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Games released in 2025

839 games released in 2025 and reviewed here, best first.

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839 reviews

Date Everything!

A viral premise executed with real commitment — 100 fully voice-acted dateable household objects, from your bed to your smoke alarm — that reviewers genuinely celebrate as a love letter to voice acting, undercut for a large and detailed share of that same audience by dating mechanics several call shallow "speed dating" requiring a walkthrough to avoid characters hating you, plus persistent bugs one long-term player reports remain unaddressed roughly a year after launch.

6.5 / 10

Reviewed

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Deadzone: Rogue

A genuinely well-made roguelite FPS, reviewed alongside its own developer's reputation Deadzone: Rogue asks players to blast through swarms of hostile machines in space, forgin

6.5 / 10

Reviewed

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Devil Jam

Developer and publisher Rogueside delivers a Hades-and-Vampire-Survivors-inspired bullet-heaven roguelite starring a rock band that sold its soul to the Devil, earning enthusiastic, specific praise for its art direction, voice acting and metal-infused presentation from a Mostly Positive review base, tempered by a repeated complaint about thin content, an under-explained build system, and a specific music-dependent bug that can leave characters unable to attack.

6.5 / 10

Reviewed

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Dice People

A cheap, polished micro-incremental about rolling dice into an army of tiny fighters, genuinely well-received but consistently described by its own fans as over almost as soon as it starts, from a developer who publicly promised more content and then, fifteen months later, announced a different game instead.

6.5 / 10

Reviewed

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Duncrush Review

Click to Kill, Click to Climb Duncrush strips the dungeon-crawling RPG down to its most basic verb: click on monsters until they die. The store page is upfront about that simplicit

6.5 / 10

Reviewed

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EarWorm

A short, psychedelic first-person thriller about hacking into memories, wrapped in cyber-noir dread and dream-logic puzzles.

6.5 / 10

Reviewed

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Egging On

Developer Egobounds, published by Alibi Games and IndieArk, delivers a brutally difficult physics platformer starring a single fragile egg climbing out of a hen-house toward freedom, earning enthusiastic, specific praise for its sound design, art direction and satisfying wobble- physics mastery from a Mostly Positive review base, tempered by a detailed minority raising pointed complaints about optimisation, punishing checkpoint design and uneven late-game pacing.

6.5 / 10

Reviewed

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Fruit Stand Fortune

A completely free, genuinely short idle game built around slot-machine and pachinko mechanics that its own developer explicitly designed to be "captivating to watch, like a screensaver" — and it mostly is, with real bug reports about lag, one soft-lock and broken achievements as the honest cost of an unusually charming freebie.

6.5 / 10

Reviewed

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GARDEN&BIRD

A small, unanimously well-liked decorating sandbox where birds bring seeds and gifts to slowly fill an island with plants and decorations, backed by a genuinely sustained run of seasonal content updates and a warm, consistent English review record.

6.5 / 10

Reviewed

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GIGASWORD

Solo developer Jack Breen of Studio Hybrid, working under publisher Akupara Games, delivers a five-years-in-the-making action-puzzle metroidvania built around carrying and grounding an oversized sword, earning genuine praise for its weighty central mechanic, pixel art and music from a Mostly Positive review base, tempered by a detailed, specific and recurring thread of criticism over backtracking, combat depth, progression pacing and quality-of-life gaps.

6.5 / 10

Reviewed

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GLONK

Mistical Studios' GLONK is a short, cute incremental game about feeding and growing a hungry blob-like creature, earning a Very Positive reception for its charming presentation and addictive early hour, tempered by a heavily repeated complaint that its endgame prestige loop grows repetitive and its upgrade tree doesn't meaningfully change how the game plays.

6.5 / 10

Reviewed

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Gnomes

Tower defense where the towers walk Gnomes' one genuinely novel idea is also its most divisive: instead of placing towers at fixed points along a lane, you deploy small mobile

6.5 / 10

Reviewed

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Heartworm

A gorgeous PS1-era survival horror homage whose atmosphere, music and visual craft draw near-universal praise, undercut by an unusually consistent, specific critique running through most of its negative reviews — that it borrows the aesthetic of Resident Evil and Silent Hill without the resource tension or mechanical friction that made those games actually work as survival horror.

6.5 / 10

Reviewed

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Herdling

A wordless alpine adventure from the creators of the FAR series, guiding a herd of loveable Calicorns up a mountain to an adaptive orchestral score reviewers call breathtaking — beautiful enough to move at least one player through a genuinely difficult personal moment, but short and mechanically simple enough that a real, detailed share of that same audience argues its NZ$37.49 price outpaces the roughly three hours of content on offer.

6.5 / 10

Reviewed

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Hunter's Moon: A Sovereign Syndicate Adventure

Crimson Herring Studios' Hunter's Moon takes the Sovereign Syndicate universe into roguelite deckbuilding, pairing a Darkest Dungeon-inspired Victorian art style with four distinct playable agents, earning a Very Positive reception for its accessible combat and helpful developer support, tempered by a heavily repeated complaint about thin content and uneven difficulty balance, plus a recurring comparison to the developer's earlier Menace From the Deep.

6.5 / 10

Reviewed

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Identifile: Desktop Dungeon

Debut Singapore studio Gearbyte Games delivers Identifile, a cursor-controlled bullet-hell roguelike about becoming your own computer's antivirus, earning strong, specific praise for its Pokémon Ranger-inspired combat and comic premise from a Very Positive Early Access review base, tempered by a repeated complaint about crashes and memory leaks, and a further complaint that its combat grows repetitive once its patterns are solved.

6.5 / 10

Reviewed

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