Game review
Clean It Up!
6.5 / 10
- Developer
- Itay Ron
- Publisher
- Itay Ron
- Released
- 5 March 2025
- Platforms
- Windows
- Genre
- Casual, Indie, Simulation
- Players
- Single-player
The short version
Biggest strengths
- A genuinely calming, satisfying core loop of buying grimy items, cleaning them, and reselling them for profit, which reviewers repeatedly describe as pleasant background entertainment
- A verifiably responsive solo developer who fixed a serious save-corruption bug, added a substantial content expansion in response to length complaints, and added an accessibility option after a specific player request — all directly documented in the developer's own public patch history
- A wide-enough achievement spread (63.8% down to 6.0% across 14 achievements) to show real structural variety even within a short game
Biggest weaknesses
- Genuinely short even after a length-focused content update, with content still thinning out noticeably in the final days as tools become fully upgraded and little remains to challenge the player
- The original cleaning control scheme required continuously holding down the mouse button, which one reviewer specifically flagged as painful for players with hand or wrist issues, before an alternative toggle option was later added
- Several reviewers describe the upgrade system as underwhelming, saying purchased upgrades don't meaningfully change how cleaning or selling actually feels
6.5 / 10
A small, satisfying loop of grime and profit
Clean It Up! offers exactly what its title promises: buy a grimy, neglected item, scrub it clean, and resell it for a profit, using the proceeds to upgrade your tools and take on bigger, more valuable jobs. It's a small, low-stakes premise executed with real care by a solo developer, and reviewers consistently describe the core interaction as genuinely satisfying in a specific, low-effort way. "This was great for my OCD and kept me entertained enough," one reviewer writes, and a separate reviewer frames the appeal more broadly: "a simple but satisfying object cleaning game" with "nice and calming" music that suits the whole experience. One reviewer distills the entire loop precisely: "start day, check your inbox, buy an item, clean the item, sell the item, pay your bills, upgrade your tool, end day. That's it. That's the game" — offered not as a dismissal but as an accurate, almost approving summary of a game that knows exactly what it's doing within a tight scope.
A developer who visibly listened, before he had to stop
What sets this small game's story apart from most of this lane's other single-developer releases is how directly documented the developer's responsiveness has been — and how directly documented the reason for its current pause is as well. Several early reviews raised a specific accessibility complaint about the cleaning control: "you have to keep the mouse held down the whole time while cleaning... it can take a toll on your hand pretty quickly," one reviewer explained, comparing it unfavourably to a similar cleaning game that offers a toggle option instead. The developer's own posted patch history shows a direct response: an update titled "Toggled Cleaning" added exactly that alternative control scheme to the settings menu, explicitly crediting the change to player feedback.
A separate, more serious problem received the same direct treatment. Multiple players reported save files being lost or corrupted, and the developer's own "Saving Bugs Fixed" post acknowledges the issue plainly: "I've received many reports about deleted save files and other save-related issues. This patch is intended to resolve all known saving bugs. I'm truly sorry for any lost progress." That's a genuinely accountable way to handle a serious bug report, naming the problem, apologising for the impact, and describing the fix rather than staying silent. A third update, "The Los Palmus Update," directly addresses the game's most common complaint about length, adding ten additional days of story content, new characters, a new cleaning store, and dozens of new items — a substantial expansion for a five-dollar solo project, and a direct response to reviews describing the base game as too short.
A pause that deserves to be understood, not judged
Given that track record, it's important to report clearly and respectfully why updates have since stopped. The developer's most recent post states directly: "I'm very sorry to announce that active development and support on the Community tab will be suspended until further notice. As a solo developer from Israel, many of you likely understand the challenges of the situation in my country and why I need to focus on my family's well-being." That's a real, serious, human circumstance, not an ordinary case of a developer losing interest or moving on to a more profitable project, and it deserves to be treated with the weight it carries rather than folded into the kind of "abandoned, avoid this game" framing this lane has applied to other unsupported titles. Buyers should understand that further content and fixes are, for the time being, on hold for a genuinely sympathetic reason, and any review encountered from before this point should be read in the context of a developer who was, up until then, demonstrably engaged and responsive.
What's left even with the current content
Even with the Los Palmus expansion, several reviewers describe the game running thin toward its end. One review, likely written before the length update given its details, notes: "it only lasts 21 in-game days, so there isn't a huge amount of content. Just about the time you manage to unlock all the upgrades to your cleaning tool, there is nothing more to clean." A separate, more measured reviewer frames a related concern about pacing rather than pure length: "it would be nice to progress to more numerous, detailed, expensive items per day. Having a few days towards the end of only one or two cheaper items felt a bit disappointing." A third complaint concerns the upgrade system's actual impact: "the upgrades felt useless, they didn't really seem to change that much," one reviewer writes, suggesting the sense of escalating capability common to the genre doesn't fully land here even where the base loop is enjoyable.
The achievement data offers a useful middle-ground read on how substantial the game actually is: milestones run from 63.8% for early purchases and sales down to 6.0% for the fastest-completion challenges, a real if modest spread across 14 total achievements added specifically in response to player requests for them — further evidence of a developer engaging directly with what the community was actually asking for.
Where this leaves it
Clean It Up! is a small, calming, well-executed cleaning sim whose developer has a genuinely admirable track record of listening to feedback and shipping real fixes and expansions in response — a save-corruption bug resolved with a direct apology, an accessibility option added on request, and a substantial content update aimed squarely at the game's most common complaint. That development is currently paused for a serious, human reason that deserves understanding rather than the usual abandonment framing. Buyers should know that what's here today, though modest and still capable of running dry in its final stretch, represents real, demonstrated care, and that further updates may resume when circumstances allow rather than never at all.
Pros and cons
Pros
- A genuinely calming, satisfying core loop of buying grimy items, cleaning them, and reselling them for profit, which reviewers repeatedly describe as pleasant background entertainment
- A verifiably responsive solo developer who fixed a serious save-corruption bug, added a substantial content expansion in response to length complaints, and added an accessibility option after a specific player request — all directly documented in the developer's own public patch history
- A wide-enough achievement spread (63.8% down to 6.0% across 14 achievements) to show real structural variety even within a short game
- Charming, calming presentation and music that multiple reviewers single out as well-suited to the game's low-stakes tone
Cons
- Genuinely short even after a length-focused content update, with content still thinning out noticeably in the final days as tools become fully upgraded and little remains to challenge the player
- The original cleaning control scheme required continuously holding down the mouse button, which one reviewer specifically flagged as painful for players with hand or wrist issues, before an alternative toggle option was later added
- Several reviewers describe the upgrade system as underwhelming, saying purchased upgrades don't meaningfully change how cleaning or selling actually feels
- Active development and support are currently paused, for reasons the developer has explained directly and which this review treats with the seriousness they deserve rather than as an ordinary abandonment story