Arctic Motel Simulator
Everything simulator, but set at the top of the world Arctic Motel Simulator's pitch, according to one reviewer's paraphrase of its own creation story, amounts to: "wh
6.5 / 10
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839 games released in 2025 and reviewed here, best first.
839 reviews
Everything simulator, but set at the top of the world Arctic Motel Simulator's pitch, according to one reviewer's paraphrase of its own creation story, amounts to: "wh
6.5 / 10
Ubisoft's feudal Japan entry delivers genuinely beautiful visuals and a widely loved shinobi protagonist, undercut by a real, consistently repeated "formula fatigue" complaint — towers, icons, repetition — a verified gap between Ubisoft's public promise of full offline play and what reviewers report experiencing in practice, and a heavily monetised in-game store layered on top of a full NZ$109.95 purchase.
6.5 / 10
A 1950s British nuclear-disaster survival-mystery whose atmosphere and detective-driven structure draw real, specific praise even from its own harshest critics, who nonetheless argue the game never commits to being any one thing — and whose most-upvoted single complaint isn't about design at all, but an undisclosed always-online requirement on a single-player game.
6.5 / 10
A solo-developer "combat programming roguelike" where you build automated battle scripts out of skills and conditions and then watch them play out, Very Positive on Steam for a genuinely clever core idea -- undercut by a content ceiling most players hit within a handful of hours and a development trail that appears to have gone quiet within weeks of launch.
6.5 / 10
Inti Creates bundles all three mainline Gunvolt games into one PC collection with a genuinely great loading-screen skip and a rocky launch that got patched fast, but reviewers argue the 'Enhanced' label oversells changes that barely touch two of the three games.
6.5 / 10
Read review of Azure Striker Gunvolt Trilogy Enhanced Review
An underground world built by one person Back in Service: a Metro Driver puts players in the cabin of a historic train running Prague's actual metro system, tasked with keeping
6.5 / 10
EA's biggest Battlefield launch in franchise history — 20 million units sold, record concurrent players, genuinely praised gunplay and an unusually stable launch — undercut by a widely repeated "bait and switch" narrative in which an acclaimed beta gave way to aggressive post-launch monetisation, and shadowed by a real, independently verified wave of layoffs across the studios that built it just months after that record-breaking success.
6.5 / 10
A moody, dream-interpreting visual novel about a young prophet fleeing a hungry fungal forest, praised for its unique vision-decoding mini-game and atmosphere but criticised for ending just as its story finds its footing.
6.5 / 10
A physics-driven puzzle-platformer built around a genuinely inventive object-swapping mechanic, drawing constant and earned Limbo/Inside comparisons for its opening hours — before a large, independently-corroborated share of its own admirers say the same handful of skills get tested over and over for six to eight more hours than the ideas actually support.
6.5 / 10
An ambitious single-world MMO crafting sandbox from the studio behind SpacetimeDB, built around a genuinely deep, RuneScape-inspired grind that its own biggest fans openly embrace — undercut by a real tension between its "idle-friendly" marketing and punishing stamina systems, rampant player-on-player griefing the developers are criticised for under-policing, and a disclosed but under-communicated plan to wipe progress and convert to free-to-play after Early Access.
6.5 / 10
A well-loved anime school RPG going through a gacha revolt in real time. Nine of its last hundred English reviews are positive — and the change they're protesting isn't in the version most Steam players are running yet. Reviewed 4 August 2026, mid-storm.
6.5 / 10
Mechano's debut on-rails shooter channels Sin & Punishment and Star Fox through a candy-coloured, low-poly lens built around four characters whose bullet patterns players must read on the fly, and a Positive review sample loves its charm and soundtrack while flagging real friction in its camera, difficulty curve, and medal-gated progression.
6.5 / 10
Eight beloved arcade fighters, including Power Stone and Capcom vs. SNK 2, return with solid rollback netcode, but Capcom's insistence on arcade-only ROMs and a string of small but frustrating oversights keep this sequel from being the definitive package fans wanted.
6.5 / 10
Balatro, reimagined with cats and dice instead of cards Cats & Dice takes the escalating-score-target roguelike loop that Balatro popularized and rebuilds it around dice rather tha
6.5 / 10
A genuinely deep idle civilization builder — a hundred-plus technologies, era-spanning wonders, a real global trading market — undercut by a headline feature that's been advertised for over a year without actually existing.
6.5 / 10
A small, satisfying loop of grime and profit Clean It Up! offers exactly what its title promises: buy a grimy, neglected item, scrub it clean, and resell it for a profit, using the
6.5 / 10
A physics-based action-RPG that fuses Zelda-style exploration with Devil May Cry-flavoured combat and a cosy shop-management loop, held back in Early Access by a co-op system that punishes anyone who isn't the host and a value argument that splits its own Very Positive audience.
6.5 / 10
A roguelike deckbuilder that swaps dungeon crawling for an NBA-style season, from Big Ambitions developer Bigosaur -- a genuinely novel mashup that a fifth of its reviewers say plays itself once the deck-building decisions run out.
6.5 / 10
A solo-developer sword-and-sorcery survivors-like ARPG that gained a following through a demo, Asmongold's YouTube coverage, and now more than a year of Early Access -- Very Positive across 2,005 English reviews for a genuinely deep class-and-rune system that consistently earns Halls of Torment comparisons, undercut by a near-universal complaint that the first five hours outshine everything after, and a recent, serious progress-loss bug still unresolved as of August 2026.
6.5 / 10
A gorgeous, hand-drawn metroidvania about a paintbrush-wielding artist escaping a decaying inner world built from her declining mental health — whose art, music and premise draw near-universal praise, sitting alongside a majority-of-negative-sample complaint about spongy, repetitive boss fights and platforming precision the movement itself doesn't reliably support.
6.5 / 10
Bloom Effect Studios' Cozy Littlequarium turns a corner of the desktop into a living, breedable aquarium, released 10 November 2025 to a Positive reception built on cute pixel art and a genuinely satisfying fish-breeding loop, tempered by a repeated complaint about multi-monitor display bugs and a slow, grindy early game.
6.5 / 10
Bloober Team's first original survival-horror IP since remaking Silent Hill 2 pairs a genuinely inventive enemy-merging system with the same Unreal Engine 5 stuttering that dogged that remake — a well-reviewed but sharply contested game whose art direction and sound consistently earn praise even from reviewers who call the writing generic and the frame pacing broken on top-tier hardware.
6.5 / 10
A free idle RPG with the genuine article — true 1:1 offline progression — attached to a retention design that keeps demanding you come back and play minigames by hand.
6.5 / 10
A minimalist pixel-action loot RPG that reviewers repeatedly describe as "Path of Exile at home" — genuinely deep build-crafting distilled into bite-sized runs — undercut for a meaningful share of its 816-review audience by a hard level cap, a punishing crafting system with no pity mechanic, and a late-game that several reviewers say collapses into repetitive inventory management once the initial build-discovery hook wears off.
6.5 / 10