Key art for Crazy Pocket

Game review

Crazy Pocket

7 / 10

Developer
OFFMOON Inc.
Publisher
OFFMOON Inc.
Released
7 September 2026
Platforms
Windows
Genre
Indie
Monetisation
Paid up front, no in-game purchases
Players
Single-player

The short version

Crazy Pocket takes the roguelike deckbuilding formula and reskins it as pocket billiards: instead of playing cards, players line up shots with balls that carry special abilities, chain them into combos, and draft new balls and chalk pieces between rounds that act as Balatro-style score multipliers tied to specific conditions, like landing extra cushion bounces before contact. Its small early review sample is entirely positive, and the praise is specific rather than generic — reviewers single out the scoring system's depth, the artwork, and the music, several explicitly comparing it favourably to a recently released billiards-roguelike competitor.

The same small sample also surfaces real, specific caveats: one reviewer reports the underlying shot physics aren't especially strong and potting is unusually forgiving, and another flags a missing "Banish" option to remove unwanted item drops — a feature common enough elsewhere in the genre that its absence stands out, even if neither reviewer treats it as a serious problem.

Biggest strengths

  • A distinctive genre mashup — roguelike deckbuilding scoring layered onto pocket billiards — that reviewers say works better than it sounds
  • A Balatro-style chalk-multiplier system that rewards deliberate trick shots (like extra cushion bounces) rather than simple potting
  • Artwork specifically praised as creative and well-done, with one reviewer noting it stood out even to a professional designer

Biggest weaknesses

  • At least one reviewer describes the underlying shot physics as not great, with potting balls unusually forgiving
  • A "Banish" option to permanently remove unwanted item drops — common in other roguelike deckbuilders — is reported missing as of the current 1.0.1 build
  • The review sample is very small, just four reviews at time of writing, all from the launch window

Who it's for: Roguelike deckbuilder fans, especially anyone who's enjoyed Balatro-style multiplier scoring or billiards-themed games, looking for a very cheap, short-session pickup.

Our recommendation: An easy, low-risk recommendation at its current price for genre fans, with the caveat that its review base is still tiny — four reviews at time of writing — so treat early praise as a promising signal rather than a settled verdict.

7 / 10

Introduction

Crazy Pocket, developed and published by OFFMOON Inc., released on Steam on 7 September 2026 at NZ$1.61. It's a roguelike deckbuilder built on the mechanical skeleton of pocket billiards: players line up angles and pot balls to trigger chained special abilities, working toward the "ultimate shot" that clears the whole table in a single turn. Between rounds, players draft from a pool of unique balls and chalk pieces, each carrying its own ability, with the goal of stacking synergistic combinations across explosive chain reactions, trick shots and precision plays. It's OFFMOON Inc.'s second small Steam release covered this cycle alongside the dice-based tower defense Dealer's Dice, and it launched to an early, small but entirely positive reception: four total reviews at the time of writing, all of them positive.

Balatro's scoring logic, aimed at a pool table

What stands out in Crazy Pocket's early reviews is how specifically they describe the scoring system rather than treating it as a simple billiards game with a coat of roguelike paint. One reviewer lays out the mechanic in detail: "It's basically balatro scoring but done in an interesting way. The balls score you points for many different things, but the chalk (jokers) control the multiplier, so for example a chalk might say, 'x10 multi for every cushion the cue ball hits before hitting a ball,' so it forces you to do trick shots to get the most out of your score." That's a meaningfully different design than straightforward pool, since it actively discourages the simplest line to the pocket in favour of deliberately engineered, higher-value shots — a genuine point of mechanical depth for a game this cheap and this early in its life. The same reviewer sums up the value proposition bluntly: "A steal for a quid though. Not sure why they have gone with that price," while a much shorter review puts the comparison even more plainly: "It Is Balatro meets billiards and it is only a dollar. Enough said."

Presentation draws consistent, specific praise across the small sample rather than being an afterthought next to the mechanics. One reviewer, writing at length, calls the game "worth it for the artwork alone, which is really creative and well-done," adding a specific and slightly unusual data point: "Even my wife who is a designer complimented the game's artwork when she passed by!" The same review credits the audio design in similarly strong terms — "Sound and music are absolute a dopamine addict's dream as well" — before recommending the game specifically to fans of Rack N Slay, a genre comparison likely to mean something to billiards-roguelike players already following the space. A third reviewer frames the whole thing as further evidence of a reliable developer: "How this dev keeps making bangers for $1 is beyond me. It's basically Ultrapool but better" — a direct comparison to a different, apparently similarly-themed recent release that comes up independently in more than one review, suggesting Crazy Pocket has real, specifically-named competition in its own small niche rather than existing in a vacuum.

The physics caveat, and one specific missing feature

Even within an entirely positive four-review sample, real caveats surface rather than being smoothed over. The same detailed review that laid out the chalk-multiplier system is candid about a mechanical weak point: "The physics aren't great and potting balls is incredibly forgiving, but it kind of makes sense given how the powers work." That's a notably fair-minded complaint — the reviewer identifies a real rough edge while also offering a plausible design reason for it, since a scoring system built around deliberately engineered trick shots arguably needs forgiving physics to keep basic potting from becoming a separate source of frustration on top of the scoring puzzle. Whether that trade-off will read as a smart design choice or a genuine weakness to a wider audience isn't something this review can settle from a four-review sample.

A second, more concrete gap comes from the longest and most engaged review in the sample: "the ability to 'Banish' certain drops is missing from the current 1.0.1 version of this game. It is a pretty common feature in other games of this genre, but that's more of a nitpicking feedback than a deal breaker." That's useful, specific information for a prospective buyer already familiar with the roguelike deckbuilder genre's usual conventions — a way to permanently discard unwanted item options rather than simply avoid picking them — and its absence here is worth flagging plainly even though the reviewer reporting it doesn't consider it disqualifying.

Verdict

Crazy Pocket earns its small early positive reception through a scoring system with real, specific depth — Balatro-style multipliers layered onto pocket billiards in a way that rewards deliberate trick shots rather than simple potting — and presentation, both visual and audio, that draws consistent, specific praise from a review sample too small to be padded with vague enthusiasm. At NZ$1.61, the caveats reviewers do raise — forgiving physics, a missing Banish option, and a niche that already has at least one named competitor — are minor rather than disqualifying. It's an easy recommendation at this price for genre fans, with the honest caveat that four reviews is a genuinely small base to build much confidence on beyond the launch window.

Wanderer callout

The specific, deliberate trade-off reported here — forgiving core mechanics in service of a deeper scoring layer built on top of them — is the same kind of design calculation Wanderer's own combat and gathering systems are built around: keep the moment-to-moment action approachable, and let the real strategic depth live in the systems layered above it.

Pros and cons

Pros

  • A distinctive genre mashup — roguelike deckbuilding scoring layered onto pocket billiards — that reviewers say works better than it sounds
  • A Balatro-style chalk-multiplier system that rewards deliberate trick shots (like extra cushion bounces) rather than simple potting
  • Artwork specifically praised as creative and well-done, with one reviewer noting it stood out even to a professional designer
  • Sound and music design singled out as a highlight by more than one reviewer
  • An extremely low NZ$1.61 asking price that every reviewer in the current sample treats as underpriced for the content on offer

Cons

  • At least one reviewer describes the underlying shot physics as not great, with potting balls unusually forgiving
  • A "Banish" option to permanently remove unwanted item drops — common in other roguelike deckbuilders — is reported missing as of the current 1.0.1 build
  • The review sample is very small, just four reviews at time of writing, all from the launch window
  • More than one reviewer explicitly compares the game to a similar recently released billiards-roguelike title, suggesting the niche is already getting crowded
  • No stated post-launch content roadmap is visible on the store page

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Progression 7 / 10
  • Performance 6 / 10
  • Value 9 / 10
  • Originality 6.5 / 10