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Games released in 2026

3102 games released in 2026 and reviewed here, best first.

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3102 reviews

Cozy Paintings

Cozy Paintings restores scrambled famous artworks through a Picross-like color puzzle, rewarding progress with collectible cats and painting trivia, and its small, unanimously positive review sample praises real relaxing depth while quietly confirming the game offers no way to ease its color-contrast demands for players who need one.

7 / 10

Reviewed

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Craftlings

A charming, Lemmings-meets-Settlers logistics puzzler with real nostalgic appeal, undercut by micromanagement many reviewers find genuinely frustrating and a thin, repetitive twelve-level campaign.

7 / 10

Reviewed

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Crawling Angels

Crawling Angels is a disturbing, physics-driven riddle game from a two-person team about a ragdoll creature called the Forever Chicken trapped in a nightmarish Midnight Carnival, and this review's sample finds genuinely striking art and a story that lingers for some players, held back by repetitive puzzle design and a shock-value approach to serious subject matter that not everyone thinks earns its weight.

7 / 10

Reviewed

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Crazy Pocket

A one-dollar roguelike deckbuilder built on pocket billiards, where balls carry abilities and chalk pieces act as Balatro-style score multipliers, praised by an early but genuinely enthusiastic review sample for its artwork, music and absurd combo potential.

7 / 10

Reviewed

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Creature Kitchen

A creepy-cozy cooking simulator about feeding cryptids in a haunted forest cabin, met with an overwhelmingly positive but consistently repeated set of caveats about its short length, a repetitive core cooking mechanic, and a price some reviewers feel outpaces the two to four hours most players report it lasting.

7 / 10

Reviewed

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Creepy Tale: Snow Child

The fifth and reportedly final entry in Creepy Brothers' macabre point-and-click puzzle-horror series, Positive across its English review sample for strong atmosphere, art, and a satisfying send-off for the saga, with a fair, specific complaint about a badly-explained mid-game minigame that drove at least one player to refund.

7 / 10

Reviewed

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Critternauts

A solo-developed, SNES-style turn-based JRPG that swaps generic fantasy kingdoms for real-world cities and ancient ruins — reviewed on launch day, when its entire public review corpus is zero, against what the developer has actually built and documented.

7 / 10

Reviewed

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Crushed In Time

A gorgeous, meta-humored point-and-click spin-off starring Sherlock Holmes and Dr. Watson from the team behind There Is No Game, widely praised for its art, voice acting, and story but repeatedly criticised by its own reviewers for puzzles that lean on precise timing and execution rather than the logic the genre promises.

7 / 10

Reviewed

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CS Manager

A deep, spreadsheet-and-tactics management sim built around Counter-Strike esports — fictional teams and a genuinely detailed match engine, launched a month after a licensed rival and priced above it, with a four-review Steam page too thin to confirm much yet.

7 / 10

Reviewed

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Cult Nation

A cheap, short incremental game about sacrificing cult followers and collecting blood to summon the devil, genuinely fun for its two-to-four-hour runtime and multiple rebirth twists, but held back by real crashes and rough interface edges.

7 / 10

Reviewed

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DAICE

A turn-based, dice-powered space roguelite that fuses inventory-management puzzling with spaceship combat, landing "Positive" on launch thanks to satisfying combo-building and short, addictive runs, held back by unresolved bugs and graphics several reviewers call its weakest link.

7 / 10

Reviewed

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Damn Exam

A free, cutely-presented short observation game about catching cheating students during exam supervision, unanimously well-received for its charming style and creative cheating mechanics, but limited by a brief five-day campaign and a handful of specific detection and camera issues reviewers found frustrating.

7 / 10

Reviewed

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DeadCore Redux

A remaster of the 2014 first-person speedrun-platformer cult favourite wins over most of its returning fanbase with rebuilt visuals, sound, and a new final level, but a Very Positive Steam sample is candid about real technical rough edges and split on whether the upgrade justifies its price over the cheaper original.

7 / 10

Reviewed

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Deadlock Station

A tactical roguelite autobattler where you shape the battlefield and issue manual-mode orders rather than directly controlling every unit, praised by a sizeable early review base for genuinely strategic, environment-driven combat, while a meaningful share of reviewers argue meta-progression lost its depth compared to the game's own earlier demos and flag a real crop of post-launch bugs.

7 / 10

Reviewed

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Dead Reckoning: The Long Drift

A generation-ship colony and resource management sim that captures the genuine dread and scale of interstellar drift through detailed crew storytelling, held back in its current Early Access state by a lack of metaprogression and event writing some reviewers find repetitive and impersonal.

7 / 10

Reviewed

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Dead Weight Review: Into the Breach in a Flying Pirate Ship, With Room to Refine

Klukva Games' steampunk tactics roguelite borrows heavily from Into the Breach's grid puzzles and Darkest Dungeon's attrition, wrapping them in gorgeous pixel art and a satisfying 'yeet enemies off the map' core loop. The combat hooks fast, but a punishing fuel/fatigue system and inconsistent item design keep it from matching its influences.

7 / 10

Reviewed

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