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Games released in 2025

839 games released in 2025 and reviewed here, best first.

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839 reviews

Assassin's Creed Shadows

Ubisoft's feudal Japan entry delivers genuinely beautiful visuals and a widely loved shinobi protagonist, undercut by a real, consistently repeated "formula fatigue" complaint — towers, icons, repetition — a verified gap between Ubisoft's public promise of full offline play and what reviewers report experiencing in practice, and a heavily monetised in-game store layered on top of a full NZ$109.95 purchase.

6.5 / 10

Reviewed

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Atomfall

A 1950s British nuclear-disaster survival-mystery whose atmosphere and detective-driven structure draw real, specific praise even from its own harshest critics, who nonetheless argue the game never commits to being any one thing — and whose most-upvoted single complaint isn't about design at all, but an undisclosed always-online requirement on a single-player game.

6.5 / 10

Reviewed

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Auto Rogue

A solo-developer "combat programming roguelike" where you build automated battle scripts out of skills and conditions and then watch them play out, Very Positive on Steam for a genuinely clever core idea -- undercut by a content ceiling most players hit within a handful of hours and a development trail that appears to have gone quiet within weeks of launch.

6.5 / 10

Reviewed

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Azure Striker Gunvolt Trilogy Enhanced Review

Inti Creates bundles all three mainline Gunvolt games into one PC collection with a genuinely great loading-screen skip and a rocky launch that got patched fast, but reviewers argue the 'Enhanced' label oversells changes that barely touch two of the three games.

6.5 / 10

Reviewed

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Battlefield 6

EA's biggest Battlefield launch in franchise history — 20 million units sold, record concurrent players, genuinely praised gunplay and an unusually stable launch — undercut by a widely repeated "bait and switch" narrative in which an acclaimed beta gave way to aggressive post-launch monetisation, and shadowed by a real, independently verified wave of layoffs across the studios that built it just months after that record-breaking success.

6.5 / 10

Reviewed

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Bionic Bay

A physics-driven puzzle-platformer built around a genuinely inventive object-swapping mechanic, drawing constant and earned Limbo/Inside comparisons for its opening hours — before a large, independently-corroborated share of its own admirers say the same handful of skills get tested over and over for six to eight more hours than the ideas actually support.

6.5 / 10

Reviewed

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BitCraft Online

An ambitious single-world MMO crafting sandbox from the studio behind SpacetimeDB, built around a genuinely deep, RuneScape-inspired grind that its own biggest fans openly embrace — undercut by a real tension between its "idle-friendly" marketing and punishing stamina systems, rampant player-on-player griefing the developers are criticised for under-policing, and a disclosed but under-communicated plan to wipe progress and convert to free-to-play after Early Access.

6.5 / 10

Reviewed

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Blue Archive

A well-loved anime school RPG going through a gacha revolt in real time. Nine of its last hundred English reviews are positive — and the change they're protesting isn't in the version most Steam players are running yet. Reviewed 4 August 2026, mid-storm.

6.5 / 10

Reviewed

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Candy Rangers Review

Mechano's debut on-rails shooter channels Sin & Punishment and Star Fox through a candy-coloured, low-poly lens built around four characters whose bullet patterns players must read on the fly, and a Positive review sample loves its charm and soundtrack while flagging real friction in its camera, difficulty curve, and medal-gated progression.

6.5 / 10

Reviewed

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FightingWindows PC

Capcom Fighting Collection 2 Review

Eight beloved arcade fighters, including Power Stone and Capcom vs. SNK 2, return with solid rollback netcode, but Capcom's insistence on arcade-only ROMs and a string of small but frustrating oversights keep this sequel from being the definitive package fans wanted.

6.5 / 10

Reviewed

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Cats & Dice

Balatro, reimagined with cats and dice instead of cards Cats & Dice takes the escalating-score-target roguelike loop that Balatro popularized and rebuilds it around dice rather tha

6.5 / 10

Reviewed

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CivIdle

A genuinely deep idle civilization builder — a hundred-plus technologies, era-spanning wonders, a real global trading market — undercut by a headline feature that's been advertised for over a year without actually existing.

6.5 / 10

Reviewed

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Cloudheim

A physics-based action-RPG that fuses Zelda-style exploration with Devil May Cry-flavoured combat and a cosy shop-management loop, held back in Early Access by a co-op system that punishes anyone who isn't the host and a value argument that splits its own Very Positive audience.

6.5 / 10

Reviewed

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Conquest Dark

A solo-developer sword-and-sorcery survivors-like ARPG that gained a following through a demo, Asmongold's YouTube coverage, and now more than a year of Early Access -- Very Positive across 2,005 English reviews for a genuinely deep class-and-rune system that consistently earns Halls of Torment comparisons, undercut by a near-universal complaint that the first five hours outshine everything after, and a recent, serious progress-loss bug still unresolved as of August 2026.

6.5 / 10

Reviewed

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Constance

A gorgeous, hand-drawn metroidvania about a paintbrush-wielding artist escaping a decaying inner world built from her declining mental health — whose art, music and premise draw near-universal praise, sitting alongside a majority-of-negative-sample complaint about spongy, repetitive boss fights and platforming precision the movement itself doesn't reliably support.

6.5 / 10

Reviewed

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Cozy Littlequarium

Bloom Effect Studios' Cozy Littlequarium turns a corner of the desktop into a living, breedable aquarium, released 10 November 2025 to a Positive reception built on cute pixel art and a genuinely satisfying fish-breeding loop, tempered by a repeated complaint about multi-monitor display bugs and a slow, grindy early game.

6.5 / 10

Reviewed

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Cronos: The New Dawn

Bloober Team's first original survival-horror IP since remaking Silent Hill 2 pairs a genuinely inventive enemy-merging system with the same Unreal Engine 5 stuttering that dogged that remake — a well-reviewed but sharply contested game whose art direction and sound consistently earn praise even from reviewers who call the writing generic and the frame pacing broken on top-tier hardware.

6.5 / 10

Reviewed

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Cycle Idle RPG

A free idle RPG with the genuine article — true 1:1 offline progression — attached to a retention design that keeps demanding you come back and play minigames by hand.

6.5 / 10

Reviewed

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Dark Hunting Ground

A minimalist pixel-action loot RPG that reviewers repeatedly describe as "Path of Exile at home" — genuinely deep build-crafting distilled into bite-sized runs — undercut for a meaningful share of its 816-review audience by a hard level cap, a punishing crafting system with no pity mechanic, and a late-game that several reviewers say collapses into repetitive inventory management once the initial build-discovery hook wears off.

6.5 / 10

Reviewed

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