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A free scratch-card incremental with 91% positive reviews, median playtimes near 100 hours — and an achievement called "Reviewed" that 40% of its owners have unlocked. The engagement is real. So is the asterisk on the score.
6.5 / 10
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924 games we have reviewed that run on Windows PC, best first.
924 reviews
A free scratch-card incremental with 91% positive reviews, median playtimes near 100 hours — and an achievement called "Reviewed" that 40% of its owners have unlocked. The engagement is real. So is the asterisk on the score.
6.5 / 10
A beautiful, genuinely novel pirate sandbox whose reviews split almost entirely on one axis — whether you can tolerate its unrestricted PvP and the community built around it — plus a real, press-covered 2026 community-safety controversy worth knowing about before you buy.
6.5 / 10
The third and final Harebrained Schemes Shadowrun tactical RPG, and the trilogy's most divisive entry — some players call it a masterpiece with a thousand-plus hours to back it up, others say the Matrix hacking minigame and murky pacing undo what Dragonfall got right.
6.5 / 10
The Kickstarter campaign that brought cyberpunk-meets-fantasy Shadowrun back to video games — a genuinely well-written tactical RPG that its own developer, and most of its fans, would go on to surpass twice over with the sequels it made possible.
6.5 / 10
The idle RPG's grandparent, still running seventeen years on and still launching new worlds every few weeks — with a comic-fantasy charm that holds up and an economy built entirely around the moment a fresh leaderboard makes spending feel urgent.
6.5 / 10
A NZ$5.99 solo-developer hybrid that bolts a proper node-based skill tree onto Snake, making the run itself the resource loop rather than the thing an idle game politely ignores — checked against a 433-review corpus that agrees almost unanimously on where the game turns from clever to punishing.
6.5 / 10
A co-op sky-island survival game that trades hunger bars and monsters for solar panels and delivery drones — charming and genuinely clever in its energy systems, but its progression runs out of new ideas long before the credits.
6.5 / 10
Tactical Adventures' sequel moves to Unreal Engine 5 and the newly revised SRD 5.2 ruleset, and its Early Access build proves the tactics still work — while making clear that a buyer today is paying full price for roughly ten hours of a much longer game still being built.
6.5 / 10
A pixel-art MMO built around reshuffling roguelite dungeons and a player-run overworld, launched into Early Access carrying the baggage of its previous life as an NFT game.
6.5 / 10
A survival game where you recruit tribespeople who keep working while you're logged out — a genuinely original idea, attached to a 1.0 launch so rough the developers published a public 90-day plan to fix it.
6.5 / 10
A psychological-horror bureaucracy sim that asks you to cross-check contradictory paperwork against a company terminal and stamp APPROVED or REJECTED — Papers, Please's mechanic wearing a haunted-office coat, from a developer who shipped two other small horror games the same fortnight.
6.5 / 10
The clearest case in this library of a Steam score that has become a historical document — a Mixed badge earned in 2023 sitting on top of a game that, three years and a flight update later, its current players mostly recommend.
6.5 / 10
A turn-based hero collector that grafts Uma Musume's training sim onto Honkai: Star Rail-style combat, with presentation to match — undercut by optimisation problems and a PvP ladder that leans harder on spending than its otherwise generous gacha deserves.
6.5 / 10
A solo-developed space factory incremental with a five-hour campaign and a clean ending instead of an endless ladder. The idea is refreshing; the execution runs out of steam exactly when the prestige system should be taking over.
6.5 / 10
A 2014 browser incremental where larvae become drones, drones become queens and queens build nests — one of the earliest games to make a production chain the entire point, later rebuilt in 3D as the free-to-play Swarm Simulator: Evolution on Steam and Android.
6.5 / 10
A solo developer's entry into the Vampire Survivors mould gives its weapons a personality of their own, and arrives with a genuinely large unlock list for a two-day-old free release — the question this first look can't yet answer is how it plays at hour twenty.
6.5 / 10
A free browser incremental built by two developers since 2019, stacking Prestige into Transcension into Reincarnation into Ascension into Singularity — more reset layers than almost anything in the genre, though not every one of them changes what the layer below it means.
6.5 / 10
A digital adaptation of a real tabletop primer used by Fight Club International's professional military wargaming network — a 20-minute hex-and-counter hill assault built to teach the genre's core mechanics, shipped day one with zero user reviews and no achievement data to check its claims against.
6.5 / 10
A factory-automation game that puts the camera underground and gives you a gun that deletes stone, so verticality and terrain destruction do real design work instead of being a setting. The idea is stronger than the execution — a convoluted tech tree, a frame rate that sags under a big base, and a developer that's gone quiet since the 1.0 launch hold it back.
6.5 / 10
One of the most beautiful cyberpunk worlds ever built, wrapped around bugs that delete your save — reported in 2021, still reported in 2026, with an announcement feed containing five years of sales and no patch notes.
6.5 / 10
A solo Finnish developer's family-friendly storybook RPG released on Steam yesterday — gentle turn-based dice combat, gnomes and fire foxes to free, a garden to tend, and a documented ascension from folk tale to playable systems — reviewed on launch-day evidence, with an achievement spread that resolves to roughly three reporting accounts.
6.5 / 10
A genre mashup its own fans call an "uncut diamond" — Fallout-flavoured post-apocalyptic exploration, Darkest Dungeon-style combat and a real card-battler deckbuilding layer — whose lifetime review score is dragged down mostly by complaints from over a year before its actual 1.0 release.
6.5 / 10
A choice-driven interactive fiction RPG told entirely through the pages of a turning book, following Karl von Aiden across five chapters, three routes and six ways to die — from a Chinese solo-scale studio, with AI-assisted CG art and full dual-language narration, and so far a launch nobody has reviewed.
6.5 / 10
A football sim that puts you on the whistle instead of the ball — full 3D matches where every foul, dive, card, penalty and VAR review is your call, marked out of ten afterward, with a four-league career and 1-4 player online co-op where friends run the lines. Launched into Early Access 6 August 2026 from a solo Swedish developer.
6.5 / 10