Idle Knight
An idle RPG that swaps the genre's usual real-time clock for something stranger — your knight levels up from the mouse clicks and keystrokes you make in other programs entirely.
6.5 / 10
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924 games we have reviewed that run on Windows PC, best first.
924 reviews
An idle RPG that swaps the genre's usual real-time clock for something stranger — your knight levels up from the mouse clicks and keystrokes you make in other programs entirely.
6.5 / 10
A solo developer's cyberpunk idle management RPG lands in Early Access with a real premise, a genuinely player-friendly monetisation model, and — two days in — barely enough built to judge either one properly yet.
6.5 / 10
Lavaflame2's first idle game, and the direct ancestor of Legends of Idleon — the same skill-web formula in a single character, a smaller shop and a much shorter session length.
6.5 / 10
A polished incremental about commanding elemental golems to strip-mine an endless dungeon, with the best chain-reaction visuals the genre has produced this year — and a finish line most players cross in a weekend, despite the name.
6.5 / 10
A genuinely beautiful open-world dress-up game whose Steam score is a permanent record of the worst month in its life — and whose players describe it, accurately, as both a work of art and a predatory gacha.
6.5 / 10
A tense, punishing tactical shooter with genuinely excellent gunplay, now navigating the real aftermath of its developer's confirmed 2023 layoffs and subsequent ownership changes — a corporate instability story its own players have watched unfold in real time.
6.5 / 10
Raise bees on floating islands, crossbreed them for traits, and rebuild a supply of honey for a dying Earth. A lovely, meditative idea shipped without an Early Access label straight into a week of blocking bugs — and patched fast enough that its Steam rating has been climbing ever since.
6.5 / 10
A macro-focused RTS where you claw territory back from a robot horde that already owns the whole map, spend every watt of power on a rolling trade-off between economy, defence and offence, and push toward a 16-mission campaign the developer rates at 25-plus hours on Hard. Released 6 August 2026 with zero user reviews yet and a demo that's been public since March.
6.5 / 10
A big-number aquarium idler that genuinely earns its Idler tag — fry-pack gacha, a quadrillion-scale currency and a decoration economy with real payoffs — but its own audience keeps calling it a Chillquarium copy, and the saltwater half has sat unfinished since mid-2025.
6.5 / 10
A competent, familiar entry in a fifteen-year-old tower defense franchise that still lands well with newcomers, while a genuine and specific chorus of long-time fans call it the weakest Kingdom Rush yet — too short at full price, too reliant on paid campaign DLC, and too close to a decade of prior instalments to feel like real evolution.
6.5 / 10
A solo-developer, first-person turn-based deckbuilding roguelike that launched into Early Access on 6 August 2026 with three classes, over 100 relics and a ten-tier ascension ladder already in place — reviewed the following day, with zero user reviews yet to check the pitch against and achievement stats that resolve to roughly two reporting accounts.
6.5 / 10
A solo developer's yard-cleanup incremental turns raking leaves into a genuine tool-upgrade power fantasy — reviewed for whether a two-hour runtime and a single backyard are worth the Overwhelmingly Positive reputation, or just too little game for the price of admission.
6.5 / 10
A free island-hopping colony builder that files itself under "incremental" and then asks for more clicking per minute than most strategy games — good ideas, fought hard by its own interruptions.
6.5 / 10
A NZ$7.39 first-person forest-chopping incremental from Inner Realm Studios and Dumb Duck Games — 680 Steam reviews at 82.5% positive, checked against a full pull of every English negative review and the game's own achievement-completion curve, both of which land on the same structural complaint: a strong first two hours, then a wall.
6.5 / 10
The original 2D side-scrolling MMORPG is still running twenty-three years after its Korean debut, still free to download, and still built around a gear-enhancement gamble severe enough that a Korean regulator fined its publisher for hiding how it worked.
6.5 / 10
Nexon's Roblox Studio-style pivot for its 250-million-lifetime-player MapleStory IP — drag-and-drop and Lua-scripted creator tools built on 30 million ready-made assets, backed by real creator funding programs, and still working out an economy that pays creators less per sale than several of its platform peers.
6.5 / 10
The best-designed digital card game in years, attached to an acquisition economy where the complaint isn't that you can pay to win — it's that you can't reliably pay to get the card you want at all.
6.5 / 10
A roguelite that turns inventory management from a chore between fights into the fight itself — and a look at whether a design built entirely around loot-shuffling has held up through more than a year of patches that keep rewriting its own rules.
6.5 / 10
A genuine technical marvel that recreates the entire Earth in staggering, mesmerizing detail — sold on Steam behind a mandatory external-launcher download that reviewers have documented, consistently and specifically, running out Steam's refund window since launch day in 2020.
6.5 / 10
A desktop-overlay idle aquarium that genuinely earns its Idler tag and out-designs its rivals on tank capacity and how literally it sits on your desktop, but a fifteen-month-old review corpus this thin, two serious memory-leak reports and thirteen months of developer silence keep it from matching the library's better-supported pond games.
6.5 / 10
A co-op sci-fi bullet-hell roguelite wearing its Enter the Gungeon and Risk of Rain 2 influences openly, launched days before this review with striking pixel art and a genuinely addictive "one more run" loop for a lot of early players — undercut by real, specific launch-week problems including slow pacing, unclear item descriptions, and a co-op experience-sharing bug players describe as making solo-focused group runs "unplayable" until fixed.
6.5 / 10
A solo-developed idle mining clicker that left seven months of Early Access on 6 August 2026 with a genuinely novel twist — spending points to weight the odds of its own random events — but arrived with a three-review corpus already reporting broken pet slots, a muted-sound bug, and a gem shop that won't take money.
6.5 / 10
A deckbuilding RPG with forty advanced classes, a hand-built dark-fantasy world and one mechanic that dominates every conversation about it — Shadow Invasions that drop enemies with triple the health of anything else in the zone on top of you, unannounced, over and over.
6.5 / 10
A solo-developed first-person open-world RPG that regenerates a 250 km² province every campaign and wraps combat, crafting, family upkeep, crime and slavery-and-abolition systems around one shared skill ladder — launched into Early Access with an 18-to-24-month roadmap to 1.0 and its main storyline not yet in the build.
6.5 / 10