Game review
Azure Striker Gunvolt Trilogy Enhanced Review
6.5 / 10
- Developer
- INTI CREATES CO., LTD.
- Publisher
- INTI CREATES CO., LTD.
- Released
- 23 July 2025
- Platforms
- PC
- Genre
- Action
- Monetisation
- Premium
- Players
- Single-player only
The short version
Azure Striker Gunvolt Trilogy Enhanced bundles three genuinely excellent fast-paced action platformers, and the ability to skip loading screens entirely is the kind of quality-of-life win reviewers can't stop praising. But the "Enhanced" name promises more than Inti Creates delivers: Gunvolt 3 ships essentially untouched, backported moves in the first game are more novelty than upgrade, and a rough launch full of save-corrupting bugs and missing options menus needed a fast round of patches to become the reliable collection it is today.
Biggest strengths
- The ability to skip loading screens across all three games is repeatedly called the single best quality-of-life addition, especially for score-attack players resetting runs constantly
- The underlying trilogy remains excellent, with reviewers comparing it favourably to Inti Creates' own Mega Man Zero series, and Gunvolt 2 in particular is singled out as one of the studio's best games
- Officially translated audio dramas add welcome narrative context between the first two games
Biggest weaknesses
- Gunvolt 3 is reported as essentially untouched from its standalone release, undercutting the 'Enhanced' framing for a third of the collection
- Backported moves and skills added to Gunvolt 1, like Crashbolt and the previously scrapped Shadowstriker, are described by score-focused players as poorly balanced novelties rather than real additions
- Launched with a save-crash bug in Gunvolt 1, no cloud saves, missing options menus, and reported performance issues in Gunvolt 3 on some AMD hardware
Who it's for: Fans of Inti Creates' Mega Man Zero-style action platforming, and newcomers who don't already own the standalone Gunvolt releases.
Our recommendation: Recommended for newcomers, especially at a discount; existing owners of the standalone releases should weigh the loading-screen skip against the modest scope of the rest of the 'Enhanced' additions.
6.5 / 10
Azure Striker Gunvolt has spent a decade as one of Inti Creates' quieter successes, a spiritual successor to the studio's beloved Mega Man Zero series built around a distinctive lock-on tagging system that rewards players for chaining hits across multiple enemies rather than simply mashing through them. Azure Striker Gunvolt Trilogy Enhanced brings the three mainline entries, Gunvolt, Gunvolt 2, and Gunvolt 3, together in a single PC package a decade after the first game's original release. The underlying games remain as sharp as reviewers remember. Whether the word "Enhanced" is earned is where the collection's reception splits.
Three genuinely excellent action platformers
Reviewers are consistent on one point: the core trilogy holds up. The lock-on tagging mechanic, where players mark enemies and then unleash a charged attack to detonate every tag at once, gives combat a rhythm distinct from typical run-and-gun platformers, rewarding score-chasing players who want to optimise a stage rather than simply survive it. Gunvolt 2 is frequently singled out as the high point of the series, with reviewers praising its refined level design and the addition of Copen as a second playable character whose air-dashing, bullet-based playstyle is repeatedly described as some of the most satisfying movement Inti Creates has ever designed. Gunvolt 3 draws similar praise for Kirin, its new protagonist, whose Arc Chain skill lets her fly through stages with an addictive momentum, even as reviewers are more divided on the game's story, particularly a widely disliked timeskip that abruptly writes out most of the first two games' cast. For players new to the series, or returning after the Mega Man Zero and ZX games, the underlying trilogy is repeatedly described as easy to recommend on its own merits.
"Enhanced" is doing a lot of heavy lifting
Where the collection loses goodwill is in how modestly it lives up to its name. Multiple detailed reviews point out that Gunvolt 3 ships essentially untouched from its standalone Steam release, with the only meaningful addition being a later Connect iX update that lets players use Copen in a handful of bonus stages, an update itself criticised for missing large chunks of level content, Japanese-only voice acting, and no story dialogue despite the necessary English audio assets reportedly already existing from an earlier game. Gunvolt 1 receives the most attention, running at a genuine 60fps now with some visual upscaling, though one detailed review notes visual oddities that led them to suspect an AI upscaling pass was used, alongside backported moves like Crashbolt and a previously scrapped skill called Shadowstriker. Score-focused players report these additions are poorly integrated, functioning as novelties rather than genuine improvements, with one reviewer speculating they may even be bugged given how little they contribute to scoring runs. Basic quality-of-life requests reviewers expected from a "remade for a new engine" framing, like auto-save in the first two games or removing an arbitrary three-challenge limit in Gunvolt 1, went unaddressed. Several reviewers also note that the three games remain entirely separate executables under the hood, each with its own disconnected settings menu, producing a jarring full window transition every time a player switches games from the collection's launcher rather than the seamless in-engine transitions other studios have managed for years.
A rough launch, fixed quickly
The collection's first days on sale were genuinely troubled. Reviewers reported a save-corrupting bug in Gunvolt 1 that prevented the game from launching again after creating a save file, missing cloud save support, barebones or entirely absent options menus for volume and resolution in the first two games, and performance problems in Gunvolt 3 specifically on some AMD hardware configurations, alongside oddities like dropped frames when streaming any of the three games over Discord. To Inti Creates' credit, nearly every reviewer who documented these problems also documented fast fixes: the save-crash bug, missing cloud saves, and several controller issues were patched within days, and reviewers posting in the weeks and months since describe a stable, reliable collection. That pattern, a rough launch followed by responsive patching, is a genuinely positive signal for a studio willing to fix what it broke quickly rather than leaving players to wait, even if it doesn't fully excuse shipping those bugs in the first place.
The one addition nearly every review agrees is worth the price of admission on its own is the ability to skip loading screens entirely across all three games, a feature aimed squarely at the series' dedicated score-attack community, who reset stages constantly chasing S-rank clears. For that audience specifically, reviewers describe it as transformative enough to justify owning the collection even if nothing else about it changed.
Who actually gets the most value here
The reviews that dig deepest into this collection tend to converge on the same framing: your existing relationship with the series determines how generous you'll be about the word "Enhanced." Players coming in fresh are told, almost unanimously, to buy without hesitation, since three strong action platformers with translated audio dramas and a modernised launcher beat sourcing three separate storefront pages, especially at a sale price. Owners of the standalone releases get a far more mixed recommendation. Several reviewers who already owned all three games describe re-buying purely for the loading-screen skip and the audio dramas, and conclude that's a reasonable trade if score-attack runs are your focus, but a poor one if you were hoping for a genuine remaster on the level of a from-scratch engine rework. A recurring worry in the more detailed reviews is what this collection signals for Inti Creates' future re-release plans, since the studio has other back-catalogue series, including the Mega Man Zero-adjacent Gunvolt spin-offs, that reviewers suspect may receive similarly modest "Enhanced" treatment down the line. That context, more than any single bug or missing feature, is what keeps otherwise positive reviewers qualifying their recommendation rather than giving it unreservedly.
Final Verdict
Azure Striker Gunvolt Trilogy Enhanced succeeds as a convenient, currently-stable way to play three well-regarded action platformers, and its loading-screen skip is a genuinely valuable addition for the series' score-chasing core audience. But reviewers make a reasonable case that the "Enhanced" branding oversells what's actually here: Gunvolt 3 is barely touched, the first game's new content is more curiosity than upgrade, and basic modernisation like unified settings and auto-save across all three games never arrived. Newcomers to the series, especially at a discount, will find little to complain about. Anyone who already owns the standalone releases should go in expecting a tidier package rather than a true remaster.
Pros and cons
Pros
- The ability to skip loading screens across all three games is repeatedly called the single best quality-of-life addition, especially for score-attack players resetting runs constantly
- The underlying trilogy remains excellent, with reviewers comparing it favourably to Inti Creates' own Mega Man Zero series, and Gunvolt 2 in particular is singled out as one of the studio's best games
- Officially translated audio dramas add welcome narrative context between the first two games
- Launch-week bugs, including a save-corrupting crash in Gunvolt 1 and missing cloud saves, were patched within days of release
Cons
- Gunvolt 3 is reported as essentially untouched from its standalone release, undercutting the 'Enhanced' framing for a third of the collection
- Backported moves and skills added to Gunvolt 1, like Crashbolt and the previously scrapped Shadowstriker, are described by score-focused players as poorly balanced novelties rather than real additions
- Launched with a save-crash bug in Gunvolt 1, no cloud saves, missing options menus, and reported performance issues in Gunvolt 3 on some AMD hardware
- The three games remain separate executables with disconnected settings, producing a jarring transition when switching between them from the launcher