Game review
Meteorfall: Rustbowl Rumble
6.5 / 10
- Developer
- Slothwerks
- Publisher
- Slothwerks
- Released
- 26 March 2025
- Platforms
- Windows, Android, iOS
- Genre
- Roguelike Deckbuilder
- Monetisation
- One-time purchase on Steam; a separate mobile release on Google Play and the App Store. No microtransactions found in the Steam listing or reviews.
- Players
- Single-player only, though runs are built around a party of three characters played together.
The short version
Meteorfall: Rustbowl Rumble is the third game from two-person studio Slothwerks in its well-regarded Meteorfall deckbuilder series, and it changes the formula in a real way: instead of one hero, you draft and pilot a three-character party through Bramble's Arena, drawing cards from all three at once. Its review base is small -- 43 reviews at time of writing -- but strongly positive at 95.3%, and several reviewers who followed the series from Krumit's Tale describe this as a confident, distinctive next step rather than a retread.
The one detailed negative review in the sample argues the game is "as good as abandoned," citing promised new characters and 2025 content updates that hadn't materialised by the time it was written. Steam's own patch history for the game supports part of that concern and complicates the rest: the developer's [most recent Steam news post](https://store.steampowered.com/news/app/2372950), dated 11 July 2025, aligned the Steam build with a newly launched mobile version and said the team was "in the prototype phase for a new brawler" with more detail to come -- and no further Steam update has followed in the thirteen months since. This review treats that as a real, dated data point rather than settling the question either way.
Biggest strengths
- A real structural twist on the deckbuilder formula -- three playable characters per run, drawing and playing from all their decks together -- that longtime series fans specifically credit as a meaningful evolution rather than more of the same
- Charming, colourful presentation and distinctive character writing that reviewers compare favourably to Adventure Time's tone and visual style
- Deep enough card synergies and a feats system (replacing the series' usual relics) to reward repeat runs, with at least one reviewer completing over 100% of the game's achievements
Biggest weaknesses
- The developer's own last public Steam update, dated 11 July 2025, promised more detail soon on new content "in the prototype phase" -- and as of this review, over a year later, no further Steam patch or content update has followed, a real gap regardless of what's happening on other platforms
- Multiple reviewers report crash bugs that can end runs before completion, with at least one describing having to restart from scratch "quite often"
- A very small review base (43 at time of writing) for a game that's been out well over a year, which limits how confidently broader sentiment can be read from it
Who it's for: Fans of the Meteorfall series and roguelike deckbuilder players who want a fast, characterful card game with a genuinely different structural hook (three characters per run instead of one). Less suited to anyone specifically buying on the promise of ongoing new-content updates, given the developer's own most recent public timeline for those hasn't been kept as of this review.
Our recommendation: A genuinely good, characterful deckbuilder worth its NZ$21.99 for what's already in the box -- just buy it for the game as it exists today, not for promised future content that hasn't shipped on Steam since July 2025.
6.5 / 10
Meteorfall: Rustbowl Rumble is a small game with a small, devoted following -- 43 Steam reviews at time of writing, 95.3% positive -- and that's worth stating plainly rather than papering over, because a review pool this size can't carry the same statistical confidence as one in the thousands. What it can do is show, in detail, why the people who found it stayed. Released on Steam on 26 March 2025 by two-person studio Slothwerks under the working title Bramble Royale (renamed in May 2025 ahead of a mobile launch), it's the third game in a series that started with the well-liked Krumit's Tale, and it makes one real structural change worth understanding before anything else about it.
Three heroes, one deck, drawn together
Where the earlier Meteorfall games put you behind a single hero's deck, Rustbowl Rumble builds each run around a party of three characters played simultaneously, drawing and playing cards from all three decks together rather than switching between them. "The full game has at least 7 arenas in a run with varying waves in the earlier arenas. Each run is done with a party of 3," reads one detailed review, describing how the structure changes the deckbuilding calculus compared to the series' earlier single-hero format. Series veterans are the most useful judges of how well this change lands, and they're consistently positive: "I love the Meteorfall series, and this third installment is no disappointment! Our favorite heroes return, along with a couple of exciting new additions," reads one; "Slothwerks throughout their games has improved in visuals, gameplay and style galore, and this game is no exception," reads another. A feats system replaces the earlier games' relics -- "instead of relics, you'll get feats -- mini go[als]," one reviewer explains, describing it as a fresh twist within an already fast, quick-run-focused design philosophy the studio has stuck with across all three games.
The presentation draws its own specific praise, several reviewers reaching for the same comparison: "it's clearly shown a lot of love and care with its Adventure Time aesthetic," reads one review calling the game "a prime example of a hidden gem" that "got little attention on release" despite the quality on display.
What the studio's own update history actually shows
The one detailed negative review in the sample makes a specific claim worth taking seriously rather than dismissing as one disgruntled voice: "the game is as good as abandoned, with promised new characters and updates for 2025 not eventuating." Checked against the record, this claim is partly supported and partly worth complicating. Slothwerks' own Steam news page shows regular patches through the game's first few months -- a launch-week patch on 31 March 2025, further fixes through April and early May, the rename to Rustbowl Rumble on 16 May, and a final bug-fix update on 11 July 2025 that explicitly stated the Steam version had been brought in line with a newly launched mobile release, adding: "we'll be turning our attention to some new content! We're in the prototype phase for a new brawler and will share some more detail soon." No further Steam news post has followed in the thirteen months since that update, as of this review. That doesn't confirm the game is "abandoned" in any formal sense -- there's no statement from Slothwerks saying development has ended, unlike the confirmed, press-covered cases this library has documented for other 2025 titles -- but it is a real, checkable gap between a specific public promise and what's actually shipped on the platform since, and buyers weighing the game partly on future content should know that gap exists rather than assume the July 2025 tease has since been delivered.
Multiple reviewers separately flag technical issues consistent with a game that's had limited post-launch attention: "it is bug-riddled, many runs cannot be completed as they will consistently crash," reads one review from a player invested enough to have bought the game on both PC and mobile despite the problem. A completionist reviewer notes two specific achievements that don't trigger correctly, unresolved as of the most recent patch notes available.
Verdict
6.5 out of 10. Rustbowl Rumble earns its Positive standing on real strengths -- a genuinely different three-character structural twist on the deckbuilder formula, charming Adventure Time-adjacent presentation, and enough card synergy to reward the small, devoted fanbase that's found it. It loses ground here for a documented, dated gap between the developer's own July 2025 promise of new content and what's actually appeared on Steam since, plus reported crash bugs that can cut runs short. Buy it for the genuinely good game that exists right now rather than for what Slothwerks has said, but not yet shown, is still coming.
Pros and cons
Pros
- A real structural twist on the deckbuilder formula -- three playable characters per run, drawing and playing from all their decks together -- that longtime series fans specifically credit as a meaningful evolution rather than more of the same
- Charming, colourful presentation and distinctive character writing that reviewers compare favourably to Adventure Time's tone and visual style
- Deep enough card synergies and a feats system (replacing the series' usual relics) to reward repeat runs, with at least one reviewer completing over 100% of the game's achievements
- A developer with a strong track record on the two prior Meteorfall games, which several reviewers cite directly as the reason they bought this one on trust
Cons
- The developer's own last public Steam update, dated 11 July 2025, promised more detail soon on new content "in the prototype phase" -- and as of this review, over a year later, no further Steam patch or content update has followed, a real gap regardless of what's happening on other platforms
- Multiple reviewers report crash bugs that can end runs before completion, with at least one describing having to restart from scratch "quite often"
- A very small review base (43 at time of writing) for a game that's been out well over a year, which limits how confidently broader sentiment can be read from it
- Two known achievement-tracking bugs reported by a completionist reviewer, not fixed as of the most recent available patch notes