Idle Champions of the Forgotten Realms
The officially licensed D&D idle game turns line-up positioning into a real tactical puzzle, then buries that good idea under one of the most persistent monetisation engines in the idle genre.
6.5 / 10
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108 games we have reviewed that run on iOS, best first.
108 reviews
The officially licensed D&D idle game turns line-up positioning into a real tactical puzzle, then buries that good idea under one of the most persistent monetisation engines in the idle genre.
6.5 / 10
A dice-rolling incremental from solo developer Lutsgames that sells itself on genuine randomness, then spends its entire upgrade tree quietly smoothing that randomness away — and the game is more interesting for admitting it can't have both.
6.5 / 10
Kolibri Games' decade-old mobile idle didn't just popularise the miner-elevator-warehouse loop, it more or less invented the template every mining incremental since has copied. Ten years and a Ubisoft acquisition later, the loop still works — the monetisation menu and the interface built on top of it are where the wear shows.
6.5 / 10
Lavaflame2's first idle game, and the direct ancestor of Legends of Idleon — the same skill-web formula in a single character, a smaller shop and a much shorter session length.
6.5 / 10
A genuinely beautiful open-world dress-up game whose Steam score is a permanent record of the worst month in its life — and whose players describe it, accurately, as both a work of art and a predatory gacha.
6.5 / 10
Nexon's Roblox Studio-style pivot for its 250-million-lifetime-player MapleStory IP — drag-and-drop and Lua-scripted creator tools built on 30 million ready-made assets, backed by real creator funding programs, and still working out an economy that pays creators less per sale than several of its platform peers.
6.5 / 10
The best-designed digital card game in years, attached to an acquisition economy where the complaint isn't that you can pay to win — it's that you can't reliably pay to get the card you want at all.
6.5 / 10
A free idle mining game about drilling straight down instead of resetting to start over — Playsaurus's other idle series trades Clicker Heroes' ascension loop for one continuous 2,500km descent. What that costs the game, and what its ticket economy actually sells.
6.5 / 10
Kopla Games' minimalist auto-run dungeon crawler grew a sequel's worth of heroes, guilds and elemental gear over seven years of live support, and the one thing that didn't survive the expansion is the thing its name promised.
6.5 / 10
The most-mocked mobile game on the internet turns out to be running one of the deeper gear-optimisation systems in the genre underneath its meme reputation — the honest problem isn't that Raid is shallow, it's how much of your week the energy bar and the shard economy are willing to take.
6.5 / 10
The idle RPG's grandparent, still running seventeen years on and still launching new worlds every few weeks — with a comic-fantasy charm that holds up and an economy built entirely around the moment a fresh leaderboard makes spending feel urgent.
6.5 / 10
A turn-based hero collector that grafts Uma Musume's training sim onto Honkai: Star Rail-style combat, with presentation to match — undercut by optimisation problems and a PvP ladder that leans harder on spending than its otherwise generous gacha deserves.
6.5 / 10
Netmarble folds its 25-year-old dinosaur-taming franchise into an idle deck-builder, and the 24-unit battles are genuinely more tactical than the "auto-play RPG" label suggests — right up until the real-time PvP mode starts pricing in who's willing to spend.
6.5 / 10
A free seasonal ARPG that borrows the Torchlight name and little of its soul, built instead around a genuinely deep hero-trait talent system, gacha pets that quietly cross the line the developer said it wouldn't cross, and a trade market that taxes you on the way out.
6.5 / 10
East Side Games' 2017 licensed idle tycoon turns Sunnyvale Trailer Park into a business-management loop, wraps its prestige reset in the show's own running joke about jail, and is still getting seasonal updates on mobile nine years later — even after its Steam PC version was quietly abandoned and delisted.
6.5 / 10
A frozen-apocalypse city-builder that plays fair for the first month and then quietly hands the server to whoever's alliance has the deepest wallets — the honest question isn't whether it's generous early on, it's where that generosity actually stops.
6.5 / 10
A free text-based idle RPG with more than 3,000 branching story actions and a genuinely active five-year development history, buried behind one of the least welcoming first hours the genre has to offer.
6.5 / 10
Lemonade stand to interplanetary conglomerate in three clicks and one very persistent gold shop. A forensic look at the idle clicker that made "buy, automate, reset" a mobile business model as much as a game design.
6 / 10
The game that put "idle" in front of a whole generation of mobile RPGs is still being patched weekly seven years on, folded this year into a "Companions" relaunch that reunites its oldest servers — underneath the fresh coat of paint, its gacha economy is still one of the harsher ones in the genre it helped invent.
6 / 10
LINE Games' cartoon-animal idle RPG nails the cute, low-friction auto-battle loop the genre runs on, but a currency pile-up and IAP tiers stretching past a hundred dollars keep it from standing out in a market this crowded.
6 / 10
A 2018 Korean idle RPG that's still pulling a 4.3-star average from 153,000 Google Play reviews eight years on, built around a twelve-unit auto-battle roster and a genuinely layered guild-and-arena social game — undercut by a permanent roster cap, a bolted-on NFT feature, and a client that hasn't been updated since the studio's attention moved to its own sequel.
6 / 10
A decade-old idle gacha RPG whose real currency was never gold, it was your own heroes — and the star-fusion system that consumes them is both the smartest thing about the game and the reason its economy is so hard to defend.
6 / 10
A free chemistry-themed incremental from a solo mobile developer, with real scale on Android and iOS and a stalled, near-invisible Steam release that has sat in Early Access for four years while its developer's attention has moved to an unannounced sequel.
6 / 10
A chibi idle RPG about a mushroom regaining its human form, built on a gear-collecting loop that hooks fast and monetises harder the longer you stay.
6 / 10