Key art for Egging On

Game review

Egging On

6.5 / 10

Developer
Egobounds
Publisher
Alibi Games, IndieArk
Released
6 November 2025
Platforms
Windows
Genre
Platformer / Action
Monetisation
One-time purchase, no add-on content
Players
Single-player

The short version

Egging On is developer Egobounds' debut release, published by Alibi Games and IndieArk, released 6 November 2025 for Windows. Players control a single fragile egg attempting to roll, jump and climb its way out of a hen-house and up through a farm shop, factory and other increasingly perilous environments toward freedom, using wobbly, deliberately unpredictable physics that put it firmly in the "rage game" tradition popularised by Getting Over It with Bennett Foddy. Reviewers respond with genuine, specific enthusiasm once the egg's unusual movement clicks, praising the sound design's attention to detail, striking art direction, and a satisfying sense of mastery that arrives after enough failed attempts, with several reviewers describing the game as more polished than the genre peers it's most often compared to.

A detailed minority raises specific, pointed complaints about exactly where that difficulty crosses from rewarding into frustrating. The most consistently repeated criticism concerns optimisation, with reviewers describing crashes and overheating tied to level loading during long falls or "drone" resets, alongside a punishing checkpoint structure in the main mode that can send players all the way back to the very beginning after a single late mistake. A related, independently repeated complaint describes uneven late-game pacing, arguing several new mechanics arrive in the closing stages without adequate practice beforehand, while a smaller thread singles out the game's narrator as a divisive presence some reviewers found charming and others found grating.

Biggest strengths

  • Sound design draws consistent, specific praise, with reviewers singling out small details like distinct audio cues for the egg rolling across different surfaces as evidence of real craftsmanship beneath the game's simple premise
  • Art direction and atmosphere earn repeated, specific credit, with reviewers describing a distinctive visual identity across the hen-house, farm shop and factory settings that stands out from other games in the rage-platformer genre
  • The core physics-based movement draws genuine, specific enthusiasm once mastered, with multiple reviewers describing a real sense of accomplishment as the egg's wobbly, unpredictable rolling starts to feel intentional rather than random

Biggest weaknesses

  • A specific, heavily repeated complaint concerns optimisation, with reviewers describing crashes and system overheating tied to level loading during long falls or when using the game's "drone" reset feature to return to a previous height
  • The main mode's checkpoint structure draws a detailed, specific complaint, with reviewers describing a single late mistake sending them all the way back to the very beginning of a run rather than to a more recent, reasonable point
  • A specific, independently repeated complaint describes uneven pacing in the game's later stages, with reviewers arguing several new mechanics are introduced in the closing sections without the gradual practice the earlier stages provide

Who it's for: Fans of extremely difficult physics platformers and rage games like Getting Over It with Bennett Foddy or Jump King, who want a genuinely challenging climb with a distinctive, memorable central mechanic and are prepared to fail constantly along the way.

Our recommendation: A distinctive, well-realised rage platformer whose sound design, art direction and wobbly egg physics earn real praise once mastered, worth playing for genre fans prepared for serious difficulty, with the understanding that a detailed minority found its optimisation, checkpoint design and late-game pacing genuinely frustrating rather than rewarding.

6.5 / 10

One fragile egg, a hen-house, and a long climb toward freedom

Egging On is the debut release from developer Egobounds, published by Alibi Games and IndieArk, released 6 November 2025 for Windows. The premise is simple and deliberately absurd: players control a single egg attempting to escape a hen-house, rolling, jumping and climbing its way upward through a farm shop, a mechanical factory and other increasingly hostile environments in pursuit of freedom. The egg has no arms, no conventional platforming tools, and controls with a loose, wobbling physicality that immediately places Egging On in the lineage of "rage games" like Getting Over It with Bennett Foddy, where the central challenge is learning to read and trust an intentionally unpredictable movement system rather than executing familiar, precise platforming inputs. Multiple difficulty options are available, including an easier mode with regular checkpoints and a harder, checkpoint-free mode the game itself names after its own title.

Sound design, art direction and the satisfaction of mastery

The single most consistent thread running through Egging On's review corpus is enthusiasm for how polished the experience feels underneath its brutal difficulty. Reviewers repeatedly and specifically praise the game's sound design, with one detailed review singling out how the egg produces genuinely distinct audio cues rolling across glass versus metal surfaces, a level of detail that reviewer says goes largely unnoticed specifically because it feels so intuitive. Art direction draws its own repeated, specific credit, with reviewers describing a visual identity across the hen-house, farm shop and factory settings that several explicitly argue is more polished than other games in the genre it's most often compared to. The core physics-based movement system draws genuine, hard-won enthusiasm once mastered: one detailed review, describing 43 hours with the game including a full clear on its hardest difficulty, traces a specific arc from believing certain sections were "mathematically impossible" to eventually beating them cleanly once panic gave way to pattern recognition, framing that shift in mindset as the game's real reward. A collectible-hunting layer, with dozens of unlockable eggs and hidden stamps scattered throughout the climb, draws specific praise for extending the game well past a single playthrough for completionist-minded players.

Optimisation, checkpoints and a punishing final stretch

Set against that praise, Egging On's review base raises specific, detailed complaints about exactly where its difficulty tips from rewarding into simply frustrating. The most consistently repeated technical criticism concerns optimisation: multiple reviewers describe crashes and system overheating tied to level loading, particularly during long falls or when using the game's "drone" feature to reset back to a previous height, with one detailed review specifically asking for additional checkpoints to reduce how much of the level needs to reload at once. A related, heavily repeated complaint concerns the main mode's checkpoint structure itself, with reviewers describing a single late mistake sending them all the way back to the very beginning of a run rather than to a more recent, reasonable point, a design several reviewers argue crosses from difficult into punitive. A further, independently repeated complaint describes uneven pacing in the game's later stages, with one detailed review, who had participated in the game's beta test and written an early stamp guide, specifically arguing the final level introduces several new mechanics at once without the gradual practice earlier sections provide, calling it "a stupid design for trying to make a game harder without using the tools you already built up."

A narrator, a readability problem, and a genre that thrives on love-hate reactions

A smaller but specific and repeated thread of complaints concerns Egging On's narrator, whose calm, ironic commentary on the player's repeated failures draws a genuinely divided reaction: reviewers who dislike it describe the tone as grating or overly familiar, arguing the trend of rage games pairing brutal difficulty with a detached, wry narrator has become tiresome, while others don't mention it as a negative at all. A further, more technical complaint concerns visual clarity around the egg's climbable "tip," with reviewers describing difficulty judging exactly where that point is positioned relative to a ledge, leading to failed grabs that read as a readability problem rather than a fair test of skill. Notably, Egging On's review corpus also contains an unusually large number of reviews that recommend the game while simultaneously expressing genuine frustration with it, one reviewer's summary, "great game. but I still hate you none the less," captures a dynamic that recurs across dozens of otherwise positive reviews, suggesting the game's difficulty is working as intended for much of its audience even when that audience is actively furious while playing it.

Value

At NZ$21.99, Egging On sits at a reasonable price for a genre where difficulty itself is the primary selling point, and most of its review base considers the game's sound design, art direction and distinctive central mechanic a fair trade for a challenge some reviewers compare, only half jokingly, unfavourably to Elden Ring for sheer difficulty. The Mostly Positive score, 641 positive against 207 negative across 848 reviews, reflects a review base genuinely split between players won over by the satisfaction of mastering the egg's wobble physics and a detailed minority whose specific complaints about optimisation, checkpoint punishment and late-game pacing are worth weighing seriously before buying. For fans of rage platformers and precision physics games looking for a genuinely difficult, distinctive new entry in the genre, Egging On is worth a look, provided buyers go in with realistic expectations about both the difficulty and its rougher technical edges.

Pros and cons

Pros

  • Sound design draws consistent, specific praise, with reviewers singling out small details like distinct audio cues for the egg rolling across different surfaces as evidence of real craftsmanship beneath the game's simple premise
  • Art direction and atmosphere earn repeated, specific credit, with reviewers describing a distinctive visual identity across the hen-house, farm shop and factory settings that stands out from other games in the rage-platformer genre
  • The core physics-based movement draws genuine, specific enthusiasm once mastered, with multiple reviewers describing a real sense of accomplishment as the egg's wobbly, unpredictable rolling starts to feel intentional rather than random
  • A collectible-hunting layer, with dozens of unlockable eggs and hidden stamps scattered through the climb, draws specific praise for giving completionist-minded players extended reasons to revisit earlier sections
  • Multiple difficulty options, including a checkpoint-enabled easier mode alongside the punishingly named "Egging On" hard mode, draw specific credit for letting players calibrate the challenge to their own tolerance

Cons

  • A specific, heavily repeated complaint concerns optimisation, with reviewers describing crashes and system overheating tied to level loading during long falls or when using the game's "drone" reset feature to return to a previous height
  • The main mode's checkpoint structure draws a detailed, specific complaint, with reviewers describing a single late mistake sending them all the way back to the very beginning of a run rather than to a more recent, reasonable point
  • A specific, independently repeated complaint describes uneven pacing in the game's later stages, with reviewers arguing several new mechanics are introduced in the closing sections without the gradual practice the earlier stages provide
  • The in-game narrator draws a specific, divisive complaint from a portion of reviewers, who describe the calm, ironic commentary as feeling grating or overly familiar rather than adding genuine charm to the experience
  • A smaller but specific complaint concerns visual clarity, with reviewers noting it can be difficult to tell exactly where the egg's climbable "tip" is positioned relative to a ledge, leading to failed grabs that feel more like a readability problem than a fair test of skill

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 8 / 10
  • Sound 8.5 / 10
  • Progression 6 / 10
  • Performance 5.5 / 10
  • Value 6.5 / 10
  • Originality 7.5 / 10
  • Replayability 6 / 10