Game review
XENOTILT: HOSTILE PINBALL ACTION
8.4 / 10
- Developer
- WIZNWAR, FLARB LLC
- Publisher
- FLARB LLC
- Released
- 12 November 2024
- Platforms
- Windows, PlayStation 5, Xbox Series X|S, Nintendo Switch
- Genre
- Bullet-hell arcade pinball
- Monetisation
- Premium, one-off purchase. An optional "XENOTILT Soundtrack" DLC sells the score separately; no in-game purchases exist in the game itself
- Players
- Single-player only; no co-op or competitive mode
The short version
Xenotilt's central idea is simple enough to explain in a sentence and rich enough to fill a whole game: give the pinball a gun. The Turret System lets you fire the ball itself at oncoming Xenophage swarms while it's cradled on a flipper, and everything else — the nine-perk Multiball Matrix, the rescuable EX-Survivors, Hardcore and Crisis modes — is built to make that one mechanic worth mastering across dozens of runs up a three-story derelict spaceship.
It earns its "Overwhelmingly Positive" Steam tag honestly, largely on the strength of ec2151's soundtrack and a turret system nothing else in the genre has copied yet. What keeps it from a clean sweep is the same thing a vocal minority flagged as early as its 2023 Early Access launch and are still flagging in 2025: at full speed, with a cluttered three-tier table and a screen full of bullets, the ball moves faster than some players' eyes can follow, and the achievement data backs up just how few make it to the credits.
Biggest strengths
- The Turret System turns the ball itself into a weapon, a genuine mechanical idea the genre hadn't tried before
- The nine-perk Multiball Matrix and EX-Survivor hires give each run a build to chase, not just a score
- ec2151's "Mega-Driven" Genesis-style soundtrack and three-layer Neo-Geo-inspired spritework sell the derelict-ship setting completely
Biggest weaknesses
- At full speed the ball, camera and enemy volleys move faster than some players can track — a complaint that appears in reviews from 2023 through 2025 without much change
- Achievement data shows a brutal falloff after the tutorial unlock; under 2% of tracked players have beaten the final boss, Hera the Rogue Pirate AI
- A recurring bug report has runs failing to register on the online leaderboard, undermining a score-chase game's central hook
Who it's for: Pinball fans who already know Demon's Tilt or Devil's Crush and want the formula pushed further, and bullet-hell/arcade players who like a single continuous run building toward a score rather than a level list. A poor fit for anyone who wants pinball as a calm, physics-accurate simulation, or who gets overwhelmed by screen-filling particle effects.
Our recommendation: Buy it if the words "pinball" and "bullet hell" in the same sentence sound appealing rather than contradictory. Newcomers to the Demon's Tilt lineage should expect a real difficulty wall in the first hour and treat early runs as reconnaissance, not failure.
8.4 / 10
Introduction
FLARB LLC and WIZNWAR's first pinball game, Demon's Tilt, built a cult following on a simple pitch: a Devil's Crush-style pinball table crossed with a bullet-hell shoot-'em-up, playable at a speed most tables never attempt. Xenotilt is the sequel, and it swaps the demonic aesthetic for a derelict spaceship called the SAMARITAN, overrun by an insectoid infestation called the Xenophage — trading Devil's Crush's lineage for its sister game Alien Crush's, in the words of more than one reviewer who's played both. It kept everything that made the first game distinctive and added one new idea that turns out to be the whole game: the ball can shoot back.
The game spent over a year in Steam Early Access, from 18 August 2023 to its 12 November 2024 1.0 launch, and has since made its way to every major console — PlayStation 5 in September 2025, Switch and Xbox Series X|S that October — without splitting into a cut-down port. Steam users have rated it "Overwhelmingly Positive" across 624 reviews, 97% of them positive, which puts it comfortably inside the tier of best-reviewed pinball games ever released on the platform.
The Turret System changes what pinball is for
Cradle the ball on a flipper in most pinball games and you're just setting up the next shot. Cradle it in Xenotilt and you can hold it there, aim, and fire it as a projectile at the swarm of Xenophage crawling across the table — the Turret System, and the single idea the rest of the game is built around. Big bullets from the turret chew through enemies and intercept incoming enemy volleys before they reach the flippers, which means Xenotilt is asking you to play offense and defense with the same object at the same time. It's a genuinely novel mechanical idea for a genre that hasn't changed its verbs much since Devil's Crush, and it's the reason the top-voted Steam review calls the game "a natural evolution of some of the things Demon's Tilt did best" rather than a reskin.
Everything else stacks on top of that one mechanic. The Multiball Matrix holds up to nine balls in play at once and activates a rotating menu of nine perks — weapon, defence and scoring upgrades — as you fill it, so a run's build is assembled live, shot by shot, rather than chosen from a menu between attempts. EX-Mode bonus rooms hide rescuable Survivors, who can then be hired to grant passive bonus skills for the rest of a run, adding a light roguelike flavour to what is otherwise a continuous, single-credit arcade session rather than a persistent meta-progression loop. Hardcore Mode strips it back to one ball with maxed-out firepower for players who've learned the table; Crisis Mode is a chaotic time attack that ends in a sudden-death phase for players who want a shorter, sharper test than the full three-tier run.
A brutal curve, and the achievement data to prove it
The table itself spans three vertical tiers of the SAMARITAN, each ending in one of seven Xenophage bosses — Chrysalis the swarm protector, the security drone T.I.G.E.R. Supreme, the undead Star Pilot, the card-dealing Mecha-Neko, the cyborg Olmech, the Brood Mother, and finally Hera, the Rogue Pirate AI that's seized the ship. Steam's global achievement data tells the story of how many players actually get there: 98.6% of players have the first achievement, which drops to 44.3% for the second and keeps falling from there. Beating the Brood Mother sits at 1.6% of all players, and beating Hera — presumably the ending — sits at 0.7%. That's a far steeper cliff than most games of this length show, and it lines up with a small but consistent cluster of negative reviews spanning 2023 through 2025 that all describe the same problem in different words: the ball, the camera and the enemy volleys move fast enough, in a table cluttered enough with active elements, that tracking what's actually happening becomes the real obstacle before skill does. None of those reviews are recent outliers reacting to a bad patch — they're spread across the game's entire life, which suggests it's a deliberate design choice rather than a bug, but one that will cost the game players who'd otherwise enjoy everything else about it.
Progression within that difficulty sits oddly for a modern arcade roguelike: EX-Survivors and their bonus skills exist per run rather than banking anything permanent between attempts, so a bad run largely resets a player back to the same starting position rather than paying into a meta-progression layer the way something like Dead Cells or Hades does. That's a legitimate genre choice, closer to a classic high-score arcade cabinet than a modern roguelite, but it means the learning curve is entirely on the player, with no unlock tree to soften the climb.
Presentation and sound
Xenotilt's spritework leans hard into the "Hi-Bit" look its own store page promises — big, saturated sprites with the scaling, rotation and camera-zoom effects the Neo-Geo, Saturn and PlayStation era popularised, applied to a three-layer table that's constantly rearranging itself around bosses and events. It's a good match for the material: a pinball table doesn't usually need to look like it's under attack from an alien swarm, and this one commits fully to looking exactly like that.
ec2151's soundtrack is the single most-praised element in the game's reception, consistently singled out by name in both user reviews and outside coverage as a "Mega-Driven" score that nails the specific, slightly distorted low-end of a Sega Genesis sound chip without leaning on nostalgia as a crutch. FLARB sells it separately as a standalone DLC, which is a fair sign of how much confidence the developer has in it standing on its own.
Interface and console arrival
The console rollout — PS5, Switch and Xbox Series X|S all within about six weeks of each other in late 2025 — is a genuine vote of confidence from a small studio, and reviews of the Switch build in particular (Nintendo Life went as far as calling it "the Balatro of pinball games" in its headline) suggest the port held up. On PC, though, a recurring complaint in more recent reviews is a buggy online leaderboard: runs that don't register, or that only display after a full restart of the game. For a genre built almost entirely around chasing and comparing high scores, a leaderboard that can't reliably show you yours is a real interface failure, not a cosmetic one, and it's still being reported as of the most recent reviews checked for this piece.
Final verdict
Xenotilt takes the best idea from a cult-hit predecessor — bullet-hell pinball — and adds exactly one new mechanic substantial enough to justify a sequel rather than a remaster: give the ball a gun, and build a run-length arsenal around firing it. The Turret System, the Multiball Matrix and a table that escalates across three tiers and seven bosses make this one of the most inventive pinball games in years, and 624 Steam reviews at 97% positive, plus a genuinely strong critical reception across its console launches, back that up. What it doesn't do is make room for players who can't keep pace with its speed — the achievement data shows fewer than one in a hundred players finishing it, and that's before counting the leaderboard bug currently undercutting its own score-chase hook. If bullet-hell chaos on a pinball table sounds like a feature rather than a bug, this is close to the best version of that idea currently available.
Pros and cons
Pros
- The Turret System turns the ball itself into a weapon, a genuine mechanical idea the genre hadn't tried before
- The nine-perk Multiball Matrix and EX-Survivor hires give each run a build to chase, not just a score
- ec2151's "Mega-Driven" Genesis-style soundtrack and three-layer Neo-Geo-inspired spritework sell the derelict-ship setting completely
- Hardcore Mode's single ball and Crisis Mode's sudden-death time attack give the base table real reasons to keep coming back
- A clean NZ$28.99 one-off price with no in-game purchases beyond an optional soundtrack
- Full controller support and dev-tuned Steam Deck play make it as comfortable handheld as at a desk
Cons
- At full speed the ball, camera and enemy volleys move faster than some players can track — a complaint that appears in reviews from 2023 through 2025 without much change
- Achievement data shows a brutal falloff after the tutorial unlock; under 2% of tracked players have beaten the final boss, Hera the Rogue Pirate AI
- A recurring bug report has runs failing to register on the online leaderboard, undermining a score-chase game's central hook
- No colourblind or motion-reduction options are documented for a game built around screen-filling bullet-hell effects
- EX-Survivor rescues and hires are easy to miss on a first table, with little in-game explanation of what they change
- Series veterans looking for a gentler on-ramp than Demon's Tilt won't find one; several systems ask you to move faster, not slower
Screenshots
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XENOTILT: HOSTILE PINBALL ACTIONImage: FLARB LLC via Steam -
XENOTILT: HOSTILE PINBALL ACTIONImage: FLARB LLC via Steam -
XENOTILT: HOSTILE PINBALL ACTIONImage: FLARB LLC via Steam -
How the review scores each part of the gameWanderer Editorial -
The game at a glanceWanderer Editorial -
The short versionWanderer Editorial