Game review

Capcom Fighting Collection 2 Review

FightingWindows PC

6.5 / 10

Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Released
15 May 2025
Platforms
PC
Genre
Fighting
Monetisation
Premium
Players
Online PvP, Online Co-op, Shared/Split Screen

The short version

Capcom Fighting Collection 2 gathers eight arcade classics, Capcom vs. SNK, Capcom vs. SNK 2, Project Justice, Power Stone, Power Stone 2, Capcom Fighting Evolution, Street Fighter Alpha 3 UPPER, and Plasma Sword, and gives them dependable rollback netcode and real quality-of- life touches. But reviewers are consistently frustrated that Capcom shipped arcade ROMs only, stripping out the Dreamcast and PSP-era console content that made several of these games beloved in the first place, and a handful of small but avoidable bugs undercut what should have been a polished victory lap.

Biggest strengths

  • Rollback netcode is well-implemented across all eight games, with several reviewers praising input delay and online stability
  • Power Stone and Power Stone 2 finally return to modern platforms after years of being locked to Dreamcast and PSP hardware, delighting longtime fans
  • Genuine quality-of-life additions across the roster, including adjustable difficulty, One Button Specials, training modes, and an internal resolution enhancer

Biggest weaknesses

  • Power Stone 2 and other titles ship as arcade-only versions, missing the Dreamcast console content, such as Power Stone 2's Adventure Mode and item-creation system, that many fans specifically bought the collection for
  • Only a single shared quick-save slot across all eight games, and it functions as a checkpoint rather than a true save state, always returning players to a fixed screen rather than their exact position
  • Several reported bugs at launch, including a malfunctioning training-mode dummy, an unreliable in-game completion tracker, and uncorrected text and spelling errors carried over from the original ROMs

Who it's for: Fans of late-90s and early-2000s Capcom arcade fighters, especially Power Stone and Capcom vs. SNK devotees; less suited to players who owned and loved the Dreamcast or PSP console versions.

Our recommendation: Recommended for the roster and the netcode, but reviewers consistently suggest waiting for a discount given the missing console-exclusive content and rough edges.

6.5 / 10

Capcom's first Fighting Collection in 2022 proved there was a real appetite for the publisher's deep well of arcade-era fighters, and Capcom Fighting Collection 2 answers that demand with eight more titles spanning Capcom vs. SNK: Millennium Fight 2000 Pro, Capcom vs. SNK 2: Mark of the Millennium 2001, Capcom Fighting Evolution, Street Fighter Alpha 3 UPPER, Power Stone, Power Stone 2, Project Justice, and Plasma Sword: Nightmare of Bilstein. For a generation of players who spent hours on Power Stone's chaotic Dreamcast multiplayer or Capcom vs. SNK 2's deep crossover roster, this is the collection they've been asking for. Reviewers largely agree the roster is a triumph. What Capcom did with it is where opinion splits sharply.

A genuinely strong lineup with real online support

The headline strength here is netcode. Reviewers consistently praise the rollback implementation across all eight games, describing input delay as tight enough that even precision-demanding execution, like a well-timed dragon punch input in Street Fighter Alpha 3 UPPER, feels reliable online rather than a coin flip against lag. Beginner-friendly touches like One Button Specials, adjustable difficulty, and accessible training modes are called out as genuine improvements that lower the barrier for players discovering these games for the first time, while the sheer novelty of Power Stone and Power Stone 2 running smoothly on modern hardware again, after years locked to increasingly hard-to-find Dreamcast and PSP hardware, produces some of the most enthusiastic reactions in the review sample. One reviewer describes replaying Power Stone for the first time in decades and being struck by just how "tight, responsive, and dynamic" the combat still feels. The collection also bundles a genuinely substantial archive of more than 700 pieces of artwork and over 300 arcade music tracks, giving the package real value as a historical document even for players who mostly stick to one or two favourites.

Arcade-only ROMs frustrate fans who wanted the console versions

The most consistent and detailed criticism across negative reviews is Capcom's decision to include only the original arcade versions of each game rather than their enhanced console ports. This lands hardest on Power Stone 2, whose Dreamcast release added a full single-player Adventure Mode and an item-creation system that longtime fans specifically remember and specifically bought this collection expecting; without them, several reviewers describe the game as feeling barren by comparison, calling it "further simplified" from an already simple original. The same complaint extends to Capcom vs. SNK 2 and Street Fighter Alpha 3 UPPER, both of which had console releases offering additional modes, characters, or customisation options like Groove and Colour Edit systems in Capcom vs. SNK 2 that never made it into this arcade-focused collection. One especially detailed review, written by a player who logged over 80 hours and published community guides for the collection, frames this omission as an ongoing pattern rather than a one-off decision: three Fighting Collections deep, Capcom still hasn't offered players the option to choose between arcade and console versions, despite clearly having the console assets, since features like Versus and Training screens were pulled from those console ports and grafted onto the arcade ROMs anyway.

Small bugs that undercut an otherwise solid re-release

Beyond the content question, reviewers flag a handful of smaller but persistent technical issues. All eight games share a single save slot that functions as a checkpoint rather than a genuine save state, meaning progress always resumes from a fixed screen, such as a Versus menu, rather than exactly where a player left off, a limitation reviewers call baffling for a modern re-release. The shared training mode has a reported bug where the CPU dummy stops resetting its guard behaviour correctly after a failed combo, and the collection's built-in completion tracker is described as unreliable, sometimes failing to register finished runs or, in one case, crediting a completed run with zero recorded play sessions. Text and spelling errors carried over from the original ROMs, most visible in Project Justice's dedicated Story Mode, went uncorrected despite Capcom having patched similar issues in the first Fighting Collection. A post-launch update in August 2025 added previously missing Street Fighter Alpha 3 UPPER characters and fixed some of the reported issues, though at least one detailed reviewer notes the added characters remain unusable in online play and no new game modes arrived alongside the fix.

Who this collection actually serves

The review sample makes it fairly easy to sort readers into two camps, and it's worth being honest about which one you're in before buying. If your history with these games is arcade cabinets, or if you never owned the Dreamcast and PSP hardware these titles originally lived on, the reaction here is close to unanimous enthusiasm: several reviewers describe finally being able to play Power Stone, Project Justice, or Capcom vs. SNK 2 for the first time as a genuine dream fulfilled, especially with friends online thanks to the collection's co-op and Versus modes. For that audience, the missing console content isn't a loss because it was never part of their experience to begin with. The calculus flips for players who specifically owned the Dreamcast or PSP versions and remember them fondly; for them, this collection isn't an upgrade so much as a stripped-down reissue of something they already had, and more than one long-time fan says they'll hold off on future Capcom collections unless the pattern changes. That divide matters more here than in most retro compilations, because unlike a straightforward remaster, Capcom Fighting Collection 2 is reissuing games that already had definitive console versions, and choosing not to include them was clearly a deliberate decision rather than a technical limitation, since several of those console-exclusive interface elements were pulled into the arcade ROMs anyway.

Final Verdict

Capcom Fighting Collection 2 succeeds at the most important job of any retro compilation: making eight genuinely fun, historically significant arcade fighters easy to access and enjoyable to play online again, with Power Stone's return alone likely to justify the purchase for longtime Dreamcast fans. But reviewers make a compelling case that Capcom left real value on the table by sticking to arcade-only ROMs when the console versions of several included games offered meaningfully more content, and a collection charging premium pricing should have ironed out its save-system and tracker bugs before launch. Fans of the roster will still find plenty to love here, especially at a discount, but this falls short of the definitive package many were hoping for.

Pros and cons

Pros

  • Rollback netcode is well-implemented across all eight games, with several reviewers praising input delay and online stability
  • Power Stone and Power Stone 2 finally return to modern platforms after years of being locked to Dreamcast and PSP hardware, delighting longtime fans
  • Genuine quality-of-life additions across the roster, including adjustable difficulty, One Button Specials, training modes, and an internal resolution enhancer
  • A substantial art and music archive, with over 700 pieces of artwork and 300-plus arcade tracks included as bonus content

Cons

  • Power Stone 2 and other titles ship as arcade-only versions, missing the Dreamcast console content, such as Power Stone 2's Adventure Mode and item-creation system, that many fans specifically bought the collection for
  • Only a single shared quick-save slot across all eight games, and it functions as a checkpoint rather than a true save state, always returning players to a fixed screen rather than their exact position
  • Several reported bugs at launch, including a malfunctioning training-mode dummy, an unreliable in-game completion tracker, and uncorrected text and spelling errors carried over from the original ROMs
  • Online player counts for a niche eight-game arcade collection are expected to thin out within weeks of launch, and there is no cross-play to help offset that

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Progression 6 / 10
  • Value 6 / 10
  • Originality 6 / 10
  • Interface 6 / 10