Game review

Birds of War

ActionWindows

7 / 10

Developer
HexNest Games
Publisher
HexNest Games
Released
22 July 2026
Platforms
Windows
Genre
Action
Monetisation
One-time purchase, with an in-game cosmetic shop and paid loot boxes using premium currency; no gameplay-affecting purchases confirmed
Players
Online team-based PvP, 3v3v3, with always-on proximity voice chat as a core feature

The short version

Birds of War has a pitch that's funnier the more you sit with it: you're a bird, other birds want to steal your eggs, and every match is drenched in always-on proximity voice chat — the store page's own warning, "Your mic is always hot. Your enemies can hear you," is not a joke. Reviewers repeatedly frame it as the real-world version of "Bird Game 3," a well-known internet meme about a game that didn't actually exist — and now, in their words, does.

Two hundred and sixty-five of its first two hundred and ninety-five reviewers recommend it, a strong, substantial reception. But this review's job is to look past that number, and what's underneath it is a real tension: a small and reportedly shrinking player base is producing brutal matchmaking, pairing brand-new players against the game's best, and the same open proximity chat that makes the game special is also, for a meaningful share of players, a source of genuine, unmoderated harassment. This review checked the developer's own patch notes and found something worth knowing before buying: on the very day this review was researched, a general mute button landed in the matchmaking lobby for the first time.

Biggest strengths

  • A genuinely distinctive flight-combat system, described by reviewers as real 6DOF dogfighting with a lock-on system that keeps it accessible while still rewarding skilled maneuvering
  • Always-on proximity voice chat creates a uniquely social, chaotic multiplayer atmosphere that a large share of the fanbase describes as the best part of the experience
  • A fast, active post-launch patch cadence — five patches in the first two weeks — with detailed, hero-by-hero balance changes responding directly to specific player feedback

Biggest weaknesses

  • The single most repeated, best-corroborated complaint, echoed even inside several positive

Who it's for: PvP fans drawn to a genuinely distinctive flight-combat hook and an unusually social, chat-driven multiplayer scene, who are prepared for a small, sometimes toxic, skill-imbalanced population at launch.

Our recommendation: A genuinely fun, distinctive multiplayer game held back by population and moderation problems that are real today — worth trying, especially now that basic mute tools finally exist, but go in with tempered expectations about lobby quality for new players.

7 / 10

For years, "Bird Game 3" was a running joke in gaming circles — a fictional sequel to games that never existed, referenced as the punchline to a meme about absurd hypothetical titles. Birds of War is what happens when a developer decides to actually build it. You're a bird. You have a nest. Other birds want your eggs. Team up in groups of three, fly, fight, steal, and defend, all while proximity voice chat means the enemy team can hear exactly what you think of them. Reviewers get the joke immediately — "we got Bird Game 3 before GTA 6, and its peak," reads one — and 265 of the game's first 295 reviewers recommend it.

A real hook, taken seriously

The flight-combat system draws specific, credible praise rather than vague enthusiasm. "This is legit 6DOF dogfighting," reads one detailed review, "the controls are fast and snappy enough to out maneuver others, and 360 track targets quickly. Melee/Dive/Strike based combat and lock on system keeps the game accessible to everyone." Another calls the flight itself "satisfying" while crediting the developers with turning an internet joke into "a generational game." The proximity chat, the game's most distinctive feature, gets credited repeatedly as the thing that elevates it beyond a normal PvP shooter — "Small community, big laughs... Proximity chat makes it feel like one giant custom lobby where everyone is just messing around," reads one review, while another frames the community's chaos as part of the appeal outright: "the feeling of stealing peoples eggs as they call you slurs you have never heard of is truly a beautiful experience."

That last line is a joke, mostly. But it points directly at the real tension running through this review sample.

A small population, and what that does to a match

The most consistent, best-corroborated complaint in the negative reviews isn't about the flying or the combat — it's about who you end up flying and fighting against. "21 players online as of writing this," notes one detailed review, describing lobbies that feel "reminiscent of CoD" but severely underpopulated. Another: "Cannot find a single lobby that doesn't have people ranked top 5 in the world. I switch servers, there they are." A third puts it plainly: "no players, insane queue times, most people who play already have all the birds unlocked." What makes this a genuinely credible pattern rather than a handful of unlucky sessions is that positive reviewers describe the identical problem, unprompted, even while still recommending the game: "Matchmaking is a little rough at the moment," reads one recommend, and another, more directly: "im not sure this game will maintain support due to its small playerbase... only thing barely any people speak. So not very many chaotic things." When a game's own fans are worried about its population, that's worth taking seriously as a buying consideration.

The chat feature's other edge, and a fix landing today

Proximity voice chat cuts both ways, and several reviewers describe experiences well past the "toxic in the best way possible" framing others use approvingly. "There is no way to block or mute people who are shouting things that, if said in real life, would get the cops called," reads one detailed account, describing lobbies with what they call "the most disgusting and toxic people on the internet." That's a serious, specific complaint about a missing safety feature rather than a taste disagreement about banter.

This review checked whether that gap still exists as of today, and found something worth reporting precisely: the developer's patch notes dated 5 August — the same day this review was researched — list a new addition: "Added a Mute All button to the matchmaking lobby screen." The same patch also disabled a prior default where Streamer Mode automatically muted everyone, letting players toggle it manually instead, alongside broader matchmaking-lobby reliability fixes. That's a direct, dated response to exactly the complaint above, but it's genuinely brand new — anyone reading existing reviews describing a total absence of mute tools should know that specific gap has just been addressed, not that it's been an ongoing feature all along.

Balance under real, active iteration

One detailed positive review raises a specific mechanical complaint even while recommending the game: "Eagle swoop/tackle/dive is very overpowered... currently way too oppressive with no way to counter it." This review's own pass through the patch history confirms that complaint was real and taken seriously — across the two most recent patches alone, Eagle's health was reduced, its Talon Dive ability had its cooldown increased twice and its activation delay lengthened, and several specific bugs letting the ability persist longer than intended were fixed. That's not a developer sitting on a known balance problem; it's one actively working through it in public, patch by patch.

What surprised buyers about the price

A recurring, more straightforward complaint concerns monetisation. Several reviewers say they expected a free-to-play release based on the demo and were caught off guard to find a paid game that also includes loot boxes and a premium-currency cosmetic shop layered on top. "Instead its a paid game that currently has less than 100 people playing at one time," reads one, tying the population concern directly to the pricing decision. No reviewer in this sample describes the purchasable items as gameplay-affecting, but the combination of an upfront price and a further monetised shop is a fair thing for a prospective buyer to weigh.

Final verdict

Birds of War succeeds at something genuinely difficult: taking an absurd internet in-joke and building a real, mechanically distinctive multiplayer game around it, one that's earned real affection from the community that showed up for it. The flight-combat system is a legitimate hook, and the developer's rapid, detailed balance patching shows real ongoing investment. What holds this back from an easier recommendation is a small population producing genuinely severe matchmaking imbalance for newcomers, and a proximity-chat feature whose darker side — real, unmoderated harassment — only just gained a basic mute tool as of this review.

Worth trying, especially now that a fix for one of its biggest complaints has just landed — go in aware that lobby quality may vary a lot depending on when and how many other players are online.

Players who want that same sense of a small, tight community built around shared chaos and ongoing developer attention, sustained across a much larger and more persistent world, may also want to look at Wanderer.

Pros and cons

Pros

  • A genuinely distinctive flight-combat system, described by reviewers as real 6DOF dogfighting with a lock-on system that keeps it accessible while still rewarding skilled maneuvering
  • Always-on proximity voice chat creates a uniquely social, chaotic multiplayer atmosphere that a large share of the fanbase describes as the best part of the experience
  • A fast, active post-launch patch cadence — five patches in the first two weeks — with detailed, hero-by-hero balance changes responding directly to specific player feedback
  • Genuine community enthusiasm, with reviewers widely framing the game as the real-world realisation of "Bird Game 3," a well-known gaming meme, rather than a random cash-in on it
  • A general "Mute All" button was added to the matchmaking lobby the same day this review was researched, directly addressing one of the sample's most serious complaints

Cons

  • The single most repeated, best-corroborated complaint, echoed even inside several positive

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Value 6.5 / 10
  • Multiplayer 5.5 / 10
  • Monetisation 5 / 10