Key art for ExoColony: Planet Survival

Game review

ExoColony: Planet Survival

Colony Survival SimWindows

6.5 / 10

Developer
Simplemole
Publisher
Simplemole
Released
2 June 2025
Platforms
Windows
Genre
Colony Survival Sim
Monetisation
One-time purchase at NZ$17.49. No microtransactions.
Players
Single-player only

The short version

ExoColony: Planet Survival is a one-developer space-colony sim that asks you to guide generations of colonists across a hostile world — balancing oxygen, food, pollution and terraforming while your original settlers age out and their children take over. It draws direct comparisons to Oxygen Not Included, Surviving Mars and Banished from the players who've found it, and it earns them.

Its review count is small — 28 total, a fraction of what a genre this crowded usually attracts — but the pattern across them is consistent and honest: real, systemic depth, undercut by performance issues and a punishing lack of on-ramp that several reviewers say cost them colonies before they understood why.

Biggest strengths

  • A distinctive premise among colony sims — you manage colonists across generations, not a single static population
  • Real systemic depth: atmosphere and oxygen management, pollution, resource refining and terraforming all interact rather than sitting in isolation
  • Reviewers who stuck with it compare it favourably to established genre benchmarks (Oxygen Not Included, Surviving Mars, Banished)

Biggest weaknesses

  • The review base is tiny — 28 total reviews at time of writing — so any read of sentiment here should be treated as a first look, not a settled verdict
  • Performance complaints appear across the sample, including one report of drops to single-digit framerates
  • Multiple reviewers describe the game as unclear about its own systems, with one citing 71 hours played without reaching a milestone they expected to hit far sooner

Who it's for: Colony-sim fans who want a genuinely challenging, systems-heavy game and don't mind figuring most of it out themselves. Not for anyone who needs a strong tutorial before being trusted with complex systems, or players sensitive to rough edges in a solo-developed release.

Our recommendation: Worth trying if you already know you like this genre — the systems are real and the generational-colonist angle is a genuine hook — but go in expecting to lose a colony or two while you learn the oxygen and pollution systems the hard way, since multiple reviewers describe exactly that experience. If you bounced off it during 2024 Early Access, several 2025 reviews say the post-1.0 build fixed the worst of what they encountered.

6.5 / 10

Most colony sims that get written about have thousands of reviews behind them. ExoColony: Planet Survival has 28. That's worth saying plainly rather than hiding — this is a small, solo-developed release most readers won't have heard of, and this review reads its entire English corpus rather than a sample of it. What's there paints a specific, useful picture of a real game with real problems, not a placeholder score.

What it's actually doing

ExoColony puts you in charge of a colony across generations — your original settlers age, raise the next generation, and eventually hand the colony off, rather than the static population most survival-colony games run with. Around that structure sit the systems the genre lives or dies on: atmosphere and breathable-air management room by room, pollution control, resource refining, and eventually terraforming the wider planet into something closer to habitable. Reviewers who stuck with the game reach for exactly the comparisons you'd expect from that description — Oxygen Not Included for the systemic density, Surviving Mars and Banished for the colony-management backbone — and mean it as praise, not a knock on originality.

The rough edges, named specifically

The complaints in the sample are consistent rather than scattered, which makes them easy to trust. Performance is the sharpest one: one reviewer reports the game dropping to 2-10fps and calls it unplayable at that framerate, after only twenty minutes. Others describe the interface and pacing fighting them rather than helping — one reviewer with 71 hours logged says they still hadn't reached a 300-cycle milestone they expected to hit well before then, and directly blames a combination of interface friction and unclear systems rather than the game's difficulty itself. A third recurring note, from the 2024 Early Access window specifically, describes a bug that could relocate colonists into locations where they'd suffocate and die — reviewers at the time called the game unplayable because of it.

What changed by 1.0

This is where reading the full, small corpus pays off rather than just skimming the score. Two of the more detailed reviews were written after returning to the game following its June 2025 full release, and both describe real improvement: one says balancing and performance have come a long way since early access, and specifically credits the atmosphere mechanic as a highlight rather than a frustration by that point; the other, returning specifically to check on the 1.0 build, says the game is "definitely easier to keep... running" and that the suffocation risk from digging too aggressively — the exact complaint driving the 2024 bug reports — is no longer the problem it was. Steam's own patch history backs this up structurally: a steady cadence of updates through most of 2025 (v0.67 through v0.92, then 1.0 on 2 June, then a same-week 1.03 follow-up patch) shows a developer responding to exactly this kind of feedback rather than shipping and moving on.

That doesn't erase the performance and clarity complaints — they're recent enough, and specific enough, to take at face value rather than assume fixed — but it does mean the harshest reviews in the sample describe a build the developer has visibly kept working on since.

Reading the achievement curve

The completion data fits a genuinely deep, slow-burn colony sim. Early milestones — a first technological breakthrough, your first named colonist — sit at 62% and 52% of the player base. Deep-game achievements tied to sustained colony growth and multiple stages of terraforming fall to between 0.6% and 2%. That's a steep curve, but it lines up with what the reviews already describe: this is a long-horizon game whose systems keep compounding, and most players who pick it up don't push through to the far end of that curve — a shape that's common to the genre rather than unique to this game.

6.5 out of 10. ExoColony: Planet Survival is a small release with a genuinely interesting premise and real systemic depth, built and actively supported by one developer. The honest caveat is the review base: 28 total reviews is a first impression, not a verdict with much statistical weight behind it, and this score should be read that way. Within those limits, the signal is coherent — players who invest time describe a satisfying, comparison-worthy colony sim; the sharpest complaints are about performance and an unclear early on-ramp rather than the design underneath, and the developer's patch history suggests those are the parts most likely to keep improving.

Pros and cons

Pros

  • A distinctive premise among colony sims — you manage colonists across generations, not a single static population
  • Real systemic depth: atmosphere and oxygen management, pollution, resource refining and terraforming all interact rather than sitting in isolation
  • Reviewers who stuck with it compare it favourably to established genre benchmarks (Oxygen Not Included, Surviving Mars, Banished)
  • Solo developer has shipped a steady, visible patch cadence from Early Access through 1.0 and beyond, and reviewers who returned after full release report real improvement
  • NZ$17.49 is a fair price for the amount of systemic depth on offer

Cons

  • The review base is tiny — 28 total reviews at time of writing — so any read of sentiment here should be treated as a first look, not a settled verdict
  • Performance complaints appear across the sample, including one report of drops to single-digit framerates
  • Multiple reviewers describe the game as unclear about its own systems, with one citing 71 hours played without reaching a milestone they expected to hit far sooner
  • An Early Access-era bug that could relocate colonists into fatal situations drew strong complaints in 2024; later reviewers who returned post-1.0 report it as resolved, but it should be read as historical rather than independently re-verified here
  • As a small, low-visibility release, there's limited outside coverage to corroborate the Steam review picture

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Progression 6 / 10
  • Performance 6 / 10
  • Value 7 / 10
  • Originality 6.5 / 10