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Strategy reviews

163 Strategy games reviewed and scored, best first.

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163 reviews

Mewgenics

A cat-breeding turn-based tactics roguelite from Binding of Isaac creator Edmund McMillen, nearly a decade in the making — deep, absurd and genuinely inventive enough to draw comparisons to Darkest Dungeon and Sid Meier in the same breath, with real, persistent complaints about breeding tedium and interface friction that a major mid-2026 patch only partly resolved.

8 / 10

Reviewed

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Mindustry

A factory game where your conveyor belts double as your ammo supply, so a bottleneck in copper isn't a spreadsheet problem, it's a hole in your wall. Free and open source on Android and itch.io, a paid one-off on Steam, and one of the most distinctive marriages of automation and tower defence around.

8 / 10

Reviewed

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Monster Train 2

A bigger, more mechanically ambitious sequel to one of the deckbuilding roguelike genre's most respected entries, landing at 95% positive on Steam even as a genuinely coherent chorus of the original's most devoted fans argue this expansion came at the cost of what made Monster Train click in the first place.

8 / 10

Reviewed

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NET.CRAWL

A hex-grid roguelike that swaps a conventional deck for a board you draft and build tile by tile, from the maker of the well-regarded mobile hit Cards of Terra — hitting 1.0 to a small but completely unanimous chorus of praise after what several reviewers admit was months of criminally low visibility.

8 / 10

Reviewed

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Pillars of Eternity

The game that brought the isometric party RPG back from the dead, and spent a decade being judged against a memory of Baldur's Gate rather than on its own terms. Fewer than half its buyers finish Act I — but the ones who push through average eighty hours.

8 / 10

Reviewed

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Solasta: Crown of the Magister

A small Paris studio built a turn-based CRPG on Dungeons & Dragons' free 5.1 rules document rather than a paid brand license, and the result plays closer to an actual tabletop session than any of its bigger-budget rivals — verticality, light and darkness included — while looking and sounding like exactly the smaller production it is.

8 / 10

Reviewed

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Space Haven

A tile-by-tile spaceship colony sim where you build the hull, route the gas pipes, and keep a crew of civilians fed, breathing, and sane while you search a procedural galaxy for a new home. Reached 1.0 in May 2026 after six years in Early Access.

8 / 10

Reviewed

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StarVaders

A grid-tactics deckbuilder that fuses Into the Breach-style positioning with a real card engine and a Space Invaders-flavoured alien assault, backed by a Metacritic 85 and an Overwhelmingly Positive Steam score — with real, specific complaints about UI clarity and balance outliers sitting underneath the acclaim.

8 / 10

Reviewed

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Thronefall

A minimalist build-by-day, defend-by-night strategy game from a two-person studio that became a genuine indie hit — reviewed on its full post-1.0 record, including an achievement curve that maps exactly where players stop, and the small, sold-off, still-supported story behind it.

8 / 10

Reviewed

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Vault of the Void

The deckbuilder that removed the luck. You see every reward in advance and rebuild your deck between every fight — which makes it the most controllable game in its genre, and is exactly why some players bounce off it. Six dollars, 251 achievements, and criminally under-noticed.

8 / 10

Reviewed

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Wartales

Shiro Games' open-world mercenary RPG treats a company of sellswords as a small business — wages, food, gear repair and prisoners are the real spreadsheet, and combat is what happens when that spreadsheet goes wrong.

8 / 10

Reviewed

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Wildermyth

A procedural storytelling tactical RPG that follows the same handful of heroes from their first pitchfork fight to old age, generating genuinely moving personal arcs — until enough playthroughs reveal the same event templates repeating underneath the charm.

8 / 10

Reviewed

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Age of Empires II: Definitive Edition

A quarter-century-old RTS landmark, still played and beloved by a genuinely intergenerational audience — and, since early 2025, at the center of a real controversy among its own most dedicated veterans over new Three Kingdoms civilizations they say abandon the series' historical design philosophy.

7.5 / 10

Reviewed

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Archon Soul

A hand-illustrated roguelike deckbuilder that swaps cards for dice — you don't collect relics so much as permanently rebuild the six faces of your own dice — landing close enough to Slay the Spire and Dicey Dungeons that its own reviewers keep naming both games unprompted.

7.5 / 10

Reviewed

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