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Strategy reviews

1340 Strategy games reviewed and scored, best first.

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1340 reviews

Worlds Upon The Wind

A solo-developed deckbuilder with no combat and no timers, built around resettling shattered islands using real historical Japanese woodblock art. Reviewers keep calling it one of the best games they've played this year — and the one honest complaint in its near-perfect record is worth reporting with real care rather than either dismissing or overstating it.

8.5 / 10

Reviewed

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XCOM 2

Ten years on it's still the sharpest turn-based tactics game ever made, built on one brilliant, divisive decision: you are always out of time. The thing that's actually got worse since 2016 isn't the game — it's what you have to agree to in order to launch it.

8.5 / 10

Reviewed

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Titanium Court Review: A Surreal Match-3 Roguelite Unlike Anything Else

Titanium Court fuses a genuinely deep match-3 tower-defense roguelite with a sprawling, surreal, self-aware narrative, and while its dense walls of text and a demanding late-game grind aren't for everyone, it has landed as one of the year's most singular indie experiences.

8.4 / 10

Reviewed

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The People of Sea, Sun & Salt Review: A City Builder That Knows It's a Puzzle

The People of Sea, Sun & Salt strips city-building down to a tight puzzle of scarce island real estate, cultural choices, and rising seas, and a near-unanimous review sample praises its focus and polish even as several note it's a short, tightly-scoped experience rather than a sprawling sim.

8.3 / 10

Reviewed

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Puzzle Chess

A chess tactics trainer drawing from a bundled 24,595-puzzle offline database - confirmed genuinely working with real chess-engine-validated moves on both desktop and phone, including finding an actual mate-in-one during testing.

8.1 / 10

Reviewed

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Skogdal

A roguelike deckbuilder set in a hand-drawn 1990s Norwegian small town full of punks, black metal, and creeping supernatural dread, praised almost unanimously for its distinctive voice and surprisingly deep card mechanics.

8.1 / 10

Reviewed

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Arco

A Mesoamerican fantasy RPG that fuses turn-based planning with real-time execution across three interlocking revenge stories, built around a guilt mechanic that manifests literally as ghosts hounding you in battle — critically adored by almost everyone who played it, and a commercial underdog its own fans openly wish had found a bigger audience.

8 / 10

Reviewed

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Arma 3

A landmark, endlessly moddable military sandbox still going strong 13 years on — now facing a fresh, well-documented 2026 backlash after Bohemia Interactive introduced a monthly subscription pass for a game whose community has spent over a decade keeping it alive largely on its own.

8 / 10

Reviewed

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Blue Prince

A genre-defying puzzle roguelike-lite set in a mysterious manor whose floor plan you draft anew each in-game day, celebrated with a 92 Metascore and widely called one of the most creative puzzle games in years — beloved specifically by players willing to take pages of physical notes, and marked by a real, still-unresolved design tension between its puzzle-solving brain and its randomised, roguelike-lite execution.

8 / 10

Reviewed

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Bonnie Bear Saves Frogtime

Bonnie Bear Saves Frogtime is a hand-crafted narrative adventure wrapped around a checkers-style tactical frog-battling minigame, and its overwhelmingly positive review sample praises it as another wholehearted, funny, musical triumph from developer Bonte Avond, with real complaints about balance and difficulty already answered in a post-launch patch.

8 / 10

Reviewed

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Corsair Cove

The Tropico 6 team builds a pirate haven up the side of a cliff, and the vertical construction turns out to be the best idea in city builders this year. The ship combat it's wrapped around is a dice game with no animations, and that gap is the entire argument about this release.

8 / 10

Reviewed

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Dawnsbury Days

The first and, still, only video game built on Pathfinder Second Edition's actual rules, praised near-unanimously by tabletop fans for its combat fidelity and let down mainly by a short base campaign gated behind paid story DLC and writing that can't match its mechanical accuracy.

8 / 10

Reviewed

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Decks of Dexterity

A roguelike that fuses bullet-hell dodging with Slay the Spire-style deckbuilding, released after years of public betas on GX Games with a devoted community, praised almost unanimously for its unique genre blend and replayability despite thin story content and a few progression-breaking quest bugs.

8 / 10

Reviewed

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Defense Grid: The Awakening

A 2008 tower defense game that still sits at 96% positive across 5,363 reviews, built around one clean idea — you can block a path, not just guard it — and honest enough about its own limits that its harshest critics are the players who logged thousands of hours first.

8 / 10

Reviewed

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Deluge

A short, atmospheric horror-tinged turn-based JRPG in which you play a resurrected skeleton named Hudson deciding whether to terrorize or redeem a haunted town, praised almost unanimously for its worldbuilding, choice-driven story, and RPG Maker polish, if a touch slight in its combat and engine ambitions.

8 / 10

Reviewed

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Dota 2

Every hero free, nothing purchasable that affects a match, thirteen years of updates, and a median recent reviewer with 1,078 hours logged. It is also one of the least welcoming games ever made, and that is not an accident of tone — it's the cost of the depth.

8 / 10

Reviewed

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Dungeon Keeper Gold

Bullfrog's 1997 dungeon-management classic, still playing the villain better than almost anything made since — re-released on Steam in March 2024 as an unmodified DOSBox port that the community immediately routes around with a free fan-made engine.

8 / 10

Reviewed

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Dwarf Fortress

A genre-defining colony sim capable of genuinely unmatched emergent storytelling, undercut by a UI that even loyal thousand-hour players still call clunky, a brutal onboarding curve, and real, well-documented performance and bug problems that persist years after its celebrated Steam release.

8 / 10

Reviewed

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