BeaterCore Review
Rally Racing for People Who Love Rust Buckets More Than Supercars BeaterCore is built on a simple, appealing premise: forget pristine sports cars, and instead buy, repair, and tune
7 / 10
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3082 games released in 2026 and reviewed here, best first.
3082 reviews
Rally Racing for People Who Love Rust Buckets More Than Supercars BeaterCore is built on a simple, appealing premise: forget pristine sports cars, and instead buy, repair, and tune
7 / 10
A solo-developed deckbuilder whose one real twist — you draft cards mid-fight instead of only between them, and your wounds follow you into the next battle — has convinced every single one of its handful of Steam reviewers, three months after a launch almost nobody noticed.
7 / 10
Berghotel Heist is a two-player co-op stealth horror game built around Austrian alpine folklore, and its unanimously Positive review sample loves the Krampus-and-Percht theming and couch-co-op scares almost as much as it wants a longer, less abrupt ending and puzzles that don't leave solo-minded players wandering in circles.
7 / 10
A wacky, cat-themed pinball roguelike from DINGUS STUDIOS, layering run-based artifacts and rule-changing upgrades over classic flipper action, Positive across a small sample of English reviews for its distinctive art style and Nubby's Number Factory-esque chaos, with fair complaints about overwhelming early pacing and occasionally wonky physics.
7 / 10
You Are The Cue Ball Now Billgard is a $3.99 physics-based party brawler from solo developer Triflgard, released on Steam on May 4, 2026 after a public demo period that ran from Fe
7 / 10
A team-based aerial PvP game about birds stealing each other's eggs, built around always-on proximity voice chat — genuinely loved by a fast-growing fanbase who call it the real version of a beloved internet meme, while a real, well-corroborated matchmaking and toxicity problem threatens to shrink the population it depends on.
7 / 10
A blackjack-inspired rogue-lite deckbuilder from Mi'pu'mi Games set in a surreal, story-driven hell, Very Positive across a large English review sample for its clever card synergies and genuinely affecting atmosphere, with fair, widely repeated complaints about unfair late-game boss AI and a punishing high-difficulty coin-flip mechanic.
7 / 10
MercurySteam's dark fantasy forging-adventure spent a year as a PlayStation and Epic Games Store exclusive before reaching Steam alongside a substantial Version 2.0 update. Its combat divides reviewers sharply, and one escort-quest section is disliked with rare unanimity.
7 / 10
A collectible-figurine shop management sim from solo developer NovaraGames, Very Positive across 215 reviews for its addictive unboxing loop and generous content — dogged by a repeated complaint about AI-generated art and a genuinely serious, unaddressed macOS neglect issue.
7 / 10
A RuneScape-inspired idle RPG that spent nearly two years in Early Access before its 1.0 launch in June 2026. It nails the AFK-grinding feeling its whole design is built around, but a capped offline system and a new Challenges layer added at launch have split even its most devoted players over whether it's still the idle game they signed up for.
7 / 10
An Early Access round-based demon-horde FPS built as a spiritual successor to classic Call of Duty Zombies, praised for nailing that nostalgic gameplay loop and weapon design but currently thin on content with rough performance and balance.
7 / 10
An Underwater Car Wash, Built by Two People in Four Months Bodian's Bay Wash is a $9.99 VR cleaning simulator where you use a pressure washer and a barnacle scraper to strip gr
7 / 10
A 3D roguelike ARPG dungeon crawler with ten character classes and a distinctive hand-painted-meets-pixel-art look — well liked a week into launch, with real, repeated complaints about shallow combat and a genuinely unusual design choice: no mid-run save system at all.
7 / 10
A dice-poker deckbuilder set in a shamanic purgatory, reviewed one day after launch on a single professional review, a demo-era user corpus, and Steam's own early data — because the full game itself has exactly one Steam review to its name so far.
7 / 10
A desktop idler with more going on than expected Book of Fei is a budget idle RPG from TAO Studio that asks players to recruit and grow a small team of adorable warriors, park the
7 / 10
A Cracked Train, a Chicken, and a Corporation That Never Stops Selling You Things Breathedge 2 left Early Access limbo and launched into it properly on August 31, 2026 from RedRuin
7 / 10
A genuinely inventive Balatro-style roguelike built on Minesweeper's bones, whose polarised reception traces back to one specific, heavily contested mechanic, a stacked-modifier difficulty curve that swings between trivial and unsolvable, and a launch price several reviewers call steep for the genre.
7 / 10
A relaxing yet surprisingly deep bubble-popping roguelike extraction arcade game from solo developer SadSloth, praised for its satisfying crit-chasing gameplay loop and polished audio, but flagged by several reviewers for repetitive level design, a bloated perk pool, and an "extraction" hook that delivers less than its framing promises.
7 / 10
A 3D collectathon platformer from Fabraz, the studio behind Demon Turf, that reboots one of gaming's most infamous mascots with a genuinely fluid new moveset across three planets, Very Positive across 642 English reviews for finally making a good Bubsy game — with a widely repeated complaint that its roughly four-to-five-hour campaign felt too short at launch, since substantially addressed with a free content update.
7 / 10
A short "spot the anomaly" horror game set on a late-night bus ride through the eerie outskirts of Buenos Aires, praised for its atmosphere, distinctive local flavor, and unsettling character design, though held back for at least one player by a bug affecting a specific anomaly's detection logic.
7 / 10
A cozy 3D platformer from Neutronized in which you play a frog chasing a UFO across wholesome levels to recover stolen fruit, Positive across 15 English reviews for its charming art style and satisfying aim-and-jump mechanic, though this review notes its English review sample is thin and treats its conclusions as more provisional than usual as a result.
7 / 10
A surreal, narrative-driven adventure game from IODINE in which you shapeshift through conversations to uncover why God went missing, Very Positive across 230 English reviews for its striking dreamcore art and genuinely moving writing, with a widely repeated complaint that its short runtime doesn't quite match its price.
7 / 10
A 2.5D sci-fi roguelike deckbuilder that turns "how much fuel is too much" into its entire combat system — cards feed a shared gauge for ceiling-mounted flamethrowers, and overshooting the target window backfires on you instead of the aliens.
7 / 10
A solo-developed top-down delivery sim across three open cities, where cargo condition and a watchful police force matter as much as your route — launched two days ago with a tiny but detailed early review corpus and no achievement data yet to check its claims against.
7 / 10