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Nintendo Switch game reviews

88 games we have reviewed that run on Nintendo Switch, best first.

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88 reviews

Dragon Quest XI S: Echoes of an Elusive Age — Definitive Edition

The Definitive Edition of Dragon Quest XI doesn't reinvent the turn-based JRPG, and that's the point — an orchestral score, a full second 2D presentation of the same 100-hour campaign, and combat that trusts the format instead of subverting it.

8.5 / 10

Reviewed

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Hades II

Supergiant's first-ever sequel splits its roguelite loop into two directions instead of one, hands Melinoë a mana bar to manage on top of her dash, and asks you to keep three separate meta-progression tracks fed at once — an ambitious redesign that mostly earns its scope. It also shipped a 1.0 ending that triggered a real backlash, one Supergiant is still visibly patching a response to nine months later.

8.5 / 10

Reviewed

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Sea of Stars

Sabotage Studio's turn-based RPG borrows Chrono Trigger's parts openly and reassembles them well — timed hits, a lock-breaking combat layer and a day/night mechanic that actually changes puzzles — but the writing never catches up to the systems around it.

8.5 / 10

Reviewed

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Stray

Four years on, 97.2% positive across 176,389 reviews — and its critics are still arguing that the only reason it scores that well is that you play as a cat.

8.5 / 10

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TUNIC

A game about a small fox that hands you an instruction manual in a language you can't read and lets that single idea carry an entire adventure — and a soulslike hiding inside a Zelda costume, which is where most of its arguments start.

8.5 / 10

Reviewed

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Valheim

A Viking survival sandbox that gates its whole progression behind biomes, each one resetting your sense of safety from zero. Five and a half years into Early Access, with a firm 1.0 date finally on the calendar, it's worth asking how much of that reputation still holds.

8.5 / 10

Reviewed

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Xenoblade Chronicles 3

The trilogy-closing entry that fuses the worlds of the first two Xenoblade games into one shared battlefield, built around Chain Attacks and a class system deep enough to hold up across an eighty-hour campaign — with a story some major outlets still found predictable.

8.5 / 10

Reviewed

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Brotato

Blobfish's one-person arena shooter hands a potato six weapon slots and lets stat stacking do the rest — a review of how far chips-in-the-shop decision-making carries a twenty-wave run, and where the plain presentation and a few solved builds hold it back.

8 / 10

Reviewed

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Chained Echoes

A 16-bit-style JRPG built almost entirely by one developer over seven years, whose real achievement isn't the pixel art but a heat-gauge combat system that replaces MP attrition with active turn-by-turn risk management.

8 / 10

Reviewed

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Grounded

Obsidian shrinks you to the size of an ant and lets that single premise reshape exploration, combat and crafting all at once. Nearly four years after 1.0, the backyard is still one of the smartest survival maps in the genre — even as Obsidian's attention has visibly moved on to the sequel.

8 / 10

Reviewed

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Risk of Rain 2

A third-person roguelite where every pickup multiplies the last one while a fixed difficulty clock keeps climbing underneath you — number-go-up design wearing a shooter's clothes. Reviewed against the game's full history, including the DLC launch Gearbox itself admitted put the PC version "in a really bad place," and the year it took to fix.

8 / 10

Reviewed

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Tales of Arise

A gorgeous, thematically serious entry in Bandai Namco's long-running JRPG series, built around six-character elemental combat and a slavery-and-liberation story that earns its weight. The game underneath is excellent. The launch-day decision to sell costume DLC that unlocks combat Artes and stat bonuses, advertised at every campfire, is still the thing its own playerbase brings up five years later.

8 / 10

Reviewed

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The Elder Scrolls V: Skyrim

Fifteen years on, Skyrim's open world is still the reason people play it — walk in any direction and something is there. The systems underneath that world, from swordplay to loot to the dialogue tree, have aged a lot less gracefully, and Bethesda has spent a decade finding new ways to resell the same game. Reviewed as Skyrim Special Edition, the version Steam actually sells you today.

8 / 10

Reviewed

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Torchlight II

A 2012 answer to Diablo III's always-online auction house, built by former Blizzard North designers — and still worth playing today largely because of the mod scene that kept extending it after Runic Games itself closed down.

8 / 10

Reviewed

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