Idle Iktah
A free incremental RPG that hides a genuinely deep skill web behind a calm Pacific Northwest setting — and then puts a price on the one resource an idle game trades in, time away.
8 / 10
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108 games we have reviewed that run on iOS, best first.
108 reviews
A free incremental RPG that hides a genuinely deep skill web behind a calm Pacific Northwest setting — and then puts a price on the one resource an idle game trades in, time away.
8 / 10
A free browser incremental that hides its difficulty in storage caps and the calendar rather than big numbers — you are never fighting an enemy in Kittens Game, you are fighting your own granary.
8 / 10
The sequel keeps the first game's text-only school-of-magic formula intact and pours the budget into scope instead — a bigger spell list, a crew of Wizards you can delegate to, and a familiar system that splits its own fanbase down the middle.
8 / 10
A factory game where your conveyor belts double as your ammo supply, so a bottleneck in copper isn't a spreadsheet problem, it's a hole in your wall. Free and open source on Android and itch.io, a paid one-off on Steam, and one of the most distinctive marriages of automation and tower defence around.
8 / 10
A potato-powered clicker that spends its idle timers on story instead of retention, and then does the one thing almost nothing in the genre does — it actually finishes.
8 / 10
A free-to-play space-ninja shooter that has been adding systems since 2013 without ever taking one away. Genuinely one of the most generous live-service games on the market, and one of the hardest to explain to a friend. Reviewed with Jade Shadows: Constellations current.
8 / 10
A god-game sandbox where civilizations of humans, orcs, elves and dwarves grow, fight and collapse almost entirely on their own while you throw lightning, plagues and dragons at them. Nearly five years into Steam Early Access, it's still one of the most purely enjoyable toyboxes in PC gaming — as long as you never expected it to have an ending.
8 / 10
A classless sandbox MMORPG where every sword, ship and set of plate armour is player-made — and where losing a fight in the wrong zone means losing all of it. Nine years in, and now on Xbox, the question is whether that risk still teaches or just filters.
7.5 / 10
A party of the world's most useless heroes carries a fairly ordinary idle RPG through sheer force of writing, while its rewarded-video-ad economy is honest enough about what it's selling that the comparison to gacha idlers actually favours it.
7.5 / 10
Sad Panda Studios' idle dating sim is a genuine time-blocking resource-allocation game wearing an anime pin-up costume, still shipping new characters and events after almost a decade — and still leaning on the same event-currency pressure its own players complain about.
7.5 / 10
A free idle RPG about killing an infinite number of potatoes that turns out to have one of the most patient, best-supported progression systems in the genre, and very little interest in pressuring anyone to pay for it.
7.5 / 10
A turn-based sci-fi RPG that bets its entire retention strategy on writing rather than combat, and mostly wins that bet. The Weakness Break system is a genuinely good reason to play manually, right up until Quick Clear and auto-battle quietly convince you not to bother.
7.5 / 10
A side-scrolling idle RPG that dares to make its active layer matter — timing jumps through coin trails pays out far more than watching the run play itself, right up until the moment you close the app and the game quietly goes back to being a spreadsheet.
7.5 / 10
A joke about blowing leaves off a lawn that grew, update by update, into one of Steam's biggest free incrementals — dozens of interlocking systems, five years of support, and a DLC list that doesn't always match the "no paywall" pitch.
7.5 / 10
A free turn-based RPG built from world literature, run on a coin flip, updated every fortnight for three and a half years — and criticised almost exclusively by people with two hundred hours in it.
7.5 / 10
A mobile adaptation of Nexon's beloved 2004 PC MMORPG that went from a widely mocked teaser trailer to South Korea's Game of the Year, largely on the strength of a monetisation model its own audience specifically praised for restraint — not yet available in English.
7.5 / 10
A one-person, text-first incremental about running a school of wizards that keeps almost everything on a single screen of menus, and turns dying to a boss into the moment its retirement system finally starts paying off.
7.5 / 10
A vertical, three-floor twist on the deckbuilding roguelike that Slay the Spire built, still sitting Overwhelmingly Positive on Steam more than five years after launch — and still worth playing on its own terms, even with the numbers showing exactly where its late-game balance stops holding up.
7.5 / 10
A genuinely deep classic RPG — classes, tiers, kingdoms, raids — welded to your actual street map. The system is real; how much of it you see depends on your postcode.
7.5 / 10
A 2015 Kongregate clicker that grew into one of the incremental genre's most durable idle RPGs by making its faction choice actually change how you play, not just which number gets bigger.
7.5 / 10
Jagex's other MMO — the modernised main game running alongside Old School RuneScape on the same account — trades 2007's frozen ruleset for ability combat, twenty-nine skills and a microtransaction history it spent 2026 trying to walk back.
7.5 / 10
A gorgeous, enormous free wuxia open world with some of the most charming systems design in any live-service RPG — welded to an energy meter, five battle passes and a cosmetic gacha that its own store page describes as cosmetics-only.
7.5 / 10
Kuro Games' answer to Genshin Impact swaps careful elemental chemistry for a faster, parry-driven combo system and a stamina-free traversal kit — and two years of patches have turned a rocky, heavily-criticised launch into one of Steam's best-reviewed live-service action RPGs. The question this review actually answers is what that trade costs you.
7.5 / 10
HoYoverse's third live-service RPG throws out the open world entirely and bets everything on combat — parries, dodge counters and three-character chain attacks that reward real execution rather than a stat sheet. The review is about whether that trade is worth what the mission structure and the story pacing cost you.
7.5 / 10