunting mechanics, with reviewers comparing the experience favorably to a "Dungeon Master" role that shapes the pace of a match

Biggest weaknesses

  • A large, detailed and independently corroborated share of reviewers describes severe balance problems between the two sides, with multiple detailed accounts arguing a coordinated fireteam at higher skill levels beats the Predator player close to 100% of the time
  • The map and mission pool is reported as small and quickly repetitive, with multiple reviewers describing the same handful of maps and objective types recurring without meaningful variation years after launch
  • Multiple reviewers report the developer's active support and content updates effectively ended around 2022, describing subsequent releases as sporadic paid cosmetic reskins rather than meaningful new content or bug fixes

Who it's for: Predator franchise fans and small groups of friends willing to accept real balance and population problems for a genuinely distinctive asymmetric premise, more than solo players or anyone expecting the matchmaking population of a major live-service shooter.

Our recommendation: Worth a purchase on a deep sale with friends already lined up to play alongside, but check current matchmaking population for your platform and region before buying if you plan to play mostly with strangers.

5 / 10

Four soldiers drop into the jungle to complete a checklist of standard mission objectives. Somewhere in the trees above them, a fifth player watches, waiting to decide exactly when and how to make their presence known. Predator: Hunting Grounds builds its entire pitch around that asymmetric tension, and reviewers overwhelmingly agree the core hook works — the question that divides its Mostly Positive review sample is how well the game around that hook holds up over repeated play, years after launch.

A genuinely fun premise, especially with friends

Reviewers across the sample consistently describe the moment-to-moment experience of both roles as fun in its own distinct way. Fireteam play draws praise as a tense, cooperative third-person shooter where staying together and communicating matters more than raw aim, while playing the Predator earns its own specific praise for a genuinely different feel — one reviewer compares the role to a "Dungeon Master," shaping the pace and drama of a match through when and how it chooses to strike rather than simply racing to eliminate targets. Series fans specifically credit the game's attention to Predator franchise lore, citing audio logs, callbacks to specific films, and gear that feels authentic to the source material as evidence of real affection for the license rather than a cynical reskin of an unrelated shooter. Crossplay between platforms draws its own practical credit, with multiple reviewers explicitly stating it's the reason matchmaking remains viable at all this many years after a niche asymmetric title's launch. One reviewer describes first trying the game during a limited-time PlayStation Plus promotion, playing casually with friends across platforms, and eventually buying the Steam version outright during a later sale specifically because crossplay let that same friend group keep playing together regardless of which storefront or console each person happened to own.

Balance complaints that recur with unusual consistency

The single most repeated substantive complaint in this review sample concerns competitive balance, and it's raised in specific, detailed terms rather than vague frustration. Multiple reviewers argue that a coordinated fireteam at higher skill levels beats the Predator player close to 100% of the time, with one detailed account explicitly arguing the underlying math favors the four-player side so heavily that the developer could have caught the imbalance with basic analysis. That's a serious complaint for a game whose entire identity rests on the tension of an asymmetric matchup feeling fair enough to be worth playing both sides of, and it recurs across enough independent reviews to read as a structural design problem rather than an isolated skill issue.

Content that reviewers say stopped growing after 2022

A separate, equally consistent complaint concerns the pace and nature of post-launch support. Multiple reviewers report the developer's active content updates and bug fixes effectively ended around 2022, describing subsequent releases as sporadic, paid cosmetic reskins of the Predator character rather than meaningful new maps, missions, or fixes. Combined with a small map and mission pool that several reviewers describe as repetitive even within the first several hours, the picture that emerges is of a game whose foundational content never expanded much beyond what shipped at launch, leaving long-term players increasingly reliant on a static pool of maps and objectives.

A population reviewers say has quietly thinned out

Beyond the balance and content complaints, a specific practical problem shows up repeatedly: matchmaking population, and particularly the wait to be matched as the Predator specifically, is reported as thin enough to be a real barrier to casual play. Multiple reviewers explicitly request bot support for solo or off-peak sessions, a feature the game has never added despite years of requests in the review sample. A related complaint concerns cross-platform play specifically: reviewers report a persistent skill or performance gap between platforms in crossplay matches, with players on one platform describing a competitive disadvantage against players on another as a source of ongoing frustration rather than a one-off complaint. A separate, more specific gameplay controversy also surfaces repeatedly: at least one reviewer describes a mid-life update adding a grappling hook ability that they argue tilts the existing balance problems even further, stating directly that they are keeping their negative review in place specifically until that one addition is reworked or removed, regardless of how the rest of the game changes in the meantime.

What the achievement data shows about how far players actually get

Global achievement data is consistent with reviewers' accounts of a game that's fun in short bursts but doesn't retain players deeply over time. Even the easiest achievement clears only around 62% of players who've unlocked anything, a comparatively soft start for a multiplayer game, and completion falls into the low single digits and below one percent for mastery-focused goals. That shape lines up with a playerbase reviewers describe as engaged early but thinning out significantly over a longer timeframe, consistent with the population and matchmaking complaints that recur throughout the negative review sample.

Verdict

Predator: Hunting Grounds succeeds at the one thing that mattered most for a licensed asymmetric shooter: making both sides of its four-versus-one premise feel genuinely distinct and fun to play, at least for a session or two with the right group of friends. It sits at a middling score here because the problems layered on top of that premise are serious and well documented rather than minor annoyances — severe balance complaints, a small and aging content pool, and a playerbase reviewers say has thinned considerably since the developer's active support wound down. Worth a purchase on a deep sale if you already have friends lined up to play with, but check current matchmaking conditions on your platform first if you're planning to rely on strangers to fill out a fireteam.

Pros and cons

Pros

  • The core asymmetric premise, four soldiers against one player-controlled Predator, is consistently described as genuinely fun and tense, especially in short sessions with a coordinated group of friends
  • Series fans specifically praise the game's attention to Predator franchise lore, citing audio logs, callbacks to specific films, and authentic-feeling gear as evidence of real affection for the source material
  • Playing as the Predator specifically draws praise for its distinct third-person traversal and hunting mechanics, with reviewers comparing the experience favorably to a "Dungeon Master" role that shapes the pace of a match
  • Crossplay between platforms is credited by multiple reviewers with keeping the population more sustainable than it would otherwise be for a niche asymmetric title this many years after launch
  • The game's asking price is frequently discounted steeply enough that several reviewers explicitly recommend it as a low-risk purchase at a deep sale price even with its other flaws factored in

Cons

  • A large, detailed and independently corroborated share of reviewers describes severe balance problems between the two sides, with multiple detailed accounts arguing a coordinated fireteam at higher skill levels beats the Predator player close to 100% of the time
  • The map and mission pool is reported as small and quickly repetitive, with multiple reviewers describing the same handful of maps and objective types recurring without meaningful variation years after launch
  • Multiple reviewers report the developer's active support and content updates effectively ended around 2022, describing subsequent releases as sporadic paid cosmetic reskins rather than meaningful new content or bug fixes
  • Reviewers report a persistent skill and performance gap between platforms in crossplay matches, with players on one platform describing a competitive disadvantage against players on another
  • Matchmaking population is reported as thin enough that finding a match, especially as the Predator specifically, can take several minutes, with multiple reviewers requesting bot support for solo or off-peak play that the game has never added

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Visuals 6 / 10
  • Progression 4 / 10
  • Performance 4.5 / 10
  • Value 5 / 10
  • Originality 7 / 10
  • Multiplayer 4.5 / 10